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Rin last won the day on May 12

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About Rin

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  1. Rin

    Changelogs 17.1 & Rune Knight Update

    Can I ask why comet and frosty misty are temporarily disabled?
  2. Rin

    Hell Inferno Damage and Cooldown

    Its because of the damage boost of the skills this has been happening lately since Jro stuff are op and official skills are getting stronger
  3. Rin

    Hell Inferno Damage and Cooldown

    Whats happening is some kind of overdamage bug, refer to past ray of genesis bug report where they are seeing 1 damage on egg you're welcome
  4. Rin

    Make Thana tower mobs non-aggressive

    How about for thanatos maps if you stay in one place for two mins straight youll be teleported back to town? Or maybe in a 3x3 space or 5x5 space idk
  5. I just saw it and if this gets implemented before edda weapons (boltijin) is out then say bye bye to your damage
  6. Rin

    ray of genesis miss when too hi matk

    how bout 8m
  7. Rin

    ray of genesis miss when too hi matk

    You said 5m tho, 5m is possible.
  8. @Emistry there is still the first bug it SHOULD be increase water element magic damage by 15% NOT on/against water elemental monsters by 15%. I thought my report was thorough enough😅 Do i need to make another report? @Lai
  9. -1 spell fist was already improved officially. Last time it only did 6 hits and lasted 30 sec. Spell fist is already a pretty strong skill if you know how to use it. Look up sephylon's spell fist guide in Lro wiki, it would point you to the right direction
  10. I decided to include both cards in this report because Muspellskoll card is working correctly as shown: This is the Brinaranea Card bug, instead of additional water property magical damage it shows additional water property against water elemental monsters which is wrong Now this is the combo bug in total if both are equipped there should be at total of 25% increase in water property elemental attacks and resistance to fire elemental monsters of 40% instead we have this, the combo is nowhere to be found:
  11. Rin

    Deep Sea Witch Card Bug

    I found the problem @Emistry it's supposed to be % damage to fire/shadow property magical attacks, not % damage to fire/shadow property monsters.
  12. Test 1 control test: This the damage without any equipped garment and neutral property psychic wave. Test 2 Gioa control: This damage is neutral property psychic wave with garment equipped and gioa card Test 3 Correct Gioa: This damage is psychic wave on wind property element with gioa card (Blast skill of spirirt) Test 3 Deep Sea witch control : This damage is neutral property psychic wave with a garment with deep sea witch card Test 4 Bug: This damage is fire property psychic wave with deep sea witch card(heater skill of spirit) In conclusion, The fire property damage of 100% is not working since it has the same damage as a neutral element psychic wave(2750+-) range. The Gioa however has a massive difference in neutral mode (2750+-) range vs wind property mode (5530+-) range. I can also infer based on this that the shadow element doesn't work too. Here is the screenshot of battlestats with deep sea witch card. It shows the correct % . Here is a screenshot of Gioa battlestats