Gelics

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About Gelics

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  1. For me can return to 150, I see equal items in drops Fang Garm = 100% Gemstone = 100% Fragment of Rossata Stone = 100% Piece of Shield = 100% Young Twig = 2.5% Each one per month there are killed if the constant mvps give Fang Garm = 360 pcs Gemstone = 180 pcs (But all the IS that are made up to date) Fragment of Rossata Stone = 360 pcs Piece of Shield = 360 pcs Young Twig = 9 pcs By month these hats can be made Ruff Officer = 7 pcs Fancy Feather Hat = 3 pcs + more (IS instance) Amistir Beret = 0 pcs Spell Cicuit = 7 pcs General Helm = 7 pcs
  2. @Lai I speak of this hat Amistr Beret [1] When your other hats have their drop of 100%, Without forgetting that the Mistress leaves every 2 hours, and in 24, only 12 people can kill her, give her the month 30 days. There will be 360 mistress to kill, of those based on 2.5% we will have 9 Young Twig a month for the whole server. For every 100 Mistress you kill, 2 or 3 will give you the Young Twig (LOGIC GAME)
  3. @Lai I do not see it for the easy, I see it for justice and egalitarian 5 hats, and one of them is more complicated, all of them 100% of having the drop and the other 2.5% Where is the logic? Ruff Officer (SS) Ruff Officer [1]] 50x Fang of Garm 30x Zelunium Fancy Feather Hat (SS) Fancy Feather Hat [1]] 50x Gemstone 30x Zelunium Amistr Beret (SS) Amistr Beret [1]] 50x Young Twig 30x Zelunium Spell Circuit (SS) Spell Circuit [1]] 50x Fragment of Rossata Stone 30x Zelunium General's Helm (SS) General Helm [1]] 50x Piece of Shield 30x Zelunium
  4. All mvps drop your items is 100%, less Maya, Mistress and Lord of the Dead
  5. Gelics

    Increase the dropping of the Maya and Mistress

    It's true another How do I create a survey?
  6. It is unfair to me that all mvps your characteristic item has a drop of 100% and of these 2 mvps 2.5%, unbalances by totatility the difficulty of some quest. Example: Scroll Name Reward Materials Cursed Knight's Shield (SS) Cursed Knight's Shield [1]] 50x Shining Spear Blade 30x Zelunium Ruff Officer (SS) Ruff Officer [1]] 50x Fang of Garm 30x Zelunium Fancy Feather Hat (SS) Fancy Feather Hat [1]] 50x Gemstone 30x Zelunium Amistr Beret (SS) Amistr Beret [1]] 50x Young Twig 30x Zelunium Spell Circuit (SS) Spell Circuit [1]] 50x Fragment of Rossata Stone 30x Zelunium Smokie Transformation Leaf (SS) Smokie Transformation Leaf [1]] 50x Darkred Scale Piece 25x Zelunium They ask for the same amount and see that the Maya and Mistress their item drop is 2.5% Young Twig drop 2.5% Mother's Nightmare drop 2.5% And all other items have 100% drop I suggest you have 100% drop
  7. Gelics

    Bug Ring of ArchPriest

    Epiclesis = SKILL SP (300) - DECREASE % SP ( 5% + [ ] 5% ) = 270 - DECREASE SP ( ] 100 ) = 170 MAX SP (5926) - SKILL SP (170) = 5756 But do not give that, Layers and the error is that the SP% of the combo instead of reducing increases because it gives 200 SP spending Epiclesis = SKILL SP (300) - DECREASE % SP ( 5% - [ ] 5% ) = 300 - DECREASE SP ( ] 100 ) = 200 MAX SP (5926) - SKILL SP (200) = 5726
  8. Gelics

    Bug Ring of ArchPriest

    I will test if: When combined with Cure1Lv:Luk + 2Perfect Dodge + 5Reduces cooldown time of Epiclesis by 10 seconds.Increases Healing skills by 3%.Reduces SP cost by 5%.Reduces SP cost of Epiclesisby 100. also reduces his SP
  9. The Heal Coluseo skill, its base of healing is the same power as the Heal skill, and increases if it is in party
  10. Gelics

    Bug Ring of ArchPriest

    What is written in red does not work 1.- First I show the spending of SP Coluseo Heal COLUSEO HEAL = SKILL SP (160) - DECREASE % SP (0%) = 160 - DECREASE SP (0) = 160 MAX SP (5830) - SKILL SP (160) = 5670 2.- I equip my accessory Ring of ArchPriest + card ( #4913: Essence of Evil Intelligence Lv3), Give me these bonuses (LUK+2, INT+4, STR-4, etc) COLUSEO HEAL = SKILL SP (160) - DECREASE % SP (5%) = 152 - DECREASE SP (0) = 152 MAX SP (5926) - SKILL SP (152) = 5774 2.- I equip my accessory Seal of Basilica, Give me these bonuses (INT+2, DOUBLE #4804: Catholic Lv1, etc) COLUSEO HEAL = SKILL SP (160) - DECREASE % SP ( 5% + [ ] 5% ) = 144 - DECREASE SP (30 + 30 + [ ] 20 ) = 64 MAX SP (5975) - SKILL SP (64) = 5911 But do not give that, that's where I see that the 20 SP points are missing from the combo COLUSEO HEAL = SKILL SP (160) - DECREASE % SP ( 5% + [ ] 5% ) = 144 - DECREASE SP (30 + 30 + [ ] 0 ) = 84 MAX SP (5975) - SKILL SP (84) = 5891 3.- The following combo, does not increase anything with the Archbishop2Lv, But Archbishop1Lv, Catholic1Lv and Cure1Lv it works:
  11. Gelics

    Again Bug Coluseo Heal

    Again the same bug, in this installed patch coluseo1.rrf
  12. again the same bug, in this installed patch plz @Lai
  13. Gelics

    Item Release Suggestion

    Item Name: Adventurer's Spirit [1] Item ID: 20831 Official server: 20831 Source Links: https://www.divine-pride.net/database/item/20831/adventurers-spirit-1 Which year was this item released in officials? idk Describe short how to obtain it in official server: NPC Quest in Eclage Market Describe how good this item is, for which job benefit: All Jobs How should LimitRO release this? NPC Quest in Eclage Market Item Name: Menblatt Wing Manteau [1] Item ID: 20863 Official server: 20863 Source Links: https://www.divine-pride.net/database/item/20863/menblatt-wing-manteau-1 Which year was this item released in officials? idk Describe short how to obtain it in official server: NPC Quest in Eclage Market Describe how good this item is, for which job benefit: All Jobs How should LimitRO release this? NPC Quest in Eclage Market Item Name: Wakwak Manteau [1] Item ID: 20814 Official server: 20814 Source Links: https://www.divine-pride.net/database/item/20814/wakwak-manteau-1 Which year was this item released in officials? idk Describe short how to obtain it in official server: NPC Quest in Eclage Market Describe how good this item is, for which job benefit: All Jobs How should LimitRO release this? NPC Quest in Eclage Market
  14. Gelics

    Medical Boots do not reduce SP

    The correct program Item Script { [email protected] = getrefine(); bonus bHealPower,10+(([email protected]/2) * 2); bonus2 bSkillUseSP,"AB_CHEAL",([email protected] * 5); },{},{} Combo Script { [email protected] = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*[email protected]; bonus2 bSkillUseSP,"AB_CHEAL",10*[email protected]; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*[email protected]; } @Yuuki @Lai plz help :3
  15. 1.- SP 6180 without equipment 2.- Heal Coluseo spends SP 240 3.- But the skill spends SP 160 at level 3 (MAX SP 6180 - SKILL SP 160 = TOTAL SP 6020) 4.- I wear the +7 boots, it does not reduce the SP increases it (MAX SP 6180 - SKILL SP 160 - BOOTS SP 35 = TOTAL SP 5985) 5.- I put staff +16 and int +10, and change my MAX SP https://www.divine-pride.net/database/item/1659/recovery-light-1 STAFF SP = (COLUSEO INCREASE SP 12 * REFINE 16) (MAX SP 6421 - SKILL SP 160 - STAFF SP 192 = TOTAL SP 6069) 6.- I put on my boots (MAX SP 6421 - SKILL SP 160 - STAFF SP 192 - BOOTS SP 35 = TOTAL SP 6034) The bugs in the boots: 1.- The Coluseo increases your SP 2.- The combo with the Recovery Light [1] does not cancel your SP expense