SacredAxe

Limitronian
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About SacredAxe

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  1. SacredAxe

    Magma Eruption in Mado

    IN MADO: when I use magma eruption skill deal 0 extra hit.( also I get message in chat: skill has failed) NO MADO: skill deal 1 extra hit. example extra hit: also you can watch video.
  2. SacredAxe

    Stun and burn

    I was wrong.pls close report.
  3. SacredAxe

    Stun and burn

    statuses stun and burn don't stack
  4. SacredAxe

    Magma Eruption and Mado

    @Lai Previous bug Partially fixed. Don't work additional damage in Mado. this char have mado, just hammerfall doensn't work in mado... for now) I look forward to the update, where I can use the skills of the blacksmith)))
  5. SacredAxe

    Magma Eruption and Mado

    @Lai I checked. it doen't work. opponent has a little VIT. So it mean stun chance very high.
  6. SacredAxe

    Magma Eruption and Mado

    Ok i will test
  7. SacredAxe

    Magma Eruption and Mado

    @Lai well status freezing and status frenzy is stack, so it mean statuses must stack
  8. SacredAxe

    Magma Eruption and Mado

    more details: additional damage that not dealing in mado, but dealing whitout it: also i want add that burning and stun didn't stack:
  9. SacredAxe

    Magma Eruption and Mado

    @Lai just come and tested on dummy. I'll make video after work. About additional damage: @Hades write message above:
  10. SacredAxe

    Magma Eruption and Mado

    Status burn working. But status stun don't inflicting. Also don't deal additional damage that describe Hades. Pls fix it
  11. SacredAxe

    blacksmith shadow set

    Yes indeed. But even so, this haven't influence.
  12. SacredAxe

    blacksmith shadow set

    not quite. according second post on this site: https://forums.warpportal.com/index.php?/topic/179353-attack-pure-or-attack/ quote: "What about the weapon? Well, you have 125 damage to start with, but this gets tweaked in a number of ways. The base weapon attack (before refinement) is adjusted a couple of times. Str affects your weapon attack. 1% increase per 2 str, actually. So with 100 str, the weapon attack goes up 50%. Next we have "variance". Level affects the variance. Your weapon will get plus or minus 5% for every level of the weapon. So a level 4 weapon can do 20% less or 20% more than its base value." or if you need formula: WeaponATK = floor[((BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier] let's take a look at my example. I have combat knife with 80 weapon ATK. So BaseWeaponDamage= 80 Next on the list Variance - i can remove this parameter because I am using Maximize Power(Blacksmith Skill). So Variance = 0 StatBonus - this parameter that affected by my str(see quote) I have 130 str(see screenshot). it means my Weapon ATK increasing by 65%. StatBonus = 80ATK*65% RefinementBonus = 0 and OverUpgradeBonus = 0(Combat knife haven't upgrade) SizePenaltyMultiplier - I am remove by Weapon Perfection(Blacksmith Skill), so it doesn't affect Let's sum: WeaponATK =(80 + 0 + 80*65%+ 0+ 0)* 1 = 132 ATK. and my damage will be: 556 DMG. Now Let's using Blacksmith Shadow armor and this bonus: this bonus give me 6% to Weapon ATK. and WeaponATK = 132+6% = 139.92 ATK difference with set about 8ATK So my damage change since 556 to 562( i don't know why 563 but it's close) What we can see: So my damage in full Blacksmith Shadow set must be about 566. But is't not working:
  13. SacredAxe

    blacksmith shadow set

    I know Before report it i tested which part increasing and this work more over correct. But set doesn't work anyway. no matter what part of ATK increasing, damage should still increase. Lai NOT ATK, i talk about DAMAGE. Look: without set: with:
  14. SacredAxe

    blacksmith shadow set

    After MT still work wrong. damage didn't increase. SP Consumption didn't decrease.
  15. SacredAxe

    Magma Eruption and Mado

    Oh, i didn't even see that) Thank you.