Theodosia

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Theodosia last won the day on August 17 2019

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About Theodosia

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    Ice Fox

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  1. Theodosia

    LimitRO 17.1? Or stay 16.2?

    1) For the most people on the server any gear above +20 either impossible or impractical. You can make full +16 builds in the same time/cost it takes to achieve one +20. It is not on us, but on how refining is implemented on Limit, making stuff above +16 a hobby for those who are lucky and those who are extremely rich. 2) Gear progression always was and will be a thing. If you try to stall it, you will lead to people being content, but at the same time to stagnation. 3) Correct me if I am wrong, but I will talk from my personal experience and experience of many other players. When I first joined, I joined because LimitRO was close to current episodes and it was more stable than many other servers. By stalling the updates, worried about parts of the community too upset they'll need to get things again, you WILL fall behind. Voted for release ASAP (after proper testing)
  2. Theodosia

    wrong swap time for Green Atroce

    Assuming the kill time is correct: 19:45 + 240 to 260 minutes = 23:45 to 00:05 Assuming the kill time is 1 hour ahead (since sometimes I think it is): 22:45 to 23:05 Server time at the moment you have shown is 22:16. In no way it is indicative of an incorrect behavior.
  3. Theodosia

    Spell Fist Interaction With Splash Effects

    From the youtube videos on this channel: It seems that Baphomet card works as follows: 1) Bapho triggers on hit. Bapho same element as weapon. 2) Anything that modifies normal strike atk and crit also modifies bapho (Giant Growth is ATK modifier) 3) Skills like triple attack or spell fist do not seem to affect Bapho. Might require tests but I am fairly confident since Giant's Growth damage is not a skill but a modifier for normal attacks, it should affect bapho.
  4. -1 Instead I would suggest changing the percentages altogether. As per my investigation of iRO it seems our chances in general are extremely low to the point of being comical. On iRO almost everyone has lv4 or lv5 and its considered midgame whereas lategame starts at lv8 and up.
  5. Theodosia

    Episode 17.2 Varmundt's Mansion

    @Cj Randgris + Reginleif combo is flat 50% increase. Overall better than those situational ones but still, more gloom-likes is good.
  6. Theodosia

    Aspersio

    Inkfish is right about type B. There is evidence from kRO for CC that I can attest for. Pyroclastic (fire endow) in the kRO sources did not affect Cart cannon neutral on Flamel (Fire 4) It used to be that you could endow CC, it got changed a few years back. Higher DPS was most likely because only ammo element counted as holy while the weapon was neutral and aspersio making both holy. As of right now, for CC ammo type converts ALL convertable atk types to ammo element.
  7. Theodosia

    Aspersio

    Afaik on kRO only cannonballs hard-endow the weapon elements (as I showed to Lai before with Genetic + Pyroclastic still being able to hit flamel on a very recent kRO patch) For Bows it seems arrows are not hard-endows?
  8. Theodosia

    Episode 17.2 Varmundt's Mansion

    I believe the main thing for genetics being strong is the applause sandals. Adding considerable ACD and stat boost to allow the instacast. Regardless of that, the class is not THAT overpowered, compared to some other ones currently in the meta. Afaik currently both here and on kRO proper the SS ranger is the king.
  9. Theodosia

    Meteor Assault + EDP

    So I wasn't crazy being unable to find it.
  10. Theodosia

    Meteor Assault + EDP

    I trust Sigma. But I couldn't find anything on MA myself when I tried to confirm or deny it. No korean sources mention MA and I was unable to find and kRO vids sadly.
  11. Theodosia

    Episode 17.2 Varmundt's Mansion

  12. Theodosia

    Revive Wave Mode Once Again

    Crabs in a bucket.
  13. Theodosia

    Revive Wave Mode Once Again

    I mean if someone goes through all that effort, that's good on them, right? And it will stabilize. Right now people are flooding the market with +9s because its still a new feature. But like with +7 tickets before that, it soon will just become not as profitable to hunt for them again and again. If you spend a couple of hours, switching between accounts and taking 15-20 minutes on each and getting like 1 +9 refine in 5-6 runs or more, you are now getting ~150 or 200m Alternatively I would suggest decreasing +9 ticket drop rate somewhat, perhaps to the original +7 drops, if that is such a bother. But that's not the point of this topic.
  14. Theodosia

    Revive Wave Mode Once Again

    Isn't lava account restricted like the rest? If no, it should be. And the chances from Lava are pretty low. I was doing it pretty regularly and still to get a single +9 armor But on the topic: I would suggest a full revamp of sky and forest in the future. They need a clearer vision to them. The maths on them are all over the place. But for right now, as Lai said, it might be too early. Perhaps after 17.1?
  15. Theodosia

    Revive Wave Mode Once Again

    Actually, not true for the Forest and Sky. While technically you can do it in a party, there is no benefit to it. With loot shared everyone will get less and they don't give exactly many eggs at all (on average around 25 or so in Sky) so it is actually disadvantageous to do Sky/Forest in a party if you can do it solo I view +9 tickets to be at the right price. This is the lowest they will be, as the craze around them starts to settle down right now. My prediction they will stabilize at around 300m a piece over the long run. Especially now that gladiator/pvp eggs do not give them. The old prices of them being 10 or 15 vips were inexcusably high. There is no reason a midgeared character on a midrate server should cost around 100 to 150 dollars to make.