Rengbak

Limitronian
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About Rengbak

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    : Laboratory of Disposal

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  1. Rengbak

    LimitRO Dev Todo

    Ya, but its sounds weird especially for LimitRO such a High-Rate server (means a fast moving type of server) end up will not getting recent updates.. 4th jobs and so on. unless it will going to dying slowly.. thats one of the consequences with high probability. abandoned and dying.. so, wish there will be a way to implement in LimitRO one day so soon. we believe GM Team will togetherness to keep trying to make it happen. overwhelming feeling should not only on Limit Ragnarok.. but also on LimitRO! .. still till the end.. Limit Ragnarok.. LimitRO are at the same par. Limit Ragnarok.. The Most Trending Mid-Rate Private Server! LimitRO.. The Most Trending High-Rate Private Server! Limitorians!
  2. Rengbak

    Bolt Shooter[2] doesn't give ATK% effect

    also just tested on the other Einbech weapon, Saw Axe; and its "Weapon ATK Power +10%" is work as mentioned on the Saw Axe description.
  3. 1st photo above showed the Bolt Shooter[2] to be put on, then @battlestats, But it doesn't display any regarding "Increase Weapon Attack by.." which is it supposed to display Increase Weapon Attack by 20% (10% & +10% from the Enchantment Bonus effect) 2nd photo above showed Cursed Magic Mail[1] to be put on (for ensure purpose), then @battlestats, and it does display "Increase Weapon Attack by 10%." from the Cursed Magic Mail[1] itself description effect. So, by that it is confirmed that the Weapon ATK% from the Bolt Shooter[2] Description and Enchantment are totally not work.
  4. Chain Press Shadow Equipment (Weapon, Earring, Pendant) and the Set Combo doesn't give effect to Shield Chain (a.k.a. Rapid Smiting) & Shield Press Skill. the 1st picture above showed the Shield Chain damage without any Chain Press Shadow Equipment, = 38,160 damage the 2nd picture above showed the Shield Chain damage with +9 Chain Press Shadow Weapon to be put on, = 41,515 damage (damage increase due to the +10% physical damage against all size enemies at +9 refine Chain Press Shadow Weapon) the 3rd picture above showed the Shield Chain damage with +9 Chain Press Shadow Earring to be put on, = 41,515 damage ^same damage as the 2nd picture.. it is suppose to add another +13% (5% + 8%) Shield Chain damage at +9 refine Earring.. but it didn't happen. the 4th picture above showed the Shield Chain damage with +9 Chain Press Shadow Pendant to be put on, = 41,515 damage ^also same damage as the 2nd picture & 3rd picture.. at +9 refined Chain Press Shadow (Weapon, Earring, Pendant).. it is supposed to add another +27% (9% + 9% + 9%) Shield Chain damage as it is mentioned on the description regarding the Combo Set effect.. but it didn't happen too. and unfortunately it didn't happen to Shield Press skill too as the Shield Chain (Rapid Smiting) skill. Hence, Total damage should be increase is +50% damage (included the +10% physical damage against all size enemies at +9 refine Chain Press Shadow Weapon) to Shield Chain & Shield Press skill when those Weapon, Earring & Pendant are refined +9. Wish GM Team will take a look on this matter to check and fix it. and Thank you for all the good work to keep this server happening.
  5. Rengbak

    Nerf Sura and Skill "Gates of Hell"

    Perhaps... think the same way too. the specialty mobility skill of sura probably is the real case here from long time ago... the unstoppable body reloc… plus with the cursed circle after it. So, can try to put cooldown/hard delay(which delay cant be reduce by any after cast delay reduction card,item,gear modifier) on Body Reloc. Let see the outcome happen for the balance skill play of between sura & other classes. Not to deny theres something about sura class that make it somewhat imbalance till issue regarding this class have been debated from long time ago and till now it never finish... but yeah ppl we will just say that its comes from a good gear... good skill play... good experienced... so on... but the question is.. why it is not come from other classes except sura. is it when a good gear + good skill play + good experience sura are not equilize with good gear + good skill play + good experience of other class. good gear + good skill play + good experience sura VS good gear + good skill play + good experience of other class for example rune knight = sura win win. nub sura VS nub of other class for example rune knight = sura win win ps: always heard a tease word from ppl say... "sura online"... but never heard tease word from ppl say of other classes for example... "rune knight online".... … theres something about it... … theres something about it...
  6. Rengbak

    Nerf Sura and Skill "Gates of Hell"

    It is because you didn't discover enough the Cluster Bomb skill mechanism... Cluster Bomb is such a skill that have a number of handicapness/lackness. Its such a short AOE skill and need to cast together with Detonator skill to activate/blow up the bomb. Plus... that skill have so much delay which Its delay cannot be reduce by any "after cast delay" reduction gear/item such as kiel, applause & so on. so, its good enough you can tank even 1 time of their bomb... which mean you don't really need to wear fully elemental reduction gear/item as long you can tank at least 1 or 2 time of their bomb... then quickly kill the ranger... since ranger is one of class that lack of defend/escape capability. so, by that... at the same time you still can wear demi-human or long range reduction gear/item to redux their other skills & attacks damage.
  7. Rengbak

    Nerf Sura and Skill "Gates of Hell"

    Issue regarding on Sura had been debated from long time ago and till now... such a unique class ever & after. Regarding on Cluster Bomb Ranger... it is easy to counter, the key is... Cluster Bomb damage only can be totally reduce by Elemental reduction... 300k~400k damage of Cluster Bomb can become less than 10k damage with elemental reduction combo... but not by demi-human reduction. PS: now can go wear elemental redux gear/item and rect the Saga Greed Ranger in PVP.
  8. Just an additional supporting information I found related regarding on this matter(Demi-Human & Player system) May click the link below, https://irowiki.org/wiki/Demi_Human perhaps the conclusion, As mentioned... that any of the modifiers that affect Demi-Humans will also affect the Player race. But its different with any of the modifiers that affect Player(for example Siege Equipment) are not affect to the Demi-Human type monster(for example Orc Warrior/Orc Lady/Orc Lord/Biolab Demi-Human monster) So that is the mechanism of Demi-Human & Player system.
  9. Thanks Lai, Most appreciate!
  10. I just checked any equips that in their description mentioned "reduce damage from demi human monster". and @battlestats... Thara Frog Card in Shield, Reduce RC_DEMIHUMAN 30% Reduce RC_PLAYER 30% Archangel Wings Triple Cranial1, Reduce RC_DEMIHUMAN 15% Reduce RC_PLAYER 15% +9 Holy Coat, Reduce RC_DEMIHUMAN 7% Reduce RC_PLAYER 7% Gray Wing Boots combined with +12 Black Wing Suit, Reduce RC_DEMIHUMAN 12% Reduce RC_PLAYER 0% from the inspection... All equips/items that in their description mentioned "reduce damage from demi human monster" I have... totally will Reduce RC_PLAYER at the same time & at the same rate percentage. Wondering why only the Gray Wing Boots combo with Black Wing Suit not same as others in the term of "reduce damage from demi human monster". Beside that, common technically... Player are considered a Demi Human. mean any items/equips which their effect related with demi human... the target is demi human by player & demi human by monster. Perhaps this is somekind of glitch occurring.
  11. Dear GM Lai, both are my char.. dual client. it is not monster I hit.. its my other char from different account. I use @duel commands for test between player & player... I always used to choose that field to test because less crowded.