Nibbus Phyrox

Limitronian
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About Nibbus Phyrox

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    : Laboratory of Disposal

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  1. Nibbus Phyrox

    Chain Press Shadow Equipments Not Working

    Bump...
  2. Chain Press Shadow Equipment (Weapon, Earring, Pendant) and the Set Combo doesn't give effect to Shield Chain (a.k.a. Rapid Smiting) & Shield Press Skill. the 1st picture above showed the Shield Chain damage without any Chain Press Shadow Equipment, = 38,160 damage the 2nd picture above showed the Shield Chain damage with +9 Chain Press Shadow Weapon to be put on, = 41,515 damage (damage increase due to the +10% physical damage against all size enemies at +9 refine Chain Press Shadow Weapon) the 3rd picture above showed the Shield Chain damage with +9 Chain Press Shadow Earring to be put on, = 41,515 damage ^same damage as the 2nd picture.. it is suppose to add another +13% (5% + 8%) Shield Chain damage at +9 refine Earring.. but it didn't happen. the 4th picture above showed the Shield Chain damage with +9 Chain Press Shadow Pendant to be put on, = 41,515 damage ^also same damage as the 2nd picture & 3rd picture.. at +9 refined Chain Press Shadow (Weapon, Earring, Pendant).. it is supposed to add another +27% (9% + 9% + 9%) Shield Chain damage as it is mentioned on the description regarding the Combo Set effect.. but it didn't happen too. and unfortunately it didn't happen to Shield Press skill too as the Shield Chain (Rapid Smiting) skill. Hence, Total damage should be increase is +50% damage (included the +10% physical damage against all size enemies at +9 refine Chain Press Shadow Weapon) to Shield Chain & Shield Press skill when those Weapon, Earring & Pendant are refined +9. Wish GM Team will take a look on this matter to check and fix it. and Thank you for all the good work to keep this server happening.
  3. Nibbus Phyrox

    Nerf Sura and Skill "Gates of Hell"

    Perhaps... think the same way too. the specialty mobility skill of sura probably is the real case here from long time ago... the unstoppable body reloc… plus with the cursed circle after it. So, can try to put cooldown/hard delay(which delay cant be reduce by any after cast delay reduction card,item,gear modifier) on Body Reloc. Let see the outcome happen for the balance skill play of between sura & other classes. Not to deny theres something about sura class that make it somewhat imbalance till issue regarding this class have been debated from long time ago and till now it never finish... but yeah ppl we will just say that its comes from a good gear... good skill play... good experienced... so on... but the question is.. why it is not come from other classes except sura. is it when a good gear + good skill play + good experience sura are not equilize with good gear + good skill play + good experience of other class. good gear + good skill play + good experience sura VS good gear + good skill play + good experience of other class for example rune knight = sura win win. nub sura VS nub of other class for example rune knight = sura win win ps: always heard a tease word from ppl say... "sura online"... but never heard tease word from ppl say of other classes for example... "rune knight online".... … theres something about it... … theres something about it...
  4. Nibbus Phyrox

    Nerf Sura and Skill "Gates of Hell"

    It is because you didn't discover enough the Cluster Bomb skill mechanism... Cluster Bomb is such a skill that have a number of handicapness/lackness. Its such a short AOE skill and need to cast together with Detonator skill to activate/blow up the bomb. Plus... that skill have so much delay which Its delay cannot be reduce by any "after cast delay" reduction gear/item such as kiel, applause & so on. so, its good enough you can tank even 1 time of their bomb... which mean you don't really need to wear fully elemental reduction gear/item as long you can tank at least 1 or 2 time of their bomb... then quickly kill the ranger... since ranger is one of class that lack of defend/escape capability. so, by that... at the same time you still can wear demi-human or long range reduction gear/item to redux their other skills & attacks damage.
  5. Nibbus Phyrox

    Nerf Sura and Skill "Gates of Hell"

    Issue regarding on Sura had been debated from long time ago and till now... such a unique class ever & after. Regarding on Cluster Bomb Ranger... it is easy to counter, the key is... Cluster Bomb damage only can be totally reduce by Elemental reduction... 300k~400k damage of Cluster Bomb can become less than 10k damage with elemental reduction combo... but not by demi-human reduction. PS: now can go wear elemental redux gear/item and rect the Saga Greed Ranger in PVP.
  6. Nibbus Phyrox

    Gray Wing Boots Redux Demi Human Combo effect not occur

    Just an additional supporting information I found related regarding on this matter(Demi-Human & Player system) May click the link below, https://irowiki.org/wiki/Demi_Human perhaps the conclusion, As mentioned... that any of the modifiers that affect Demi-Humans will also affect the Player race. But its different with any of the modifiers that affect Player(for example Siege Equipment) are not affect to the Demi-Human type monster(for example Orc Warrior/Orc Lady/Orc Lord/Biolab Demi-Human monster) So that is the mechanism of Demi-Human & Player system.
  7. Nibbus Phyrox

    Gray Wing Boots Redux Demi Human Combo effect not occur

    Thanks Lai, Most appreciate!
  8. Nibbus Phyrox

    Gray Wing Boots Redux Demi Human Combo effect not occur

    I just checked any equips that in their description mentioned "reduce damage from demi human monster". and @battlestats... Thara Frog Card in Shield, Reduce RC_DEMIHUMAN 30% Reduce RC_PLAYER 30% Archangel Wings Triple Cranial1, Reduce RC_DEMIHUMAN 15% Reduce RC_PLAYER 15% +9 Holy Coat, Reduce RC_DEMIHUMAN 7% Reduce RC_PLAYER 7% Gray Wing Boots combined with +12 Black Wing Suit, Reduce RC_DEMIHUMAN 12% Reduce RC_PLAYER 0% from the inspection... All equips/items that in their description mentioned "reduce damage from demi human monster" I have... totally will Reduce RC_PLAYER at the same time & at the same rate percentage. Wondering why only the Gray Wing Boots combo with Black Wing Suit not same as others in the term of "reduce damage from demi human monster". Beside that, common technically... Player are considered a Demi Human. mean any items/equips which their effect related with demi human... the target is demi human by player & demi human by monster. Perhaps this is somekind of glitch occurring.
  9. Nibbus Phyrox

    Gray Wing Boots Redux Demi Human Combo effect not occur

    Dear GM Lai, both are my char.. dual client. it is not monster I hit.. its my other char from different account. I use @duel commands for test between player & player... I always used to choose that field to test because less crowded.
  10. 1st photo showed my Ranger without put on Gray Wing Boots & Black Wing Suit. 2nd photo showed I casted Dragon Breath to my Ranger... Damage: 2608 3rd photo showed I put on my Ranger the +9 Gray Wing Boots with +12 Black Wing Suit. 4th photo showed I casted Dragon Breath to my Ranger... Damage: 2608 (same damage as without put on it) Wondering why there's no redux from demi human damage happen when put on the combo of Gray Wing Boots & +12 Black Wing Suit... So, at the 5th photo showed I put on my Ranger a Cranial(Thara Frog Card) Shield... which will give 30% redux from demi human damage. 6th photo showed I casted Dragon Breath to my Ranger... Damage: 1825 (showed the 30% redux from demi human damage of Thara Frog Card is works) Almost everything about Gray Wing Boots effect & its Combo with Black Wing Suit is works. But only the effect to redux demi human damage are seem totally not works... Gray Wing Boots combined with +9 Black Wing Suit = supposed to give 8% Redux from Demi Human Damage Gray Wing Boots combined with +12 Black Wing Suit (additional +4% Redux from Demi Human Damage) = supposed to become 12% Redux from Demi Human Damage
  11. The 1st photo showed the amount of Agi stat without Cutie Card, Agi: 1 +1 4 The 2nd photo showed the amount of Agi stat with Cutie Card, Agi: 1 + 15 Seem it is only gave additional +1 Agi Stat At +6 Refine levels of Footgear supposed to be additional +3 Agi Stat as mentioned from the description which every 2 refine levels give +1 Agi Stat. Hence, Agi: 1 + 17
  12. First photo above showed a Sharp Shooting skill damage without Yoichi's Shawl put on... = 27914 Second photo above showed a Sharp Shooting skill damage with the Yoichi's Shawl to be pun on... = 27596 It is showed there are give no any damage increase to the Sharp Shooting skill when the Yoichi's Shawl is to be put on. Despite base on the description of the Yoichi's Shawl... at refined +0 it is supposed to increase the Sharp Shooting skill damage to 60% when Sharp Shooting Level 5 is learned. and at refined to +7 or above of the Yoichi's Shawl... an Additional increasing damage of the Sharp Shooting skill by 1% for every 3 Base Levels... its mean at 180 base levels will be additional 60% Sharp Shooting damage... or at max 185 base levels will be 61.67%. Hence, the estimated total % damage increase of the Sharp Shooting skill when the refined +7 Yoichi's Shawl to be put on is... 60% + 60% = 120% So, for example, if without the Yoichi's Shawl as the first photo is 27914. with the refined +7 Yoichi Shawl to be put on... should be around, = 27914 + (+120% damage increase from 27914) = 27914 + (33496) = 61410 as if I'm not mistaken the mechanism the way how it is to be calculated. Wish GM Team will going to see and check regarding on this matter... most appreciate.
  13. Nibbus Phyrox

    Trap Research (Additional trap set range at Level 10)

    Oh man... you are right! its all about just to set the trap... not the damage splash area I was wrong! so, the Trap Research skill Bonus effect at Level 10 is work it all already. Thanks for the explanation.
  14. First picture above showed a damage happen by a 3 cell trap set range at Level 5 Trap Research skill... which is at Level 5 Trap Research skill gave trap skill range +3 as in the skill description. Second picture above showed there is no any damage happen by a 5 cell trap set range at Level 10 Trap Research skill... which is at Level 10 Trap Research skill supposed to give trap skill range +5 as in the skill description. The damage only happen when the trap set range 3 cell or less as at Level 5 Trap Research skill.