Ragology

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Ragology last won the day on January 18 2018

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  1. Ragology

    Item Release Suggestion

    Item Name: Kannam on Head Item id: Kannam On Head Official server: Source Links: https://www.divine-pride.net/database/item/18882/kannam-on-head Which year was this item released in officials? Describe short how to obtain it in official server: Describe how good this item is, for which job benefit: Players who want deluge with optional waterball autocast. How should LimitRO release this? Add to one of the hat vendor npcs in vending area.
  2. What is this?: Okay so you know how you have to spend a certain number of skill points in a lower job tree before you can spend point in a higher job tree? ( for example, need to spend points in swordsman before you can spend in crusader) I want there to be an error message in the chat that tells me something like " Error. Must spend 12 more points in swordsman tree before advancing." so that i know exactly many points to spend without going over the minimum. Why do we have to add it?: Makes it easier to fill out skill trees when you have your essentials and just want to meet the quota to unlock the next tree. Its a bit of a pain to be filling out your 3rd job tree only to have your points undone because the 2nd job tree is still in need of points and so you have to add a point there, then switch to the third tree and add a single skill to "test" if the tree has been unlocked yet. Who will benefit this: Everyone but mostly people who reset skill trees alot to test different builds. Will this change the system drastic: I don't think so. I've seen it in place when I played in other RO private servers so I'm hoping its a built in feature of this game and not a custom one. Room for improvement?:
  3. Ragology

    What's the max inventory space?

    Been on the server for over a year and I just found out earlier this month that I can hold more than 100 items on my character. Whats the upper limit? Also does @storage also go past 600? Is the fact that we can hold more than 100 items even on the wiki?
  4. Ragology

    Do star stones have a stacking limit?

    Lets say I had I had 7 star stone slots available and I wanted to fill them all with "star stone cure." (gives me +5% healing) Would I be able to fill all slots with the same stone type and get 35% additional healing, or would the effects stop working after a certain amount of stones? (sort of like how the Gemstones have a stacking limit of 4)
  5. Ragology

    Holy/undead elemental scroll

    Just tested out the "wings of light" headgear in game. Using autoloot settings at different percentages, I found that 3% is the minimum to autoloot the scrolls. When I went with autoloot 2%, the scrolls would be left on the ground. I assume the other headgear has the same drop rate. So 3% drop rate.
  6. Ragology

    Tamadora pet

    Does anyone know what skill its casting? The +10 INT loyal bonus still works, but doesn't seem to stack apple of idun anymore.
  7. Ragology

    Divine Guard Hat Aftercast

    Ah I might be miss understanding how after cast delay works then. It looked like between 1:00 and 1:05, they use holy cross twice without letting the after cast delay finish. I guess it should get patched then if its supposed to trigger a delay.
  8. Ragology

    Divine Guard Hat Aftercast

    In the first video at the 1:00 mark, the player uses Holy cross twice before the after cast delay ends. (seems like they use it as soon as holy cross' cooldown ends) Any idea why after cast delay didn't stop them from reusing the same skill so soon?
  9. Ragology

    Jitterbug Card not healing Whip/Instrument

    Where does it say to give 2000 hp per physical attack regardless of weapon? I though it was just a quick 2000 hp self heal when the transformation activates?
  10. So far I've found one, but are there any others? Myotis's Ears
  11. Unequipped all my gear except for a "fragment of love" so I could have uninterrupted casting. Used the Sorcerer skill "warmer" to keep myself and the archer skeleton I attacked from dying. My level 1 ice bolt does 195 damage to the archer skeletons normally, and 253 damage when the card gives me a magic attack boost. I put the card into a +10 Bacsojin hat and allowed myself to be attacked for 4 minutes. I don't know what the base proc rate for the card should be, but if the chance increases by 1% per upgrade then I figure +10 hat should be working at least 10% of the time. From my testing, it seems that the Wide Curse and the 25% damage boosts are two separate effects. The way the card is written makes it sound like the wide curse is the cue for the damage boost, but there were times when the wide curse would activate but my magic damage wouldn't increase, and other times when there'd be no wide curse activating but I'd be doing more magic damage. I think that's fine though since its kind of like The "Lunar Rainbow hat + pitman card" giving you a chance to use earth spike or heavens drive randomly. What isn't fine to me is the low activation chance that ankou gives in a +10 headgear. ankou 8.rrf
  12. Ragology

    Rebels can use Spirit Spheres as Coins

    Ah, my mistake. Seems that it means used like "spent" and not "obtained." Okay, now all we need now is for a coin related gunslinger skill to not work when there's only spirit spheres to spend and those patch notes will stand. (since I don't live in a world where patch notes are correct 100% of the time. Sure the patch notes come from an official source, but I want to believe that all companies patch notes come from an official source (since there's no reason to cover patch notes that aren't about your own game.) And since private servers are taking things from official sources without editing things unless its a feature that has to be customized for their own servers ( like a damage formula or drop rate) then I want to believe that it works here the same way it'd work on official. Though believing that would be hearsay, even though over 90% of the way things work on Limitro is the same as official, making it a credible source by your definition. As far as differentiating between coins and spheres, as of now, the only reason I see to change their names is the lore behind the classes since spirit spheres seem more like an acolyte thing (as that job line dabbles with the spiritual things) while coins are more like a material possession that fits better with the theme of a Gunslinger. We arrive at the third name change with Soul reaper since many of their soul reaper skills have the word "soul" in their names and so it sounds more thematically fitting than coins or spirit spheres, even if its the same system underneath. I think if they would have been called "spirit reapers" then the name would still be called spirit spheres. A lot of their soul linker skills have the word "spirit" in their name and as of now the game doesn't differentiate between spirit spheres and soul reaper souls anyway. Just as Royal Guard MP (MP) bar could have been renamed a Piety Points (PP) bar, fitting more thematically while serving the same function as the MP bars that all the other jobs use. Every skill in the game could have been named an untranslatable gibberish, but if tests between multiple skills result in the same outcome then I'm willing to bet the skills are the same underneath, regardless of what they're named.
  13. Ragology

    Spirit Spheres Counting as Souls

    Rebel and monk both have skills that generate all the spirits/souls they need on demand. Soul Reaper needs to wait 40 seconds to have enough souls to cast a skill that allows them to generate souls when they take damage, and its not even guaranteed. It seems that soul reaper makes the most use out of the system since Monk and Gunslinger have an "on demand" button to press. If Soul reaper is given a skill that lets them generate souls on demand the way coin flip/ call spirit sphere does, then I can see where you're coming from and support your nerf request, but right now there's no benefit to anyone. Limitro can be just like official servers, or it can be better. I'm pretty sure Lai would like limit to be better.
  14. Ragology

    Rebels can use Spirit Spheres as Coins

    Ah your past tests with Royal Guard using spirit spheres might be from an earlier game build so that's why it still works on the test server. ( I assume your statement contains no hearsay) I'm in the regular Limitro server right now, testing it live. Used the chen card to generate a spirit sphere but the Royal guard skill "Burst attack" fails whenever I try to use it. Next I used the Royal Guard skill "vanguard force" and allowed myself to get hit so that I can generate rage counters. Vanguard force works successfully after that. The spirit sphere I summoned earlier is still floating around my body so I assume it hasn't been spent. Gonna quote myself here On official servers, does the greatest general card have its effect disabled when used on gunslinger? And the advanced ring of flame lord, does it have its spirit sphere summoning ability disabled when equipped by them? Also, are coins still adding attack the way spirit spheres do? If so then I will continue to believe that spirit spheres and coins are built upon the same "skill currency" system, while Soul reaper "souls" are third in line and Royal Guard "rage counters" are completely separate. Hearsay is no good because then we get situations like this https://webcache.googleusercontent.com/search?q=cache:9nJ8moICHqEJ:https://forums.warpportal.com/index.php%3F/topic/112503-merry-badger/%3Fview%3Dgetnextunread+&cd=2&hl=en&ct=clnk&gl=us
  15. Ragology

    Spirit Spheres Counting as Souls

    Ah well as an auto caster I always had souls when I wanted to spend them (modified flame lord ring) and so I never really noticed the way Soul Reapers were bottle necked until I swapped my gear around. (my soul collect is level 1, so it takes me two minutes to have enough souls to use Soul reap since I get 1 soul a minute. At max level I'd get one soul every 20 seconds, so it'd only take 40 seconds to cast soul reap. Soul reaper shadow armor is useless for souls since even if it reduced soul reaps cooldown to zero, we'd still have to wait 40 seconds to cast Soul Reap in the first place because it takes 2 souls to use, unless they're doing away with that requirement in the job update. I hope they are.) Soul Reap seems similar to Sura's "Gentle touch energy gain." Rebels "richs coin" is probably their version of Monks Zen. I don't know if Monk's zen was ever updated to add all 15 souls when they become Sura though. Hmm, I can't find Soul Reaper's page on the iro wiki. That's an official wiki isn't it? Has the class not arrived on iro yet? If the wiki is meant to be updated by players then I doubt there'd be any soul linker mains left to update the page since they would have been stuck at level 99 for the past decade or so and lost all interest in the job. https://www.divine-pride.net/database/skill/261 https://irowiki.org/wiki/Summon_Spirit_Sphere Divine pride say that Monk's spirit sphere adds 2 attack while IRo says that it adds three. I don't know who's in charge of quality control on those wikis, so I'm not ready to take all their words verbatim. Limitro adds 3 though. I can probably log into accounts from other private severs to find out what the general consensus is, but I want to believe that Limitro yanks everything from the official sources directly, only going back to change things if there's a game breaking bug. It seems that other private servers and even some places on youtube have people suggest use of the chen card. The card maxes out at two souls but that's enough to get soul reap going after you've been killed. Since we're sort of at the point where even our most reliable wiki sources can be slightly inaccurate, the best I can do is see how the game treats things. The three points I made in an earlier post are the best I can come up with. Using the games own mechanics and card descriptions to draw parallels between Spirit spheres, souls and coins.