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Everything posted by Akin

  1. This is actually pretty important. Especially that we have a custom cast delay in place. P/S: If this not on the client side. Please move it to the appropriate section.
  2. Bug Description: Cast Delay or Global Cooldown on skills are no longer visible on the hotkey after the client change. Sources: Cast delay should always be visible after casting a skill that has cast delay (on Limit RO, that would be EVERY SINGLE SKILL). Seen here on a kro video dated 6th April 2017. At minute 2:46 of the video, the player uses Magnum Break causes all skill to have timers/cooldown (Skill Cast delay). Magnum break has 2 second cast delay as stated here.
  3. iro SS: i) Unbuffed (ATK: 83+15) ii) Fighting Spirit Buff (ATK: 83+22) Conclusion: 1) The ATK bonus from Fighting Spirit SHOULD be visible on status window as seen from the ATK increase on the SS. 2) The bonus ATK is Equip ATK as seen from SS. (The increase is on the right side of XX+XX)
  4. I've had this for awhile now. I thought it was just me. Since no one else seems to have the same problem when I asked.
  5. Ahh, thats right. Got confused.
  6. It can. Reflect shield is still manageable than full strip though. Just need to use Silversmith Bracelet.
  7. The ATK bonus IS present. I've tested the damage after the last fix. The bug here is merely the bonus isn't displayed on the status window once the buff is activated. Hence the bug should be, the bonus ATK from Fighting Spirit buff isn't showing on status window. It is a visual bug.
  8. A part of the RK Runestones update on kRO. The limit for the number of runes that are allowed to be carried was changed for all the runes. Sources: http://forums.irowiki.org/index.php?PHPSESSID=dj1qoaar1omqpgkhvv890c8d30&topic=107358.0 https://forums.warpportal.com/index.php?/topic/208595-kro-runestones-improvement/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1
  9. The effects were missing from the previous fix below:
  10. The problem with this is, the customizations done are usually NOT well thought of. Just add a bunch of random skills, increase the damage and call it a day w/o taking into account the gap between builds and classes. The one that had to suffer 90% of the time are melee classes especially those that can't equip shield. Often when new players ask, if can they solo high tier MVPs with certain melee classes I say they can't or it would be very difficult. Then they brought up official and other private server videos that shows it could be done there and I don't know what to answer to that. So often I just tell them just to go play rangers instead.
  11. @Yuuki Please man. MOAR LOVE FOR MELEE CLASSES!!!
  12. You have to be at least level 120 to use it. http://www.limitro.com/item/view/?id=11524 Sorry about earlier was kinda preoccupied with something else.
  13. The quiver maker for Hunting Arrow and Elven Arrow is found just a bit further on to right of the tooldealer NPC at Mora.
  14. If the realized amdarais is hitlocked by rangers/ranged classes then somebody goes inside it's melee range to attack but the since MVP can't actually hit the player due to being immobile it will trigger Hell's Judgement. @Yuuki, please look into the R.Amdarais behaviour, it makes other hitter build useless in a party.
  15. Please close. Made wrong observation.
  16. @Inkfish bMatkRate isnt used in iro. Most of our gears in database that uses it is actually wrong. Similar to the bAtkRate problem last time.
  17. Status: Odin's Power for added 100 Equip MATK Equipment: None Ammunition: None Mount: None Requirement: Just use heal Conclusion: From the tests and SS it's concluded that Equipment MATK is counted in the Heal and all it's derived skills formula. On official server Heal is affected only by Weapon MATK and Status MATK. Source: http://irowiki.org/wiki/Heal https://forums.warpportal.com/index.php?/topic/209262-heal-robo-eye-nothing/?p=2586288 Stated on both the above source and actually tested on iRO long ago but didn't take any SS.
  18. It was removed temporarily due to a bug. https://www.limitro.com/forums/topic/7206-help-item-goes-missing-after-initializing-enchant/
  19. Status: Enchant Blade Equipment: Buwaya Agimat Tattoo for Matk % increase observation Ammunition: None Mount: Ferus Requirement: Have EB buff Conclusion: From the tests MATK % doesn't add anything to EB damage currently. Any relative MATK % (bMagicAddRace,RC_NonBoss,n; bonus2 bMagicAddRace,RC_Boss,n) should influence Enchant Blade damage. This should include Elemental and Racial Mods since they are pretty much the same thing. Source: https://forums.warpportal.com/index.php?/topic/181375-blackcrosss-quick-physical-rune-knight-guide/?p=2387332 iRO SS: http://imgur.com/a/xhAoJ Base Damage: 1622 Damage with +2% MATK (Bradium Earring): 1633 This shouldn't include the bonus damage from INT.
  20. Drawing Conclusion+Source: Certain Runes effect have been updated on kRO server. http://forums.irowiki.org/index.php?PHPSESSID=dj1qoaar1omqpgkhvv890c8d30&topic=107358.0 https://forums.warpportal.com/index.php?/topic/208595-kro-runestones-improvement/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1
  21. Drawing Conclusion+Source: http://forums.irowiki.org/index.php?PHPSESSID=dj1qoaar1omqpgkhvv890c8d30&topic=107358.0 https://forums.warpportal.com/index.php?/topic/208595-kro-runestones-improvement/ http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1