Hades

Limitronian
  • Content count

    30
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Hades

  • Rank
    Poporing

Profile Information

  • Gender

Recent Profile Visitors

294 profile views
  1. It was 174 aspd @Caphleo. Though aspd should not matter, if you check on the kro video at 02:30 his aspd there was 184 still no animation.
  2. Arm cannon should not have any animation once its instant cast,
  3. Happy April fools day my friend
  4. As per IRO Muscle Fool Enchant : When being physically attacked, adds a low chance to proc +1000 DEF (Hard) for 5 seconds, -50% ATK and MATK during activation. Muscle fool should not give vit. Not sure about KRO.
  5. Yep tested it myself. Without dex complement and STR complement Level 5 Axe boomerang has a 5 seconds CD and with the set its reduced to 3 seconds. As per http://irowiki.org/wiki/Axe_Boomerang Level 5 should only have 3 second CD, which should be reduced to 1 second with the Complement set.
  6. This was reported back in 2015 and it was closed as unable to use Magma eruption and Full throttle while in Mado was a bug in IRO. In KRO you can use Magma eruption while in Mado.
  7. As per the script and description mentioned here http://www.limitro.com/item/view/?id=16043. Meteor Strikes base damage is very less and most of its damage is because of the bonus that it get because of refine or learning of a specific skill. Attack increased by a weapon because of learning a specific skill that's considered as Equipment attack in Renewal and does not get affected by STR bonus of 0.5% increase as the bonus only affects the Base Weapon Attack.
  8. @Inkfish What value are you looking for?
  9. @Inkfish Because I used the skill by dueling a player and when he was 3 cell away from me he could not move but if he was 4 or 5 cell away from me he could move
  10. Unfortunately when 2 dex complement was used I could not see any difference.
  11. Skill Name Magnetic Field Screenshot of the skill usage. http://postimg.org/image/6p2g3py69/ http://postimg.org/image/w5pm1katr/ http://postimg.org/image/99vm2a1mp/ When you use this skill, which statuses are you in? Admiral Buff When you use this skill, which equipments/ammos/accessaries do you wear? Pile Bunker, Reinforced Gun Barrel, FAW, Donation Point Head Gear.etc When you use this skill, are you mounted/do you have push cart/do you have falcon? Yes was mounted on Robo When you use this skill, what requirements do you think you need to meet? Yes you need to be mounted on Robo and have Magnetic Field Generator accessory in the inventory When you use this skill, do you meet the requirements you think you need to meet? Yes you need to be mounted on Robo and have Magnetic Field Generator accessory in the inventory What effects/behaviors do you expect the skill to have while it doesn't? As per the http://irowiki.org/wiki/Magnetic_Field the AOE is 5 x 5 but when I tried using the skill it only works as per 3 x 3 AOE any monster/player outside the 3x3 Radius are not affected. How you draw the conclusion that it doesn't have the effects you expect it to have? As per http://irowiki.org/wiki/Magnetic_Field
  12. Skill Name Infrared Scan Screenshot of the skill usage. http://postimg.org/image/brf39hqej/ When you use this skill, which statuses are you in? Admiral Buff When you use this skill, which equipments/ammos/accessaries do you wear? Pile Bunker, Reinforced Gun Barrel, FAW, Donation Point Headgear, Driver Band When you use this skill, are you mounted/do you have push cart/do you have falcon? Yes I Was mounted on the ROBO When you use this skill, what requirements do you think you need to meet? YES. Be mounted on Robo. When you use this skill, do you meet the requirements you think you need to meet? Yes. I need to be mounted on Robo which I was What effects/behaviors do you expect the skill to have while it doesn't? As per the description in game all enemies in the range should have flee reduced by 30% regardless being detected or not. But, when used the flee was not reduced. Success change 100% How you draw the conclusion that it doesn't have the effects you expect it to have?I dueled with another character and used the skill. The character as shown on the Screenshot still had same flee even when I used it multiple times. As per https://forums.warpportal.com/index.php?/topic/32497-please-request-this-patch-from-kro/ the skill as 100% success rate ragardless being detected or not. Screen Shot http://postimg.org/image/t9clel3s9/
  13. Dex Complement and STR Complement / 2995 and 15110 When Dex Complement and STR Complement is equipped Axe Boomerang after cast delay is more then 1 second Step 1 Used Axe Boomerang level 5 with Dex and Str Complement equipped, my First damage disappears before I could reuse the skill. Give your source (why you think it's bug, according which website?) IF you watch in this video between 2:08 to 2:17 when the speed is x1 the player can reuse the skill before his first damage disappears. President Dayum / STR + 86 AGI +130 VIT + 1 INT + 1 DEX + 130 LUK + 1 This difference has also been noted by another player as quoted bellow. P.S. This bug was first reported under the NPC /Item Bug report but since its a CD bug hence have filled a report under this section.
  14. Bump.Any info on this bug Gm's?
  15. bump. Any info on this bug GM's?