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  1. 18 points
    Introduction After the recent re-emergence and blooming popularity of Critical Rune Knight build. I've decided to share some of the information that newbies keep asking me about. I do not claim myself as the most knowledgeable on this build but I'll do the best I can to pass on the things that I do know. This guide will only encompasses the PvM aspect of the build. I'll be using only two-handed sword EXCLUSIVELY since I never really liked shield, but I may touch upon one-handed weapon + shield builds a bit. Note: This guide has certain game mechanics that might not yet arrived on other servers. The Multi Hit Critical update and the Runestones Improvement update have been implemented recently and they have immensely improve the viability of this build. Some particular equipment might also be unavailable, especially those that originated from jRO. Warning: Before considering to use this build for PvM/MVP please note that this build is relatively hard to play especially if you are soloing and can't give the highest damage output. If you wish to have an easier time MVP-ing or soloing instances please try out Rangers or Geneticist class instead. Pros & Cons Pros: - Relatively cheaper to gear up compared to the GX/Ranger counterpart. Access to runes that can boosts your RK greatly. Better tanker than GX if geared properly. High Natural MDEF when not using berserk (Immunity to Stone Curse and Frozen status effect). Cons:- Can't match up to the DPS of GX at the highest possible level. Heavy reliance on buffs, foods and runes adds to long term cost. Unable to solo certain High tier MVPs without support. Stats Status: Now to stats allocation. Generally it's similar to DD GX, but It's more flexible aside from the 120 base LUK needed when equipping Temporal LUK Boots and Gambler Seal. The hard part is to get your Crit Rate to at least 110 w/o spending too much on consumables. STR - For damage and weight capacity AGI - For ASPD and Flee VIT - Raises your Max HP and HP recovery, a 100 total VIT will provide immunity to stun status effect INT - Max SP, Cast time and bonus damage to Enchant Blade buff. DEX - Hit Rate and Cast Time LUK - Raises Critical Hit rate and provides other misc attributes like sATK, sMATK, Flee, Hit and Perfect Dodge Allocation suggestion: The stats given below are by no means the only way you should assign the status points. These are just basic guidelines. You can freely fine-tune the stats to your preferences based on the equipment and buffs that you have. Some player would be inclined to focus more on the Critical part while others aims to balance the stats to be more skill oriented as well. STR - 90~120 AGI - 50~120* VIT - 80~100 INT - 1~100** DEX - 9~70 LUK - 120*** *RK has a easier time reaching max Attack Speed than most classes due to various buffs at it's disposal. So you can cut down some AGI and put it elsewhere if you want. The minimum AGI required to reach 193 aspd (with Two-hand Quicken/Berserk, Berserk Potion and Fighting Spirit activated) is around 139 total AGI. With additional AGI Buffs/Foods, aspd % bonus, and flat aspd bonus it's pretty easy to reach top speed. (As for those who are wondering, Flee rate isn't really that important.) **Getting high INT isn't really required but if you are aiming for the highest possible DPS output, pumping some INT will help boost your Enchant Blade damage substantially. ***If you are not going for the Critical path (Why are you even reading this guide then? ) It's not necessary to raise LUK to 120 if you are not using Temporal LUK Boots, you may choose to use a Temporal STR Boots and raise STR to 120 instead. Skills I'll be dividing the related skills into two categories based on their importance. I'll be sorting them between the [Lower Priority] skills and the [Must Learn] skills. I'm not saying that you shouldn't learn them all, since you'd pretty much be doing just that. It's just to clarify the difference in significance of each skill. Swordman: Two-Handed Sword Mastery - Provide some Mastery ATK when using a two-handed sword. Magnum Break - Adds 20% ATK bonus for 10 seconds. Best used before using Crush Strike. Auto-Berserk - Cast level 10 Provoke to yourself when your HP is below 25%. Useful during Berserk as you have 0 DEF for the duration anyway. Endure - Adds 10 Hard MDEF, cause why not? One of two skills to provide flinching resistance. Note: Might as well raise them all since you don't have much option for swordsman skill tree. [Lower Priority] Knight/Lord Knight: Auto-Counter - Commonly used in conjunction with Crush Strike to guarantee a Critical Hit if your Crit Rate isn't high enough. You need to be facing the opponent so it needs some practice. Bowling Bash - Not the most useful AoE skill at higher levels as we can easily reach max level here. But has it's uses. Aura Blade - Adds 100 Mastery (?) ATK for 2 minutes. Not that huge of a bonus, but it still helps raise your damage nonetheless. You should just learn it. Charge Attack - Lets you 'teleport' to an opponent in a distance with some cast time.. Have a lot of practical use, like to rush a MVP or move between targets quickly. Rune Knight: Sonic Wave - The only far reaching Ranged Physical Skill available to this build. There isn't really much use for this skill due to the long cooldown and cast delay. But it may be the only skill that you can use to hit Bakonawa. (Need further testing) Wind Cutter - While useless on it's own, you can use this skill to chain with Ignition Break during it's cooldown. The Fear chance will also help you to lower the damage you receive by chance. Dragon Training - This skill is optional? Yes, it actually is. You won't get any size penalty negating effect like you would with Spear type weapons. But personally I wouldn't pass on the +25% Movement Speed and Weight Limit bonus just to look cool brandishing my sword while on foot. Dragon Howling - Not really useful on solo runs or PvM situations for that matter. But it has it's moments in helping stop the movement of mobs while in parties. Or.. You could simply kill them yourself. Full Throttle - Fully restores HP and places a temporary buff on the user that increases all base stat by 20% and doubles Movement Speed. But the very short duration, long CD, and the terrible rebound after the effect expires really doesn't make this very useful. Berserk is a much better alternative. [Must Learn] Knight/Lord Knight Berserk - The classic LK buff for this build. It hasn't change much from the early days. With two exception. It now adds +200% ATK instead of +100% and the attack speed bonus no longer stacks with Two-hand Quicken's. Please note that it does not increase damage from Enchant Blade . (Currently there's a bug that prevents you from learning this skill before reaching 50 Job Level as Rune Knight) Two-hand Quicken - Temporarily boosts your attack speed by 30% at max level while equipping a Two-handed Sword. Quagmire and Decrease Agility will cancel it's effect. DO NOT STACK with the attack speed increase from Berserk. Parrying - Your main defensive skill. Blocks most incoming physical damage at 50% chance. Lasts for 1 minute. Always recast right before using Berserk as it is your lifeline. Concentration - Increase 25% ATK and lowers DEF by the same amount. The Hit Rate bonus and flinch resist more than make it worthwhile despite the downside. Recast before Berserk. Rune Knight: Rune Mastery - MUST BE MAXED. Rune knights are called what they are for a reason. I've linked a page from our own wiki as the irowiki's article is not yet updated. The rune carrying limit is bugged as of this writing. You still can't carry more than 20 runes. Enchant Blade - One of the most useful skill in your arsenal. Adds Magic Damage on top of your normal ATK. From what I've experienced, this skill makes up between 10-30% of your total normal attack DPS. I've also linked the page from our wiki as the irowiki page is outdated. Ignition Break - Your main Area of Effect Skill. It's functions as a melee attack regardless of the range of the damage. Make the most of it by using a fire property endowed weapon. Old Rune Circlet [1] is the best Headgear to use with this skill. Some players would pick Dragon Breath/ Dragon Breath Water instead as their AoE skill, but I don't recommended it. My Personal Skill Setup Equipments For the equipment I will only list out what I think is important and not everything that is available. My personal recommended equips will be marked with (R) and be placed at the top of the lists. I might tag them with the price range someday. Weapons Headgears ( Upper, Middle and Lower) Armor Garment Footgear Accessory Essence of Evil Donation Costumes (DPCE) Costume Head gear Gemstones These are 'enchants' for your costumes headgear. You can have up to 8 but be mindful that you can't have more than 4 of the same kind. At the time of writing, each gems costs 50 cp. Aura Amulet and Wings/Backpack Shadow Gears Scatter Shadow Set Physical Shadow Set Rune Knight Shadow Set Pets Consumables Runestones HP/SP Recovery Status Boost Elemental Properties Getting started Here I shall give a few pointers on starting this build and RK in general. This includes leveling, some zeny tips and basic equipment. Leveling Future updates & equipments Episode 16.1: Banquet for Heroes (Added September 2017) New Hugel Monster Race Nightmare Biolab Missing Update JRO Item Gear Swapping Videos Bios Island - Reaper Ankou FAQ/Tips FAQ Tips Credits/Links My good friend @S e n t i m e n t a L a.k.a Grandmaster of GX a.k.a Yowai and his astonishingly detailed and LONG guide (which I shamelessly copied some of the info from. ). He inspired me to write this guide despite me being quite lazy. Another good friend @Caphleo just for being an awesome chap. This dude's channel. He is partly responsible for me to go crazy over this build all over again. blackCROSS's guide on warpportal forum. I'm not sure if he is flattered but, he influences me as well. Artwork (NSFW site) by Tsukimori Hiro and edited by @Skillhunter. Artwork by カチ. Artwork by Garuku.
  2. 14 points
    Name : Andres Ingame Character : Buls Cross LimitRO Experience : 7 years Languages Spoken : English and spanish Timezone : COT (UTC-5)3 What inspires you to be a Helper? I´been playing limit ro since i was a child and everytime i see a new player reminds me when i started and i like to help all the new players. What do you think will be your most useful contribution as a Helper? Im usually online and willing to help people when other helpers are offline because of my time zone. I have 7 years of experience playing Limit ro, With that i could help people in their request some instances and guides. and last i´ve noticed there are a lot of other players that speak spanish from different countries but not english so they have a hard time trying to communicate with other players thats one of the reason why they quit. i can act as middle man to help make these spanish speaking players experience with limit ro more enjoyable.
  3. 12 points
    Name: Angela Ingame Character (Main): Ellenia LimitRO Experience: 2 Years + RO Experience: 5 Years 😇 Languages Spoken: English / Indonesia / Chinese / Hokkien / Cantonese Timezone: GMT+7 What inspires you to be a Helper? Helping people always been my hobby, there is always new comers in LimitRO but they seem lost, wondering around to find help end-up quit within a week. This make me really want to help them to keep playing and enjoy in LimitRO 😊. What do you think will be your most useful contribution as a Helper? I believe with my experience and knowledge in LimitRO, i could brighten up or guide new player. Since my AB is awesome, i can always been helping hand and guide them how to finish on every instances that i have completely done. 🤓
  4. 11 points
    Character Names: Akin/Katalina Alize How long have you been playing LimitRO? 8 Years How long have you been a Forum member? 4 Years+ Is your suggestion a duplicated one? No. Have your suggestion been denied before? No. Describe your suggestion: Update Hugel Monster Race System. 1. Participation Fee is slightly increased (from 2,000 z to 30,000 z ) 2. Prize Medal is replaced by Mysterious Medal 3. Wayne will exchange your current Prize Medal to Mysterious Medal. 4. Ei'felle in Einbroch factory will no longer receive Prize Medal. 5. Add new NPC "Crane" that use your 10 Mysterious Medal to for Racing Thank Tickets. You can use your Racing Thank Tickets to purchase items as following list. (1 T = 1 ticket) 1 T : 5 Cat Hand Ticket 1 T : 3 Dungeon Teleport Scroll 3 T : 10 OBB 5 T : 1 Str decrease potion 5 T : 1 Int decrease potion 5 T : 1 Agi decrease potion 5 T : 1 Vit decrease potion 5 T : 1 Dex decrease potion 5 T : 1 Luk decrease potion 6 T : 1 OCA 6 T : 5 OPB 6 T : 1 High Weapon Box 10 T : 2 Taming Gift Set 400 T : 1 Racing Cap 200 T : 1 +7 Weapon Cert 400 T : 1 +8 Weapon Cert 600 T : 1 +9 Weapon Cert 1000 T : 1 +10 Weapon Cert 2000 T : 1 +11 Weapon Cert 400 T : 1 +7 Armor Cert 600 T : 1 +8 Armor Cert 1200 T : 1 +9 Armor Cert 2000 T : 1 +10 Armor Cert 4000 T : 1 +11 Armor Cert (KRO Certs works EXACTLY like Limit Ro Safe Ticket. Just in-case you guys didn't know.) 1800 T : 1 Neuralizer 4000 T : 1 FAW initialization scroll. (FAW enchant in KRO can be reset via this scroll only and it reset card and refine rate too.) Racing Cap Details: Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 100 Slot: 1 There are 17 kinds of Racing Cap, one specific for each jobs Enchantments for the headgears What is this? Earlier this year kRO has updated the Hugel Monster Race Minigames, which include lots of new items and rewards. Why do we have to add it? It's a really cool update and have new headgears for certain build for every class. (I need the RK one ) Who will benefit this? Everyone that need the headgears. Will this change the system drastically? Not really. Well, maybe major improvement for certain builds. Room for improvement? Aside from the headgears, the rest of the items on the prize list can be customized. I doubt we will be giving out +11 safe refine tickets as prize lol. Our server is known for the difficulty of upgrading equipment even if compared to official servers. Other: Nothing else. Just help by showing some support.
  5. 11 points
    Name: Jeannie Ingame Character (Main): Momochann LimitRO Experience: Around 7 years RO Experience: 7 years Languages Spoken: English and Spanish Timezone: GMT + 5 GMT + 6 What inspires you to be a Helper? LimitRo is my home I have been here forever ~ so I should like to make it a better place for newbies to come What do you think will be your most useful contribution as a Helper? I'm a patient and cheerful person, I like to help people specially newbies, I want to make LimitRo a fun and happy place for everyone <3
  6. 10 points
    IGN: xhisui Description: Bijou and member of Royal Families
  7. 8 points
    Item Expedition Report Vol1, Expedition Report Vol2, Expedition Report Vol3 and Expedition Report Vol4 are now tradeable. Crimson Weapon drop rate adjusted accordingly () Crimson Shuriken is now dropped by Tengu. Updated Combination set making, you can make the following items thru Combination set from HQ. Novice Red Potion Novice Magnifier Novice Fly Wing Novice Cutter Little Unripe Apple Four Leaf Clover Banana Juice Apple Juice Carrot Juice Grape Juice Unripe Apple Feature Removing Quest Maniac NPC Monday maintenance - instance maintenance changed to 13:00 to 14:00 server time, only 1 hour close. Game Setup Global skill use delay reduced from 250ms to 150ms.
  8. 8 points
    Just wanted to take a moment to recognize all the GMs and Helpers for their hard work towards the server. Yes there are bugs and whatever that needs to be fixed , updates etc .. But they're all human and have a life ..I hope Keep up the amazing work and thank you to each and every single one of you for your efforts. Limitronians, if you're reading this, post and let them hear it from you
  9. 7 points
    Lets See My EB First Try follow play...
  10. 7 points
    Trashtalk that hits below the belt (about mother, racism, gender orientation etc) usin trashtalk is a strategy so opposing side would loose focus but please keep your mothers out of it or anything below the belt Big headed so called "pro players" ( some people act like they are god or something having godly end game equips but just averagely skilled) End game pvp that isaw usually end with just 1 or 2 hits thus relying heavily on equips and not skills. Multiple dual buffs and ganging ( cant they duel fair and square with honor). A pvp room with dispell on entrane would help Evil op seller , couple of times i saw evil venders selling items for 50-100m and the item being vended can be bought from npc for 10m, usually victims would be newbies (common peeps dont be mean, its not the way to welcome newbies to this server). But overall this server is good met lot of friends aredy
  11. 7 points
    Sooo... Translation Source The question was about the state of Arch Bishops, and how a lot of the cash items buff scrolls have made an Arch Bishop not really necessary, and also how hard it is for an AB to level alone, due to the limited attack power. The devs said the Awakening System addressed the issue above, and they adjusted the characteristics of ABs. They also said something about enhancing Adoramus by a new skill. This question is about possible new costumes/job sprites. They answered there's no definite plan. Although they were talking about adding new colors (We already have 699 of those here lol) The question is about Bio Nightmare and how it's only certain classes than can farm there. They answered they are trying to balance the dungeon to suit party-oriented play styles, but they worry that it might be too difficult. They will continue to review the situation. Idk what this is about tbh. lol. But I think it's talking about job classes not having similar DPS, and the possible introduction of a "damage meter"? This is about wings costume not being properly implemented for Doram race. They said devs are working on re-adjusting them to fit Dorams. The question is about the improvement of the inventory system. Devs said they are thinking of ways to improve the inventory system, but since the client is so old, it is difficult to improve. They can't promise anything will change immediately, but they are working on some improvements. The question is about if there will be a change in exp table when the Awakening system is implemeted. Devs said they will reduce the amount of exp to reach 175. This is about improvements on non-mainstream classes. They've mentioned they made adjustments for RKs (maybe this is about the recent Rune update) and Mecha (the only mecha update was the weight and speed thing, lol). They also plan to do the same to Genetics (seriously, making Genetics more OP?) and SC (YUUUUSSS!!!!!) This question voices concern about the difficulty of some 3rd class job change quests. Devs said they will make some class change quests easier to understand and do for new players. Question is about the limited number of skill points available to some classes, and asking to increase skill points. Devs gave Dorams as an example, and that too much skill points will make the character too much of a jack of all trades. Devs said they are reviewing this issue for some classes. This question asks about the introduction of 3D Graphics to the game. Devs said that some monsters, like Bakonawa, are hard to implement as 2D. They said it would be nice to have 3D monsters in the game. The question states that too much attack power is an issue with the game, and even armors have attack enchants. Devs said they are aware of the issue and are discussing some Def related formulas that they are not ready to share yet. Something about chat windows being more visible. This one is about unused cards being recycled through a system in kRO (WHAT??? THEY HAVE THAT?), and suggested to have unused equipment to be recyclable as well. Dev said they are considering adding the system for equips that everyone can use. Something about improving the map system. They said they will change how map names are displayed in the navigation system. That they would use the more commonly known map names, instead of their database name. Something about support for beginner equipment? This one talks about the aspect of Guilds having their own Guild Dungeons. Devs said it would be nice for Guilds to have their own farming spot. They asked if it's possible to add a Skill Point Reduction Potion, as well as Stat Point Reduction potion. Devs said they will review it. This might be similar to the potions included in the Mad Bunny Scrolls in iRO, where it will reduce your stat point by 1 if you double click on it. Cheaper if you just want to adjust how many points you want for a certain stat in your build. This is useless here since we have stat/skill reset. This one is requesting for limited edition CEs to be offered again. Devs said they consider it. This is more about their punishment system. Not really important. Idk what this is about. Seems like content where you can buy things with rewards you get from a quest. They asked if they can be bought by zeny. Devs said they will introduce a new system that will let players buy things with zeny (I'm assuming for that specific quest thingy) This one talks about the downside of classes that use projectiles in terms of weight. They asked if it can improved. Devs said it should be improved. Also said something about removing the weight penalty? It didn't say more. This is just about their password/login system. More on kRO's system about their website and character slots. Something about increasing Guild position slots. So I guess we'll get more than 20? This talks about the quest system in Eden Paradise Group. Not really relevant to us. Something again on that new currency system a few questions back. Players are saying that the reward system is too much. This is about the Homunculus system. And how it affects some dungeons because Homunculi will just be everywhere. They are asking for this system to be improved. Devs said they are planning to introduce a system where the Homunculus and Master will share EXP. They also said they are discussing whether to remove Homunculus AI completely to prevent AFK Homunculi overcrowding some fields and dungeons. This one is about how some gears don't look as good when characters are wearing them. Devs said they will take action if it gives players errors. Arrow Crafting will receive a new UI to make it easier. This one talks about the legal system of selling character names, character and account deletion. Not really important to us lol. This is about revamping some Guild Dungeons. This one is about improving the UI of some skills. About magical attacks in siege. Devs said they will reveal more info when they announce details for the siege reform. This one talks about the "attack" mark on siege, some bugs in siege maps in general. Devs said they will gather players who often participates in siege and have a discussion with them. This one talks about the support for bow thieves early in the game. Devs said they will improve this. Question is about how in the old times, the only party composition you'll see are Knight/Hunter/Priest. They are asking for the party and hunting system to be reorganized to make use of more classes. Devs said they are discussing about the re-organization of the even share in party systems. This one is about the new system kRO has to quickly switch between sets of equipment. Devs are talking about improving the feature. (Q&A translation were made with the help of mister Google. If you find a better translation, please link it.) Well, there are definitely some interesting things about the future of RO.
  12. 7 points
    Just to share with you my first ever video against Root of Corruption and Realize Amdarais... Feel free to drop some comments.
  13. 6 points
    What is the L-Phone? Simply put, it's a terminal for in-game functions like Points Checking, Online Helper Guide, etc. The L-Phone comes in two modes: Basic and Upgraded. Basic mode looks like this: The Upgraded L-Phone looks like this: And there you have it! All the information I gathered about the L-Phone. The upgrade on the L-Phone is account based, so it doesn't have to be unlocked for each character on the account. TIP: Reset your Stats and Skills, and then save the current Stat & Skill Build! This allows you to have a free reset instead of paying for 160k zeny for a complete reset. And the good thing is you can do it anywhere when you have the L-Phone on your inventory.
  14. 6 points
    Instance Updated Horror Toy Factory behaviour to be closer to official. Updated Old Glast Heim behaviour to be closer to official.
  15. 6 points
    IGN: Shappo Description: Bijou <3 Process: (Large image so I put under spoiler tag) Loading screen file:
  16. 6 points
    https://www.divine-pride.net/database/monster/2475/corrupted-soul http://ro.gnjoy.com/guide/runemidgarts/popup/monsterview.asp?monsterID=MG_CORRUPTION_ROOT All MVPs in OGH do not cast Full Strip. They never did, afaik. Can we please update their skills and remove the customization. I think this was a remnant of a certain GM lol.
  17. 6 points
  18. 5 points
    Cap's Guide to Auto Shadow Spell Shadow Chaser Just to preface this guide, this build can be a decent alternative farmer to those maps where AoE won't make much of a difference, but when used for end-game-ish stuff like mid-tier instances, you will spend a f*ck ton of consumables. The Original Farmer and The Wannabe DPS Going back to its roots, you can use this class to farm pretty much anything. Now that Jack Frost is fixed and can't be spammed anymore (without spending a ton on fixed cast time redux). You'll be taking advantage of high aspd coupled with auto steal. The skill you'll use with auto shadow spell depends on what monster you're trying to farm. Sometimes a single target spell is more advantageous than using an AoE (like auto looting at 100% when there are other monsters on the map besides the one you're targeting). Farming equips aren't that expensive. All you have to make sure is to have high aspd, flee. You can put high STR for increased weight capacity and higher physical attacks. If you just wanna farm, you can focus more on aspd equips like Buffalo Horns or Bakonawa Tattoos. For the sake of this guide, I'm only gonna be focusing on the magic side of things. As for the Wannabe DPS part, that's where things get A LOT more expensive. Not only do you have to make sure you have at least 191 aspd, you also have to raise your matk by a considerable amount. You'll be relying more on your auto casts than your physical damage do kill monsters. STATS STR - You can pretty much leave this at 1, or up to 30. Depends if you still have some points to spend. Just remember that this will be your least wanted stat. You can get your extra weight limit from Gym Passes. (Future updates will also remove the HP/SP regen penalty when you're at 50% weight, and raise it to 70%.) AGI - This can go as high as 120. Or as much as you need to get at least 191 aspd with equips and buffs on. VIT - Just get up to a total of 100, including the bonus you get from Job Levels and equips, for stun immunity. INT - 120. DEX - Only get enough to have a decent cast time. Dex also affects your aspd, but only minimally. LUK - Evert 3 points of this stat gives MATK. GEARS You really have to invest in this build if you want it to actually do something. Now, the chances of this build being used in competitive hunting is slim to none, since it takes some time to get the DPS up. Meanwhile, you have burst damage dealers like Ranger, Genetics, Guillotines Crosses, and recently, Rune Knights. Headgear Upper Hyuke's Black Cat Ears - This is currently my Holy Grail and go-to headgear of choice, no matter the situation. Relatively cheap, but the effects are simply too good to ignore, specially for a class that dishes out multiple magic hits per second. This headgear completely pierces the MDEF of enemies, even MVPs when it procs, for 5 seconds. Right now, Auto Shadow Spell Shadow Chasers are the only ones that can truly utilize this equipment. Other classes rely on manually casting spells on enemies, which most of them have long cast delays and cool downs. You have to keep hitting monsters with magic non-stop for this to proc, which is what an ASS SC is good for. Only downside is there's no slot. Wickebine's Black Cat Ears [1] - Same as above, but slotted. Relatively expensive but definitely worth the investment. Bacsojin Doll Hat [1] - I consider this as my second go-to headgear. Depending on the refine, you can get a pretty high MATK bonus when this hat procs. MATK is increased by 30 multiplied by the refine level. Slotted. But still outclasses by Wickebine's Black Cat Ears in terms of damage when the MDEF pierce procs. Skull Cap [1] - Total of +8% MATK at +7. I wouldn't really recommend getting this hat tho. It sucks lol. But hey, if you already have it, might as well use it. Balloon Hat [1] - When you're starting out. I shouldn't even be including this. Wickebine's Black Cat Ears are about the same price as this hat. And you actually need this refined. Meh. Kettle Hat - If you wanna be a hipster and bank on auto casting Water Ball after auto casting Deluge. It's still fun tho. This has a chance to auto cast level 2 Deluge and level 3 Water Ball with each physical attack. Red Pom Band [1] - For Demi-Human. If you have one that's already high refined, great, otherwise don't spend on this hat if you're planning to run instances with this build. There really aren't that many Demi-Human bosses around. And the other headgears would be more beneficial to you. Fenrir Card - If you have it the use it. Not only does it shorten your fixed cast time (specially beneficial if you're using a crit build), it also adds matk per refine of your headgear. Lichtern Blue CardLichtern Green CardLichtern Red CardLichtern Yellow CardTikbalang Card - Choose your poison. Additional MATK and elemental damage, depending on the card. But if you're mostly using Meteor Storm, might as well choose Red Lichtern. Engkanto Card - If you're ever facing with a Poison monster. Adds 30% damage. This card is also scripted to work with magic attacks. Just not the DEF pierce. Mutant Coelacanth Card - If you're lucky enough to get one. Increases MATK by 2%, and an additional 1% per 2 refines. Downside is it also decreases your Max HP by 1% per 2 refines. Rata Card - MATK +10. Not really worth the investment. Uzhas_Card - Magic Damage to Demon + 10%, additional +5% if refined to +9. Tucan Card - Magic Damage to Insect +10%, additional +5% if refined to +9. Jaguar Card - Magic Damage to Brute +10%, additional +5% if refined to +9. Mid Robo Eye - Cheap and reliable. Imperial Feather - If you wanna get more aspd. You must have at least 108 AGI. Sigrun's Wings - A Walmart version of Imperial Feather, but it doesn't have the AGI requirement. Black Devil's Mask - All stats +2. I've still yet to see the allure of this headgear. It's hard AF to make and I don't think the effects are worth that much trouble. But hey, if you have it, use it. Sunglasses [1] - Easiest to get slotted mid gear currently. Card with the cards recommended above. Monocle [1] - "Cheaper" than slotted sunnies, but harder to find. Low CD in Mouth - The staple of auto cast SCs. Not only does it deal additional damage with the bolts it casts, it also helps proccing your Boots and Wickebines. Golden Fish - If you feel like you don't lack auto casts anymore. +10 matk and +2 all stats. Rainbow Scarf - Additional MATK. Basically, you really want a CD in Mouth. That's what you should aim for. If you don't have it yet, just use whatever it is you have on hand that will increase your MATK. Update: Now it's recommended to use Rainbow Scarf along with a loyal Diabolic Egg for Fire Bolt auto casts. Armor Robe of Flattery [1] - Once the rest of 16.1 is released, this robe will pretty much become the go-to robes of Magic users. +150 MATK by just being level 140 and above. Not to mention the enchants are powerful. Downside is you have to have the item refined to at least +7 to get the minimum effects of the enchants. Exerion Suit - This is my current go-to armor. I have one of every kind. My main one is INT/MATK/MATK. You can also make an elemental one with 2 MATK reactors. It's pretty much mix and match. Excellion Suits are fairly cheap, and the elemental reactors and MATK reactors are also fairly cheap. Cursed Mail [1] - If you're really rich. +10% MATK along with other bonuses. Heroic Hidden Cloth [1] - A decent armor. MATK +10% when it procs, which is quite often. Also adds 20 Crit Rate. A good armor for a crit build. There's really not much variance you can use. As long as it adds MATK. Nightmare Amon Ra Card - Really awesome if you're up against Demons and Undead. Which is what makes more than half of the content in RO. Entweihen Crothen Card - MATK +100. That's about it. Bijou Card - MATK +10% and immunity from Frozen status. Byorgue Card - ATK/MATK +10% when you're a Rogue Class, which you are. Any elemental cards or status resist cards to counter the monster you're facing. Sometimes choosing a defensive card for your armor is better than choosing an attack one. What good are you when you're dead lol. Weapon Old Parasol [3] - This sword is just awesome. If you can get high aspd with a sword equipped, then this one is pretty much recommended. Not really that high base MATK bonus, but it does increase per refine. It can also be enchanted once (up to Spell 9). Not to mention there are 3 slots. Elemental Sword [3] - Next best thing you can wear. If you wanna focus more on using bolts as your main spells. This sword will melt your target. But this only works for 1vs1 cases tho. Best used when you copied Cold Bolt and use Auto Shadow Spell level 1. Faceworm Queen Leg [2] - A really nice dagger with a relatively high MATK for daggers. Can also cast level 1 Earthquake. Which is pretty much useless since the formula is based on your ATK. I try to avoid using this dagger tho. If you have an Old Parasol at at least +7, then you'll be leaving this dagger in the dust when it comes to MATK bonus. (Update: I actually use this dagger more now when just farming in general.) Futsumitama [2] - Quite expensive. Has higher base MATK (+160) bonus than FQL. This is a case of if you have it, use it. Thanatos Dagger [1] - MATK +130 and INT +6. The downside is you'll always be losing HP. Infinity Dagger [1] - MATK +100, but this can be enchanted with Spell Enchants. It has the potential do be a decent MATK dagger. The downside is it's account bound. Infinity Bow [1] - YES! Shadow Spell now works with Bows. It just sucks that the only Bow that has a base MATK bonus can't be work by Rogue Classes. Enchant this with Spell Enchant. This is like the best Bow we can use at the moment. Gust Bow [2] - Next best thing. No MATK bonus but auto casts level 5 Wind Blade, and has 2 slots. Moonlight Dagger - Recovers 3 SP per attack. This includes magic damage too. So you'll be pretty much regenerating SP like crazy. Timeholder Card - MATK +20% Immortal Wind Ghost Card - MATK +10% and has a chance to cast level 5 Killing Cloud when performing magic attacks. Magic Racial Cards. You can't go wrong with them. I have like 3 of almost every kind. Corruption Root Card or Realized Corruption Root Card - Actually good for farming/mobbing. Red Eruma Card - A chance of inflicting Curse on enemies when they're hit with magic attacks. Useful for crown control. Octopus Card - Another crown control card, but this time it inflicts Blind with your magic attacks. Sidewinder Card - If you're using a sword and still lacking some aspd. Manananggal Card - Recovers 1 SP per attack. I'm not sure if it officially works with magic too, like with Moonlight Dagger, but here in Limit, it only works with physical attacks. Spirit Enchanted Box Card - High chance of inflicting curse on targets when they are hit by magic. Good for farming and mobbing. Any Card that boosts Magic Damage to certain race. Shield Cursed Mad Bunny - The Main Shield. This nullifies the aspd penalty you get from wearing shields with its +3 flat ASPD bonus. Also adds +5% MATK, and reflects 10% of every melee damage (which is important since it gives reflected damage is also included in the chance to proc your auto casts, barring Auto Shadow Spell). Mad Bunny [1] - This doesn't have the ASPD bonus, but it is slotted. If you're willing to spend more on AGI/ASPD consumables, then you can opt for this shield instead, otherwise the non-slotted variety will do wonders. Valkyria's Shield [1] - Still one of the best shields in-game because of the elemental redux. You can always go with no shield on in case you don't have a Cursed Mad Bunny and can't raise your ASPD to decent numbers. Standard Racial cards if you're using a slotted shield. GTB if you need it. But you'll mostly be fine without a card. You can pretty much use any shield you want, as long as you can get your ASPD up to 191+. You can also go with no shield if you're struggling with aspd. Garment Fallen Angel Wing [1] - Refined to at least 7 and get Spell enchants. Heroic Backpack [1] - A +7 backpack is better than a +0~+6 FAW. I like having both of them. FAW for attacking and Backpack for Defending. Giant Faceworm Skin [1] - Only get this at high refines. +10 or above. You'll be mainly using this for a Nightmare Ancient Mummy Card. Exerion Wing - Refine to +7 and have 3x Reactor 202. Only used for SP Recovery. Antique Book Card - Your standard MATK garment card. Nightmare Ancient Mummy Card - +3% damage to your fire magic every refine. Also has +15% neutral resistance. Use it if you're mostly on Fire auto casts. Salamander Card - +40% more damage to Meteor Storm. Pretty meh to be honest. You have more spells on your auto cast list that you'll benefit more from an Antique Book Card than this. Flamel Card - Great for recovering using slim pots. I like to compound this on a +7 Backpack. Farming while Linked is a dream when using this Card and Ranked Slims. Randel Card - Enables level 3 Auto Guard. Compound it on a different garment. Cast Auto Guard and switch back to your main one. Shoes Temporal INT Boots [1] - Spell Enchant with Runaway Magic and nothing else. You can get away with Lucky Day, but Runaway Magic is really the best option since it amplifies one of your auto casts greatly. Temporal INT Boots - Same enchant with above, or even Lucky Day. Cheaper. And you can really go without a card for your shoes. Temporal AGI Boots - Spell Enchant with Runaway Magic or Lucky Day. I mostly use this for farming. Even without foods and just level 3 Agi Up, I can still get 193 aspd without sacrificing my other MATK gears. Fallen Bishop Card - Even if you aren't fighting Demi-Humans or Angels, the card still adds +10% MATK. Nightmare Verit Card - MATK +5% at below +6. Another +3% When refined to +7. And another +3% at +9. Accessories Evil Spirit's Silk Glove [1] - Auto Caster's wet dream. Casts Psychic Wave, Frost Nova, Scream. Also let's you use Spider Web. Broken Heart [1] - A cheap alternative to Evil Spirit's Silk Glove. You must wear it with Gentle Heart to activate the auto casts. The only downside is you consume 2 accessory slot. You forfeit proccing Psychic Wave when you switch one accessory with Pendant of Harmony for some recovery. Gentle Heart [1] - Same as Broken Heart. Alchemy Glove [1] - Amplifies Fire damage. Auto Casts Fire Ball with physical attacks, and Fire Bolt with magical attacks. Pendant of Harmony - Auto Casts level 1 Renovatio and Sanctuary. Get this item in your inventory. Switch accessories once Renovatio procs. This is specially good for long farming sessions or in instance runs to alleviate your potion consumption. Silversmith Bracelet [1] - If you ever need to Spell Break something. City Center Map [1] - A really useful accessory when farming or going solo. Compound with Creamy Card. Mavka_Card - THE BEST card if you're using Meteor Storm auto casts. Fire/Earth magic damage +20%. Scaraba Card - There's really not much to choose from for Accessory Cards. Unless Moscovia Cards get released any time soon. Shadow Gears Shadow Chaser Shadow Weapon - Not really useful when worn by itself. Shadow Chaser Shadow Shield - MATK +2% when worn with the Shadow Weapon, along with other bonuses. I'm still on the fence about using a Shadow Casher set on a Shadow Spell SC, but there's really not much any other choice out there. I also have a Rogue Set, now I'm just waiting for the Thief Set to be released. Wizard Shadow Armor - Useless when worn alone. Wizard Shadow Shoes - +20% damage to Lord of Vermillion, Meteor Storm, and Storm Gust. Scatter Shadow Earring - +5 INT Physical Shadow Earring - If you're still missing that extra umph for your ASPD. Although you're gonna need to +7 this to get a measly +3% ASPD lol. But hey, maybe the difference between 192 and 193 ASPD is that 1%. Donate Gears Upper Speed Lv3 - 4x on an upper CE. +1 aspd per Gemstone. Mid/Low Almighty Lv3 - 4x on Mid and Low. I find stat Gems more useful than damage ones when you have to share them for all your characters and you can't exactly afford to get multiple sets. Garment/Wings/Amulet Star Stone(Matk) - If you're ever lucky enough or rich enough to get MATK star stones. Only feasible if you're playing other magic characters on your account. SKILLS There are only a handful of skills you're gonna need. The rest if up to you to decide. I'll just note the most important ones. Plagiarism - Your main source of damage. Can copy up to second class skills. Preserve - Prevents the skill your copied via Plagiarism to be overwritten. Be sure to cast this constantly. And cast this immediately after you've been revived. Reject Sword - Halves the damage you take and reflect it back. Tunnel Drive - Allows the character to move at half movement speed while in Hiding status. Chase Walk - Like Cloaking but you can't be revealed. You can still take damage from AoEs tho. If you are Linked, you can move really really fast while in Chase Walk. Gank - Auto casts steal. Useful for farming. Reproduce - Let's you copy up to 3rd class skills. Skills that you've copied via this skill will have 2x the SP consumption when used. Auto Shadow Spell - Chosen Magic spell learned from Plagiarism and Reproduce will have a chance of casting automatically with every physical attack. Those are pretty much all the notable skills you need in order to play this build. Other skills will depend on how you use the character. Consumables White Slim Potion - Ranked or not, this is still one of the best healing items you can use, specially when used in conjunction with other healing item boosters. Mastela Fruit - Heals well and light weight. It's just they're kinda expensive. Mora Mandarin - One of the best SP healing item you can find. Kinda hard to farm tho. Strawberry - A lot of monsters drop this. Either farm them or buy them. Grape Juice - Recovers a decent amount of SP. HP Increase Potion (Large) - Increases your Max HP. SP Increase Potion (Large) - Increases your Max SP. Concentrated White Potion Z - Increases HP regeneration rate. Vitata 500 - Increases SP regeneration rate and Max HP. Concentrated Ceromain Soup - +10% ASPD. Berserk Potion - Increases ASPD greatly. Regeneration Potion - Increases heal rate of all recovery items by 20% for 30 minutes. Small Life Potion - Recovers 5% of your Max HP every 5 seconds for 10 minutes. Big Defense Potion - 3% resistance to physical attacks for 3 minutes. Big Magic Defense Potion - 3% resistance to magical attacks for 3 minutes. Fire Resist PotionCold Resist PotionEarth Resist PotionThunder Resist Potion Holy Elemental Scroll - Endows your armor with Holy Element for 5 minutes. Undead Elemental Scroll - +20% resistance from Fire, Earth, Water, Wind for 5 minutes. Does not stack with Holy Elemental Scroll. Guarana Candy - Casts level 5 Increase Agility. Those are the consumables I always have in my inventory. SP items are a MUST! Your SP will constantly be brought to 0 because of Runaway Magic. ~TBC~ VIDEOS Example of a Crit Build: Build not viable anymore because of the Shadow Chaser Job Improvement update from kRO. DEX Build Build only semi-viable. Unless you wanna go hybrid Triangle Shot build. ~More vids to come~
  19. 5 points
    Up-to-date --- 21st Febuary 2018 Updated Rolling Cutter Build Contents Dual Dagger DA Critical Build Consumables / Costume Equipment / Shadow Gears HP/SP Recovery Potions Increase Weight Capacity Best Party Members Videos FAQs Future Potential Items Additional Topics : Katar Critical Build Rolling Cutter Build Dual Dagger DA Critical Guillotine Cross Overview Introducing to new players or existing players who love the old first job Assassin, second job Assassin Cross (SinX) and the new third job Guillotine Cross (GX). This is wielding daggers MVP Build Guillotine Cross. The primary skill is Physical Attack/Hit-lock with High Critical Damage and High Attack Speed. The secondary skill is Rolling Cutter, the Area of Effect(AOE) skill for Guillotine Cross. WARNING do not skip below: have already Implemented Double Attack Critical (10/07/2017) [NEW Build] Dual Dagger Double Attack Critical Guillotine Cross or Dual Dagger DA Critical GX era started on 10/07/2017 in Limit RO. You may change job to Assassin Cross from High Thief at job level 42 to 50 (50 is always recommended). Because we have already Implemented Double Attack Critical which you do not need to skip Double Attack High Thief job. This is an official KRO Update since around December 2016. Thus, what if your existing Guillotine Cross had changed job at job 42 previously before this implementation? Then the first job skill Hiding and Steal are suggested reset to Level 5. [OLD Build] Dual Dagger Critical Guillotine Cross : In other Servers which have not Implement Double Attack Critical This is very important here. You MUST change job to Assassin Cross from High Theif at job level 42. The reason is because you have to skip Double Attack. If you have taken the Double Attack, DA will interfere the Critical Attack depend on the level of Double Attack you have raised. So, be careful here. Because once you have made mistake here, you have to recreate the character. [The reason I do not remove this is because maybe other Ragnarok Servers around the world are still not up to the new mechanism yet] Job Changing Guide (Beginner) Select Change Jobs. Then, make sure choose the Thief class. Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a Thief chooses the Assassin path, and the Assassin transcends, they must become an Assassin Cross and cannot become a Paladin or any other class. A character can also only become the third class with the same base. E.g., Assassin Cross can only become a Guillotine Cross and not a Royal Guard. Stats and Skills are only reset during the transcending / rebirth process / Admiral (Paying 80k Zeny). The character would have to use a stat reset / skill reset for any other circumstances, especially a leveling, PVP and MVP build. The job changes process can be confusing. An example of the general path is as follows: Step 1 - Start off as Novice Step 2 - Reach job level 10 a. Then, find the “Amiral” in any town. Choose change job b. Select “Change Jobs” Step 3 - Choose a first class (Thief) Step 4 - Reach job level 40-50 Step 5 - Choose a second class (Assassin) Step 6 - Reach base level 99 Step 7 - Rebirth (transcend) Step 8 - Now a base level 1 job level 1 High Novice (all stats and skills are reset) Step 9 - Reach job level 10 Step 10 - Job change to the same first class (High Thief) Step 11 - Reach job level 40-50 (50 always recommended but - except OLD Dual Dagger Critical Guillotine Cross builds is Job 42 job level). The reason is you have to skip Double Attack. [The reason I do not remove this is because maybe other Ragnarok Servers around the world are still not up to the new mechanism yet] Step 12 - Job change to the same transcendent class (Assassin Cross) Step 13 - Reach base level 99 and job level 50-70 (70 always recommended) Step 14 - Job change to the third class job (Guillotine Cross) Step 15 - The character may now level up to base level 175 and job level 60 Pros and Cons Pros:- For low & middle range budget, is cheaper to have an Ice Pick[1]. Memory of Thanatos card is for the End Game GX to reach to the highest potential of a GX. Medium Defense, High Flee & Perfect Dodges Able to solo most Low & Middle Difficulty MVPs Good escape-able abilities by using Backsliding & Exceed Cloaking High Critical Damage and High Attack Speed High Flee, Hallucination Walk Boost up Flee Rate +250 and Chance to ignore MATK 50% Cons:- Very High Cost and expenses for the equipment, potion & foods Relying on the Equipment, Buffs, Foods and Supports Skills. Therefore, you need to use foods most of the time Could solo some but not all high range MVPs Hard in the beginning. Because lack of stats points Hard to balance Attack Speed, Critical, Defense and Damage Rolling Cutter AOE covers small area This is not a job for a new starter. Because the cost is very high Imbalance and poor performance in some Instances due to the melee attack weakness Very Challenging Job and not easy to play compare with Range Attack Jobs The Stats Build (End Game) Stats at Level 150 STR : 70 AGI : 100-120 VIT : 70-95 INT : 1 DEX : 1-50 LUK : 90-120 Stats at Level 175 STR : 80-100 AGI : 100-120 VIT : 70-95 INT : 1 - 30 DEX : 29-60 LUK : 120 The Skills Build (Job Level 60) 1st Job Skills Tips : For those who change job at job level 42, skill Hiding and Steal set to Level 5 For the [OLD] Dual Dagger Critical Build, you have to skip Double Attack. But for the [NEW] Dual Dagger DA Build, you need to max Double Attack 2nd Job Skills 3rd Job Skills Main Buff · Poison React · Enchant Poison · Weapon Block · Enchant Deadly Poison Powerful Buff · Hallucination Walk (LV 5 : Flee Rate +250 / Chance to ignore MATK 50%) · Full Throttle(LV 5 : All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill. Duration: 30 seconds / Consumes 1% Max SP per second. After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.) Main Attack Skills · Hit Lock / Ctrl + Click for MVP · Dark Claw (Give an enemy a painful wound that lasts for 5 seconds, causing the target to receive higher damage from short-ranged physical attacks. Lv 5, 500% Damage / +150% Short-ranged physical damage received) · Rolling Cutter + Counter Slash against Ton of Monsters Secondary Attack Skill · Cross Impact(Sometimes), · Cross Ripper Slasher(This you have to use Rolling Cutter first then second only use Cross Ripper Slasher, not always need to use this). Equipment Headgear Upper: · White Drooping Eddga Hat (STR +2, DEX +2. Increases damage inflicted on Brute monsters by 10%. When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'. When transforming, drains 5 SP every sec but gain a brutal power for a while) [Refine +12 to +16 is recommended. Each refine increases both proc (transforming to eddga) and strength(25 Base Attack] [Refine +12 to 16] [Recommended] [High Cost] · Old Bone Circlet [1] (All Stat + 1. Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. Aspd + 1% per upgrade level of the item. Increases critical damage on targets by 1% per upgrade level of the item. Increases the damage of Cross Impact by 10% per 2 upgrade levels of the item. Increases the damage of Cross Ripper Slasher by 20% per 2 upgrade levels of the item) [Refine +12 to 16] [FUTURE Nightmare Biolab Headgear Enchant up to Level 10 : Critical +30, Critical Damage +110%] · +7 Little Feather Hat[1] compounds Angra Mantis Card (Dex +2. Critical Damage +10%.If refine +7 add 5% critical damage. Warning : "GX is no longer available for equipping arrow") [If +7 Little Feather Hat[1] compounds Angra Mantis Card is giving additional 5% critical damage] [Refine +7 ] [Recommended] [Medium Cost] · Wickebine's Black Cat Ears combo : Whikebain's Black Tail (FLEE +10. Critical damage +10%, Adds a high chance for 5 sec ignore target's MDEF when attacking magically) [Optional: combo with Whikebain's Black Tail gives bonus ASPD + 3%, Critical + 7] [Medium Cost] · Glorious Crown[1](All stats+7. ATK+7%,MATK+7%, ASPD+1. Reduces damage taken from Demi human monsters by 10%) [Very High Cost] · Indo Warrior Cap[1] (Reduce damage from demi human by 10%, Crit Rate +10, LUK +5, ASPD +1, ATK & MATK +3%. Increase the healing effect of Red Potion and White Potion by 100%) [It boosts the ASPD, Critical Rate and little damage. It is good for PVP and WOE too] [Medium Cost] · Ancient Gold Deco[1] (When base level is 150 or higher, All Stats +2. For Swordman, Merchant and Thief add ATK +8%. For Mage and Acolyte add MATK +8%, +7% heal effectiveness. For Archer adds DEX +3, long ranged physical damage +10%) [This item can be equipped by multiple jobs, although it is not specifically for GX but it is a good item for sharing with different jobs] [Medium Cost] · Wandering Wolf Hat[1] (Agi +5, Flee +10, Ignore 10% physical defense of Demi Human and Brute monster. When Angry Mouth (Reduces after-cast skill delay by 3%) Crit +10, when refined to +7, increase critical damage by 10%. When refine to +9, ASPD +1) [Medium Cost] · Helm of Abyss[1] (Increase tolerance to MVP & Demi-human by 10%) [Low Cost] · Faux Orc Boss Hat[1] (Has a chance of autocasting [Weapon Perfection] Lv 3 with each melee attack) [This is not recommended, only for user who doesn't have a Drake Card] [Not Recommended] [Low Cost] Card Options: · Angra Mantis Card (Critical damage +2%. [Thief and Thief Upper Classes]. Every 2 refine on the compounded item adds 1% critical damage) [Recommended] [Low Cost] · Lord Knight Card (Enables use of Level 1 Berserk. Maximum HP - 50%) [Very High Cost] [High End User] · Phylla Card (DEX + 1, AGI + 1. When dealing physical damage, there's a chance that for 4 seconds you will receive CRIT + 20) [It proc is high, if you're lack of critical rate this card is recommended to boost the critical rate] [Recommended] [Low Cost] · Violent Coelacanth Card (ATK + 2% For each 2 refine, ATK + 1%, Max SP - 1%) [High Cost] [High End User] · Vanberk Card (STR +2. Each attack has a chance of gaining CRIT +100 for 5 seconds) [Very low proc] [Not Recommended] [Low Cost] · Dunyerr Card (ATK + 10. When dealing physical damage, there's a chance that for 4 seconds your Perfect Dodge will increase by 10.) [Low Cost] · Dark Pinguicula Card (Attack +10, When killing a monster, adds a chance to have a poisonous herb drop) [Low Cost] Middle: · Gambler's Seal (Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk Crit+1, Atk +2, Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Dex Base critical damage -2%.) [Recommended] [High Cost] · Sigrun's Wing (If worn by a Swordman, Merchant, Thief or Taekwon Classes, increase ASPD +1) [Recommended] [Low Cost] · Imperial Feather (ASPD + 1%. Resistance to Wind property attacks + 5%. When having more than 108 base AGI, increase ASPD +1, ASPD +1%.) [Medium Cost] · Robo Eye (Attack Power + 2%, MATK + 2%, Dex + 1) [Low Cost] · Monocle [1] compounds Lord Knight Card (Enables use of Level 1 Berserk. Maximum HP - 50%) [Very High Cost] [High End User] Lower: · Spiked Scarf (Atk +30 & MaxHP -2%, when using PC Gold Cafe, MaxHP +2%, ranged physical attack +2%, all stats +1) [Recommended] [Medium] · Father White’s Moustache (+20 Attack) [Medium Cost] · Blood Sucker (Drain 5% HP out of the damage given to the enemy. Disables HP and SP recovery.) [Medium] · Advanced Assassin Mask (Critical Rate +1 & Critical Damate +1%) · Gangster Scarf (+5 Attack) [Low Cost] · CD in Mouth (While attacking has a 6% chance of activating for 5 seconds a random level 1-5 Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike or Soul Strike] on your target) [Not Recommended] [High Cost] Armor · Heroic Hidden Cloth[1] (Add MaxHP +5%, MaxSP +5%. Increase Damage on Cross Impact and Cross Ripper Slasher by 10%. Has a chance to get Crit +20, Flee +20, ATK +10% and MATK +10% bonus for 10 seconds when doing physical attack.) [Refine +4 or Above] [Recommended] [Medium Cost] · +7 Cursed Mail[1] (Reduce damage taken from all elemental attacks by 5%. Atk & Mtk +10% . Refine +7: Indestructible MaxHP and MaxSP +5%) [Refine +7] [Recommended] [HighCost] · +7 Excellion Suit enchants with the Reacto Supportive Str/Def/Aspd/Element(s). [Indestructible and high defense] [Refine +7] [Medium Cost] · Sapha’s Cloth enchants with the Sharp/Critical [Low Cost] · Nab's Cloth [1] enchants with the Fighting Spirit/ATK [Low Cost] Card Options: · Elemental Resistance Cards [Recommended] [Low Cost] · Gloom Under Night Card (Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.) [High Cost] [High End User] · Tao Gunka Card (Maximum HP + 100%. DEF - 50, MDEF - 50) [High Cost] [High End User] · Ktullanux Card (Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.) [High Cost] [High End User] · Sarah Card (If the user receives damage greater than their current maximum HP amount, this card will decrease the damage received by a large amount) [High Cost] · RSX-0806 Card (Can not be knocked back. VIT + 3. Make an armor indestructible) [Medium Cost] [Berserk User] · Detardeurus Card (MDEF -20 Gains immunity against Frozen status. Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack) [Medium Cost] · Realized Amdarais Card (ATK + 20%, MATK + 20%. Each 6 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Amdarais Card (ATK + 15%, MATK + 15%. Each 4 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Porcellio Card (ATK + 25, DEF - 5) [Low Cost] · Ancient Mimic Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] · Venatu Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] Weapon Main Hand (Right): · Faceworm Queen Leg[2] (High Attack. Attack 180 and Level 4 weapon Has a low chance of casting the Illusion of Faceworm Queen while you are attacking and you have change to transform to Faceworm Queen and casting Earthquake) [Refine +10 to 16] [Recommended] [High Cost] · +15 Vicious Mind Dagger[1] (Attack: 105. Weapon Level: 4. Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15. Matk + 50. Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15. with Enchants, Slot 1 : Nullify reduction in damage inflicted on enemies resulting from enemy's size(drake effect), Slot 2 : Boss Damage 20%, Slot 3 : Critical Damage 20%) [Recommended] [High Cost] · Scalpel[3] (Attack 120 and weapon 4. Every time you attack, small chance to cause Bleeding status ailment) [Refine +10 to 16] [Recommended] [Low Cost] · +15 Crimson Dagger[1] (Attack : 55. Weapon Level 3. Attack increased by (Refine*Refine), up to +15 refine. MATK increased by Refine*Refine)/2, up to +15 refine. Level 70 or higher:Per 10 BaseLevel,ATK +5) [Refine +15] [High Cost] · Octopus Knife (Attack 140 and weapon 4. Each refine +1 Hit. When equipped with either Crab Card & Aster Card or Aster Card & Shell Fish Card +8% Damage to Water Type Monster. When equipped Crab Card, Aster Card & Shell Fish Card Damage to Water Type monster 16%) [Compounds with the Drake Card/ Turtle General Card/ Abyss Knight Card/ White Knight Card/ Valkyrie Randgris Card are more versatile] [Refine +10 to 16] [Not Recommended] [High Cost] Card Options: · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [This card is very important reason is because of Size Penalty. It gives you 100% weapon perfection which doesn't have any size penalty] [Recommended] [Medium Cost] · Turtle General Card (Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.) [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Recommended] [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%.) [Recommended] [Medium Cost] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Medium Cost] Off Hand (Left): · Ice Pick[1] (Deals more damage depending on the target's Defense) [If the player doesn't have Memory of Thanatos, this is a MUST. Without an Ice Pick, DD Crit GX won't able to deal high damage to high defense MVPs] [Recommended] [Medium Cost] · Ice Pick (Deals more damage depending on the target's Defense. Enchants with the Sharps) [Low Cost] · Sandstorm[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] · Main Gauche[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] Card Options: · Memory of Thanatos (Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30) [If you have this card, you DO NOT NEED an Ice Pick[1]] [Recommended] [High Cost] [High End User] · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [Recommended to put on the main hand, because you might need to change your Left hand weapon to MG or SS. So, you do not need to have extra drake card] [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%) [Medium Cost] · Immortal Cursed Knight Card (Atk + 10%. Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack +1 Aspd if Combo card : Stephen Jack Ernest Wolf Card) · Sniper Card (Reduces HP recovery by 100%. Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack) [High Cost] [High End User] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Increases ASPD +10 bonus 1 ASPD and +14 bonus another 1 ASPD] [Medium Cost] · Infinite Phreeoni (Critical Rate + 100) [Not necessary for a GX. But if you really can't reach at least 100 critical rate, then you may use this] [Not Recommended] [High Cost] · Aunoe Card (Inflict 20% more damage with Critical attacks) [Low Cost] · The Paper Card (Inflict 20% more damage with Critical attacks. Drain 1 SP from its owner on each attack.) [Low Cost] · Mobster Card (Inflict 15% more damage with Critical attacks. [Thief Class] Critical Rate + 4) [Low Cost] · Sedora Card (Increase critical damage by 15%.) [Low Cost] · Angry Student Pyuriel Card (Increase critical damage by 30%. Increases damage received from all monsters races by 10%.) [If the monster is dealing high damage on you, this card is not recommended because it will make you received 10% more damage. Only use this on the monster which doesn't really hurt you much] Garment · Cloak of Casualty [1] [It's balance and suitable for GX. It increases Attack, ASPD, Critical Damage, Neutral Reduction and More Bonus but required highly refine. Save a lot of Foods] [Refine +12 to +16] [High Cost] [Recommended] · Fallen Angel Wing [1] enchants with the Fatal/Fighting Spirit/ASPD [Increases Attack, ASPD, Critical Damage, Neutral Reduction and it is enchant-able] [Refine +7/+9] [Recommended] [High Cost] · Heroic Backpack [1] [Refine level +7/+9 Boosts Attack, ASPD, Critical Damage, Neutral Reduction and Not Enchant-able] [Medium / High Cost] · Bloody Muffler[1] (Critical damage +3%. If equipped with Critical Ring, critical damage +5%, CRIT +10. When refined to +5, Critical damage +3%. When refined to +7, Critical damage +4%) [Low Cost] Card Options: · Immune Manteau[1] [It boosts resistance against different elements and especially for neutral] [High Cost] · Hero Manteau[1] [It increases Flee and Neutral Resistance] [High Cost] · Nydhorgg's Shadow Garb[1] (Add a 7% resistance to all Elements. Increases SP by Level/3 + (Refine Rate * 10). When dealing physical damage there's a 1% chance that you'll recover 1% of your damage as SP. MDEF + 3) [It increases resistance against different elements, Increase SP base on refine rate and 1% chance recover SP] [Low Cost] Card Options: · Deviling Card (Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks) [Without a Deviling card, it will be harder to tank MVP like General Egnigem Cenia. Deviling Card is very important especially for MVPing] [Recommended] [Medium Cost] · Petal Card (Every 10 point of base LUK increases critical damage by 2%) [Recommended] [Low Cost] · Infinite Chimera (Max HP +8%, Max SP +4% paring with Infinite Vagabond Wolf get extra Atk & Matk +10%. Increases Damage, Max HP & SP) [High Cost] · Kades Card (Increase resistance to Fire, Wind, Water, Earth, Shadow and Undead property attack by 50% Receive more damage from Ghost and Holy property by 100%) [High Cost] · Cenere Card (Every 10 point of base AGI increases ASPD by 2%) [Low Cost] · Raydric Card (Increase resistance to Neutral Property attacks by 20%) [Low Cost] · Elemental Resistance Cards (Increase resistance against Different Properties) [Low Cost] · Wakwak Card (Every 10 base STR, you gain + 5 ATK) [Low Cost] · Giant Whisper Card (Flee Rate + 10, [Base STR >= 80] ATK + 20, [Base VIT >= 80] Maximum HP + 3% , [Base LUK >= 80] Critical Rate + 3. Increases a little of the Damage, Max HP and Critical Rate) [Low Cost] Footgear · Temporal Luk Boots (Enchants with the Fighting Spirit 7 and Lucky Day) [This boot really help you to boost up a lot of critical rate and damage] [Refine +3/+6/+9] [Medium Cost] · Temporal Luk Boots (Enchants with the Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Attack Delay 4 is a good choice] [Refine +3/+6/+9] [Medium Cost] · Temporal Agi Boots (Enchants with the Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Temporal Agi Boot with Attack Delay 4 is a must for your depend on the build] [Medium Cost] Card Options: · Matyr Card (Maximum HP + 10% & Agi + 1) [Recommended] [Low Cost] · Stephen Jack Ernest Wolf Card (Adds a 3% chance of buffing the user for 10 seconds when performing a physical attack; Flee + 200. Adds a 2.5% chance of buffing the user for 10 seconds when performing a magical attack; Increased Movement Speed. Adds a 3.5% chance of casting Level 5 Fire Walk on the user when receiving a physical attack. Adds a 8% chance of casting Level 5 Electric Walk on the user when receiving a magical attack) [High Cost] · Vicious Cookie Card (Atk + 1%, Matk + 1%, MaxHP - 2%. Additional Atk + 1%, Matk + 1%, MaxHP - 2% for every 2 refine) [Medium Cost] · Infinite Vagabond Wolf(ATK +10, Refined to +7 ATK +10, Refine to +9 ATK +15 paring with Infinite Chimera get extra Atk & Matk +10% and Max HP 8% & Max SP 4%) [High Cost] Accessory · Luminous Blue Stone[1] If base Luck is 100 or above, Critical Rate +15, Critical Damage +12%, Agi +2, Aspd +5%. When combine with any equipment with Sharp 1 +10% Critical Damage and Sharp 2 for another 10% Critical Damage. Recommended : Sharp Bonus item Sapha’s Cloth enchants Sharp 1 and Sharp 2. [Recommended] [High Cost] · Pendant of Maelstrom [1] compounds Gold Scaraba Card (ATK +6%, MATK +6%. All Stats +1. When magically attacked, there is chance to activate lv 1 Maelstorm.) [Increase Attack & Magic Attack. All stats +1 and with a slot] [Recommended] [Medium Cost] · Bakonawa Agimat Tattoo (ATK +7% and ASPD 10% increase) [Increase both Attack and ASPD. More balancing and reduce the usage of Foods] [Recommended] [Medium Cost] · Sarah's Left Earring / Sarah's Right Earring Enchants with the Critical Damage [Increase critical damage maximum up to 14% each earring. Use this if you already have sufficient ASPD. Obtain from Sarah and Fenrir Instance] [Low Cost] · Buffalo Horn[1] (Pairing with Bison Horn[1]) [Bison Horn[1] pairing with Bison Horn[1] total ASPD +2. This sets are low cost version of Bakonawa Agimat Tattoo if you attach the Gold Scaraba Card] [Low Cost] · Luk Glove[1] (MaxHP +100, MaxSP +20. CRIT+1 per 10 points of LUK.Critical damage 1% when LUK is 110 or higher. Increases Critical Rate if you have enough of ASPD) [Low Cost] · Rogue's Treasure ([Base Strength >= 90] HIT + 10, FLEE + 10. [Base Agility >= 90]ATK + 10, CRIT + 10) [Low Cost] · Heroic Ring is available for Heroic Ring Enchants (Enchant 1 : Str 5 / Agi 5 / Luk 5 , Enchant 2 : Attack 5% , Enchant 3 : Max HP 5% , Enchant 4 Defense : 15) [Obtainable from Isle of Bios and Morse Cave Instance. Not Recommended, but if low budget this can be still used] [Low Cost] · Critical Ring (Critical Rate +5) [Low Cost] · Ring Of Flame Lord [Changing differnet equipment sometimes will cause a GX lack of critical rate. This accessory will Autocast Critical Explosion Level 1, +10 Critical Rate and Spirit Calls to Increases Attack, then change back to main accessory] [Low Cost] Card Options: · Gold Scaraba Card (ATK + 20, Max HP - 1%) [Recommended] [Low Cost] · Owl Baron Card (Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking) [Low Cost] [Berserk User] · Marine Sphere Card (Enables use of Level 3 Magnum Break) [Cast Magnum Break first before you hit the monster to boost 20% more damage and endow fire element weapon for 10 seconds] [Low Cost] · Kukre Card (AGI + 2) [Not Recommended : Only if you lack of ASPD] [Low Cost] Essence of Evil · Essence of Evil Force Lv3 / Essence of Evil Str 3 (STR +4, ATK +12, INT -4 and Compound on all slots) [Medium Cost] · Essence of Evil Luk Lv3 / Essence of Evil Luk 3 (LUK +4, CRIT +4, DEX -4 and Compound on all slots) [Not Recommended : Only if you lack of Critical Rate] [Medium Cost] · Essence of Evil Speed Lv3 / Essence of Evil Agi 3 (AGI +4, Flee +8, Vit -4 and Compound on all slots) [Not Recommended : Only if you lack of ASPD] [Medium Cost] Consumables / Costume Equipment / Shadow Gears Recommended Foods HP/SP Recovery Potions Best Party Members Increase Weight Capacity Videos Frequent Ask Questions Future Potential Items Katar Critical Build (Additional Topic) Rolling Cutter Build (Additional Topic) External Links 1. (V)adHatter's Dual Dagger Crit GX Guide 2. Wiki's Guillotine Cross 3. CharAznable's [kRO] 15.1 Fantasmagorica Additional Equipment and Enchant Update (Mar 25th. 2015) 4. Cooking - iRO Wiki
  20. 5 points
    Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  21. 5 points
    Name: Kevin Ingame Character (Main): Pooh LimitRO Experience:1 Years ++ RO Experience: 3 Years Languages Spoken: English/Bahasa Indonesia or Malay/Chinese/Hokkien/Cantonese. Timezone: GMT+7 What inspires you to be a Helper? Since i am donator to this server, and recently i saw alot of players quitting due to their own reason. I wanna try my best to keep this server alive. Helping newcomers and guide them along the game. It will both benefit me and the server itself XD. What do you think will be your most useful contribution as a Helper? My time obviously and RO knowledge.
  22. 5 points
    As most of you have noticed Ive been inactive the past few months, I will also be leaving the helper team. There are several reasons why I decided to leave, will just mention the most important ones: First of all, the greedy mentality that has been on the team ever since I joined kept increasing more and more by the day, without restrains. Server population is toxic and salty as there are no words to describe, but there are exceptions and you know which category you fit in. But as nothing is ever done, its pointless arguing on this. Last and most important, my patience ran out on dealing with certain decisions that were mostly money influenced and also the lack of management, that should come from the top not after the problem arises. I thank everyone who supported me and mostly the people that were close, those were one of the reasons why I did not quit, but everything has a limit and my patience reached it. Overall it was a fun ride. Kyouka.
  23. 5 points
    Instance Total Revamp of Faceworm Nest's Instance Reduced LAG in poison mist stage! Better Faceworm's Queen drops when completed in faster time. Faceworm Queen drops 2 Skins. Merchant Prince's treasure boxes. Chaos might appear to help the adventurer damage the Queen.
  24. 5 points
    CHANGELOGS 05/29/2017 📌 Deep Sea Quest: 🎩 Added new Deep Sea items 🐞 Bug Fixes: 🐱 Doram's Power of Land 🌪️ Axe Tornado's total number of hit ⚔️ RK's Giant Growth 🎒 Runestone carrying limit 🎊 Events: 🎁 Get Yo Lai On ends 🎁 Double Deal ends