Leaderboard


Popular Content

Showing most liked content since 06/25/2017 in all areas

  1. 20 likes
    Up-to-date --- 11th July 2017 Dual Dagger Double Attack Critical Guillotine Cross Contents Overview Job Changing Guide Pros & Cons End Game Build (Stats, Skills, Equip) Consumables HP/SP Recovery Potions Increase Weight Capacity Best Party Members Leveling Build (Stats, Skills, Equip) Videos FAQs Overview Introduce to new players or existing players who really love the old first job Assassin, second job Assassin Cross (SinX) and the new third job Guillotine Cross (GX). This is wielding daggers MVP Build Guillotine Cross . The primary skill is normal attack(Hit-lock) with High Critical Damage and High Attack Speed. The secondary Area of Effect(AOE) skill will be Rolling Cutter. WARNING do not skip below: have already Implemented Double Attack Critical (10/07/2017) Dual Dagger Double Attack Critical Guillotine Cross(DDDA Critical GX) era started on 10/07/2017 in Limit RO. You can change job to Assassin Cross from High Thief at job level 42 to 50 (50 is always recommended). Because we have already Implemented Double Attack Critical which you do not need to skip Double Attack High Thief job. This is an official KRO Update since around December 2016. What if your existing Guillotine Cross changed job at job 42, then the first job skill Hiding and Steal reset to Level 5. Old Dual Dagger Guillotine Cross : In other Servers which have not Implement Double Attack Critical This is very important here. You must change job to Assassin Cross at job level 42(from High Thief). The reason is because you have to skip Double Attack. If you have Double Attack, the Critical attack success rate is only 50% depend on how many level of Double Attack you build. So, be careful here. Because once you have made mistake here, you have to start all over again from Novice. Job Changing Guide (Beginner) Select Change Jobs. Then, make sure choose the Thief class. Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a Thief chooses the Assassin path, and the Assassin transcends, they must become an Assassin Cross and cannot become a Paladin or any other class. A character can also only become the third class with the same base. E.g., Assassin Cross can only become a Guillotine Cross and not a Royal Guard. Stats and Skills are only reset during the transcending / rebirth process / Admiral (Paying 80k Zeny). The character would have to use a stat reset / skill reset for any other circumstances, especially a leveling, PVP and MVP build. The job changes process can be confusing. An example of the general path is as follows: Step 1 - Start off as Novice Step 2 - Reach job level 10 a. Then, find the “Amiral” in any town. Choose change job b. Select “Change Jobs” Step 3 - Choose a first class (Thief) Step 4 - Reach job level 40-50 Step 5 - Choose a second class (Assassin) Step 6 - Reach base level 99 Step 7 - Rebirth (transcend) Step 8 - Now a base level 1 job level 1 High Novice (all stats and skills are reset) Step 9 - Reach job level 10 Step 10 - Job change to the same first class (High Thief) Step 11 - Reach job level 40-50 (50 always recommended but - except OLD Dual Dagger Critical Guillotine Cross builds is Job 42 job level). The reason is you have to skip Double Attack. If you have Double Attack, the Critical attack success rate is only 50% depend on how many level of Double Attack you build. So, be careful here. Because once you have made mistake here, you have to start all over again from Novice. Step 12 - Job change to the same transcendent class (Assassin Cross) Step 13 - Reach base level 99 and job level 50-70 (70 always recommended) Step 14 - Job change to the third class job (Guillotine Cross) Step 15 - The character may now level up to base level 175 and job level 60 Pros and Cons Pros:- For low & middle range budget, an Ice Pick[1] as good as like having Memory of Thanatos card. But Memory of Thanatos card give us more flexibility on our weapons & damage. Medium Defense, High Flee & Perfect Dodges Able to solo most Low & Middle Difficulty MVPs Has escape-able abilities by using Backsliding & Exceed Cloaking Has very high High Critical Damage and High Attack Speed Good tanking skill, Hallucination Walk Boost up Flee Rate +250 and Chance to ignore MATK 50% Cons:- Very High Cost and expenses for the equipment, potion & foods Relying on the Equipment, Buffs, Foods and Supports Skills. Therefore, you need to use foods most of the time Could solo some but not all high range MVPs Hard in the beginning. Because lack of stats points Hard to balance Attack Speed, Critical, Defense and Damage Rolling Cutter damage is not as high as a Katar Build GX This is not a job for a new starter. Because the cost is very high Imbalance and poor performance in some Instances due to the melee attack weakness Very Challenging Job and not easy to play compare with Ranger Attack Jobs The Stats Build (End Game) Stats at Level 150 STR : 70 AGI : 100-120 VIT : 70-95 INT : 1 DEX : 1-50 LUK : 90-120 Stats at Level 175 STR : 80-100 AGI : 100-120 VIT : 70-95 INT : 1 - 30 DEX : 29-60 LUK : 120 The Skills Build (End Game) 1st Job Skills Tips : For those who change job at job level 42, skill Hiding and Steal set to Level 5 2nd Job Skills 3rd Job Skills Main Buff · Poison React · Enchant Poison · Weapon Block · Enchant Deadly Poison Powerful Buff · Hallucination Walk (LV 5 : Flee Rate +250 / Chance to ignore MATK 50%) · Full Throttle(LV 5 : All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill. Duration: 30 seconds / Consumes 1% Max SP per second. After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.) Main Attack Skills · Hit Lock / Ctrl + Click for MVP · Dark Claw (Give an enemy a painful wound that lasts for 5 seconds, causing the target to receive higher damage from short-ranged physical attacks. Lv 5, 500% Damage / +150% Short-ranged physical damage received) · Rolling Cutter + Counter Slash against Ton of Monsters Secondary Attack Skill · Cross Impact(Sometimes), · Cross Ripper Slasher(This you have to use Rolling Cutter first then second only use Cross Ripper Slasher, not always need to use this). Equipment Headgear Upper: · White Drooping Eddga Hat (STR +2, DEX +2. Increases damage inflicted on Brute monsters by 10%. When dealing or attacked by physical attacks, adds a chance to transform into king of tigers 'Eddga'. When transforming, drains 5 SP every sec but gain a brutal power for a while) [Refine +12 to +16 recommended. Each refine increases both proc (transforming to eddga) and strength(25 Base Attack] [Recommended] [High Cost] · +7 Little Feather Hat[1] with Angra Mantis Card (Dex +2. Critical Damage +10%.If refine +7 add 5% critical damage. Warning : "GX is no longer available for equipping arrow") [If +7 Little Feather Hat[1] attaches with Angra Mantis Card it gives another bonus 5% critical damage] [Recommended] [Medium Cost] · Wickebine's Black Cat Ears with Whikebain's Black Tail (FLEE +10. Critical damage +10%, Adds a high chance for 5 sec ignore target's MDEF when attacking magically) [Optional: pairing with Whikebain's Black Tail gives bonus ASPD + 3%, Critical + 7] [Medium Cost] · Glorious Crown[1](All stats+7. ATK+7%,MATK+7%, ASPD+1. Reduces damage taken from Demi human monsters by 10%) [Very High Cost] · Indo Warrior Cap[1] (Reduce damage from demihuman by 10%, Crit Rate +10, LUK +5, ASPD +1, ATK & MATK +3%. Increase the healing effect of Red Potion and White Potion by 100%) [It boosts the ASPD, Critical Rate and little damage. It is good for PVP and WOE too] [High Cost] · Ancient Gold Deco[1] (When base level is 150 or higher, All Stats +2. For Swordman, Merchant and Thief add ATK +8%. For Mage and Acolyte add MATK +8%, +7% heal effectiveness. For Archer adds DEX +3, long ranged physical damage +10%) [This item is can be used by multiple jobs, although it is not specifically for GX but it is a good item for sharing with different jobs] [Medium Cost] · Wandering Wolf Hat[1] (Agi +5, Flee +10, Ignore 10% physical defense of Demi Human and Brute monster. When Angry Mouth (Reduces after-cast skill delay by 3%) Crit +10, when refined to +7, increase critical damage by 10%. When refine to +9, ASPD +1) [Medium Cost] · Helm of Abyss[1] (Increase tolerance to MVP & Demi-human by 10%) [Low Cost] · Faux Orc Boss Hat[1] (Has a chance of autocasting [Weapon Perfection] Lv 3 with each melee attack) [This is not recommend, only recommended for user who doesn't have Drake Card] [Low Cost] Card Options: · Angra Mantis Card (Critical damage +2%. [Thief and Thief Upper Classes]. Every 2 refine on the compounded item adds 1% critical damage) [Recommended] [Low Cost] · Lord Knight Card (Enables use of Level 1 Berserk. Maximum HP - 50%) [Very High Cost] [High End User] · Phylla Card (DEX + 1, AGI + 1. When dealing physical damage, there's a chance that for 4 seconds you will receive CRIT + 20) [It proc is high, if lack of critical rate this card is needed to boost the critical rate] [Recommended] [Low Cost] · Violent Coelacanth Card (ATK + 2% For each 2 refine, ATK + 1%, Max SP - 1%) · Vanberk Card (STR +2. Each attack has a chance of gaining CRIT +100 for 5 seconds) [Very low proc but it is for budgeted GX] [Low Cost] · Dunyerr Card (ATK + 10. When dealing physical damage, there's a chance that for 4 seconds your Perfect Dodge will increase by 10.) [Low Cost] · Dark Pinguicula Card (Attack +10, When killing a monster, adds a chance to have a poisonous herb drop) [Low Cost] Middle: · Gambler's Seal (Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk Crit+1, Atk +2, Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Dex Base critical damage -2%.) [Recommended] [High Cost] · Sigrun's Wing (If worn by a Swordman, Merchant, Thief or Taekwon Classes, increase ASPD +1) [Recommended] [Low Cost] · Imperial Feather (ASPD + 1%. Resistance to Wind property attacks + 5%. When having more than 108 base AGI, increase ASPD +1, ASPD +1%.) [Medium Cost] · Robo Eye (Attack Power + 2%, MATK + 2%, Dex + 1) [Recommended] [Low Cost] · Angel’s Ghost / Angel Spirit (Increase HIT + 15, STR + 2) [Low Cost] Lower: · Spiked Scarf (Atk +30 & MaxHP -2%, when using PC Gold Cafe, MaxHP +2%, ranged physical attack +2%, all stats +1) [Recommended] [Medium] · Father White’s Moustache (+20 Attack) [Medium Cost] · Advanced Assassin Mask (Critical Rate +1 & Critical Damate +1%) · Gangster Scarf (+5 Attack) [Low Cost] · CD in Mouth (While attacking has a 6% chance of activating for 5 seconds a random level 1-5 Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike or Soul Strike] on your target) [High Cost] · Blood Sucker (Drain 5% HP out of the damage given to the enemy. Disables HP and SP recovery.) [Medium] Armor · Heroic Hidden Cloth[1] (Add MaxHP +5%, MaxSP +5%. Increase Damage on Cross Impact and Cross Ripper Slasher by 10%. Has a chance to get Crit +20, Flee +20, ATK +10% and MATK +10% bonus for 10 seconds when doing physical attack.) [Recommended] [Medium Cost] · +7 Excellion Suit enchants Reacto Supportive Str/Def/Aspd/Element(s). [Recommended refine +7, enchant-able, indestructible and high defense] [Medium Cost] · Sapha’s Cloth enchant with Sharp/Critical [Low Cost] · Nab's Cloth [1] enchant with Fighting Spirit/ATK [Low Cost] Card Options: · Elemental Resistance Cards [Recommended] [Low Cost] · Gloom Under Night Card (Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.) [High Cost] [High End User] · Tao Gunka Card (Maximum HP + 100%. DEF - 50, MDEF - 50) [High Cost] [High End User] · Ktullanux Card (Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.) [High Cost] · Realized Amdarais Card (ATK + 20%, MATK + 20%. Each 6 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Amdarais Card (ATK + 15%, MATK + 15%. Each 4 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.) [High Cost] · Porcellio Card (ATK + 25, DEF - 5) [Low Cost] · Ancient Mimic Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] · Venatu Card (Every 18 Base LUK, you gain 1 AGI) [Low Cost] Weapon Main Hand (Right): · Faceworm Queen Leg[2] (High Attack. Attack 180 and Level 4 weapon Has a low chance of casting the Illusion of Faceworm Queen while you are attacking and you have change to transform to Faceworm Queen and casting Earthquake) [Recommended] [Medium Cost] · Scalpel[3] (Attack 120 and weapon 4. Every time you attack, small chance to cause Bleeding status ailment) [Recommended] [Low Cost] · +15 Crimson Dagger (Dagger with red light radiance blade. Attack increased by (Refine*Refine), up to +15 refine. MATK increased by Refine*Refine)/2, up to +15 refine. Level 70 or higher:Per 10 BaseLevel,ATK +5) [High Cost] · Octopus Knife (Attack 140 and weapon 4. Each refine +1 Hit. When equipped with either Crab Card & Aster Card or Aster Card & Shell Fish Card +8% Damage to Water Type Monster. When equipped Crab Card, Aster Card & Shell Fish Card Damage to Water Type monster 16%) [Equip with Drake Card/ Turtle General Card/ Abyss Knight Card/ White Knight Card/ Valkyrie Randgris Card are more versatile] [High Cost] Card Options: · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [This card is very important reason is because of Size Penalty. It gives you 100% weapon perfection which doesn't have any size penalty] [Recommended] [Medium Cost] · Turtle General Card (Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking.) [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Recommended] [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%.) [Recommended] [Medium Cost] · Valkyrie Randgris Card (Add a 1% chance of auto casting Level 1 Dispell when attacking. Make a weapon indestructible (except in upgrade attempts). Increases Physical Attack Strength by 10%.) [High Cost] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Medium Cost] Off Hand (Left): · Ice Pick[1] (Deals more damage depending on the target's Defense) [If the player doesn't have Memory of Thanatos, this is a MUST. Without an Ice Pick, DD Crit GX won't able to deal high damage to high defense MVPs] [Recommended] [Medium Cost] · Ice Pick (Deals more damage depending on the target's Defense. Enchant with Sharps) [Low Cost] · Sandstorm[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] · Main Gauche[4] [4x Abyss Knight Card for low defense monsters which are lower than 100] [Low Cost] Card Options: · Memory of Thanatos (Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30) [If you have this card, you DO NOT NEED an Ice Pick[1]] [High Cost] [High End User] · Infinite Phreeoni (Critical Rate + 100) [Not necessary for a GX. But if you really can't reach at least 100 critical rate, then you may use this] [High Cost] [High End User] · Drake Card (Nullify reduction in damage inflicted on enemies resulting from enemy's size) [Recommended to put on the main hand, because you might need to change your Left hand weapon to MG or SS. So, you do not need to have extra drake card] [High Cost] · Abyss Knight Card (Increase damage on Boss monster by 25%) [Low Cost] · White Knight Card (ATK +15. Increase damage inflicted on medium and large size monsters by 20%) [Medium Cost] · Aunoe Card (Inflict 20% more damage with Critical attacks) [Low Cost] · The Paper Card (Inflict 20% more damage with Critical attacks. Drain 1 SP from its owner on each attack.) [Low Cost] · Mobster Card (Inflict 15% more damage with Critical attacks. [Thief Class] Critical Rate + 4) [Low Cost] · Sedora Card (Increase critical damage by 15%.) [Low Cost] · Valkyrie Randgris Card (Add a 1% chance of auto casting Level 1 Dispell when attacking. Make a weapon indestructible (except in upgrade attempts). Increases Physical Attack Strength by 10%.) [Not Recommended : It will also dispell the dark claw you cast on the target] [High Cost] [High End User] · Armed Guard Soheon Card (ATK +10 .[+Dagger Weapon] When the compounded equipment is refined to +10 or more add ASPD +1. When the compounded equipment is refined to +14 or more add ASPD +1) [Improve ASPD +10 bonus 1 ASPD and +14 bonus another 1 ASPD] [Medium Cost] · Angry Student Pyuriel Card (Increase critical damage by 30%. Increases damage received from all monsters races by 10%.) [If the monster is dealing high damage on you, this card is not recommended because it will make you received 10% more damage. Only use this on the monster which doesn't really hurt you much] Garment · Fallen Angel Wing [1] with Fatal/Fighting Spirit/ASPD enchants [Recommended : Refine Level +7/+9 Fallen Angel Wing [1] is really awesome for a GX. Improves Attack, ASPD, Critical Damage, Neutral Reduction and it is enchant-able] [Recommended] [Medium / High Cost] · Cloak of Casualty [1] [+10 to +16 is recommended. More balance for GX. It boosts Attack, ASPD, Critical Damage, Neutral Reduction and More Bonus but required highly refine] [Low / High Cost] · Heroic Backpack [1] [Refine level +7/+9 Boosts Attack, ASPD, Critical Damage, Neutral Reduction and Not Enchant-able] [Medium / High Cost] · Immune Manteau[1] [It boosts resistance against different elements and especially for neutral] [High Cost] · Hero Manteau[1] [It increases Flee and Neutral Resistance] [High Cost] · Nydhorgg's Shadow Garb[1] (Add a 7% resistance to all Elements. Increases SP by Level/3 + (Refine Rate * 10). When dealing physical damage there's a 1% chance that you'll recover 1% of your damage as SP. MDEF + 3) [It increases resistance against different elements, Increase SP base on refine rate and 1% chance recover SP] [Low Cost] Card Options: · Deviling Card (Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks) [Without a Deviling card, it will be harder to tank MVP like General Egnigem Cenia. Deviling Card is very important especially for MVPing] [Recommended] [Medium Cost] · Petal Card (Every 10 point of base LUK increases critical damage by 2%) [Recommended] [Low Cost] · Infinite Chimera (Max HP +8%, Max SP +4% paring with Infinite Vagabond Wolf get extra Atk & Matk +10%. Improves Damage, Max HP & SP) [High Cost] · Kades Card (Increase resistance to Fire, Wind, Water, Earth, Shadow and Undead property attack by 50% Receive more damage from Ghost and Holy property by 100%) [High Cost] · Cenere Card (Every 10 point of base AGI increases ASPD by 2%) [Low Cost] · Raydric Card (Increase resistance to Neutral Property attacks by 20%) [Low Cost] · Elemental Resistance Cards (Increase resistance against Different Properties) [Low Cost] · Wakwak Card (Every 10 base STR, you gain + 5 ATK) [Low Cost] · Giant Whisper Card (Flee Rate + 10, [Base STR >= 80] ATK + 20, [Base VIT >= 80] Maximum HP + 3% , [Base LUK >= 80] Critical Rate + 3. Improves a little of the Damage, Max HP and Critical Rate) [Low Cost] Footgear · Temporal Luk Boots (Enchant with Fighting Spirit 7 and Lucky Day) [This boot really help you to boost up a lot of critical rate and damage] [Medium Cost] · Temporal Luk Boots (Enchant with Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Attack Delay 4 is a good choice] [Medium Cost] · Temporal Agi Boots (Enchant with Attack Delay 4 and Lucky Day) [If you are hard to hit 193 ASPD, Temporal Agi Boot with Attack Delay 4 is a must for your depend on the build] [Medium Cost] Card Options: · Matyr Card (Maximum HP + 10% & Agi + 1) [Low Cost] · Vicious Cookie Card (Atk + 1%, Matk + 1%, MaxHP - 2%. Additional Atk + 1%, Matk + 1%, MaxHP - 2% for every 2 refine) [Medium Cost] · Infinite Vagabond Wolf(ATK +10, Refined to +7 ATK +10, Refine to +9 ATK +15 paring with Infinite Chimera get extra Atk & Matk +10% and Max HP 8% & Max SP 4%) [High Cost] Accessory · Pendant of Maelstrom [1] attach Gold Scaraba Card (ATK +6%, MATK +6%. All Stats +1. When magically attacked, there is chance to activate lv 1 Maelstorm.) [Increase Attack & Magic Attack. All stats +1 and with a slot] [Recommended] [Medium Cost] · Sarah's Left Earring / Sarah's Right Earring Enchant With Critical Damage [Increase critical damage maximum up to 14% each earring. Use this if you already have sufficient ASPD. Obtain from Sarah and Fenrir Instance] [Low Cost] · Bakonawa Agimat Tattoo (ATK +7% and ASPD 10% increase) [Increase both Attack and ASPD. More balancing and reduce the usage of Foods] [Medium Cost] · Buffalo Horn[1] (Pairing with Bison Horn[1]) [Bison Horn[1] pairing with Bison Horn[1] total ASPD +2. This sets are low cost version of Bakonawa Agimat Tattoo if you attach the Gold Scaraba Card] [Low Cost] · Luk Glove[1] (MaxHP +100, MaxSP +20. CRIT+1 per 10 points of LUK.Critical damage 1% when LUK is 110 or higher. Improves Critical Rate if you have enough of ASPD) [Low Cost] · Rogue's Treasure ([Base Strength >= 90] HIT + 10, FLEE + 10. [Base Agility >= 90]ATK + 10, CRIT + 10) [Low Cost] · Heroic Ring is available for Heroic Ring Enchants (Enchant 1 : Str 5 / Agi 5 / Luk 5 , Enchant 2 : Attack 5% , Enchant 3 : Max HP 5% , Enchant 4 Defense : 15) [Obtainable from Isle of Bios and Morse Cave Instance. Not Recommended, but if low budget this can be still used] [Low Cost] · Ring Of Flame Lord [Changing differnet equipment sometimes will cause a GX lack of critical rate. This accessory will Autocast Critical Explosion Level 1, +10 Critical Rate and Spirit Calls to Improve Attack, then change back to main accessory] [Low Cost] Card Options: · Gold Scaraba Card (ATK + 20, Max HP - 1%) [Low Cost] · Ifrit Card (Increase ATK, Critical Rate, and HIT every 10 Job Level. Add a 1% chance of auto casting on the user when the user receives Physical Damage) Level 10 Earthquake [Not Recommended : Only for fun, because the proc is low, and less bonus] [Medium Cost] · Marine Sphere Card (Enables use of Level 3 Magnum Break) [Cast Magnum Break first before you hit the monster to boost 20% more damage and endow fire element weapon for 10 seconds] [Low Cost] · Kukre Card (AGI + 2) [Not Recommended : Only if you lack of ASPD] [Low Cost] Essence of Evil · Essence of Evil Force Lv3 / Essence of Evil Str 3 (STR +4, ATK +12, INT -4 and Compound on all slots) [Medium Cost] · Essence of Evil Luk Lv3 / Essence of Evil Luk 3 (LUK +4, CRIT +4, DEX -4 and Compound on all slots) [Not Recommended : Only if you lack of Critical Rate] [Medium Cost] · Essence of Evil Speed Lv3 / Essence of Evil Agi 3 (AGI +4, Flee +8, Vit -4 and Compound on all slots) [Not Recommended : Only if you lack of ASPD] [Medium Cost] Consumables Recommended Foods HP/SP Recovery Potions Best Party Members Increase Weight Capacity Leveling Tips Videos Frequent Ask Questions External Links 1. (V)adHatter's Dual Dagger Crit GX Guide 2. Wiki's Guillotine Cross 3. CharAznable's [kRO] 15.1 Fantasmagorica Additional Equipment and Enchant Update (Mar 25th. 2015) 4. Cooking - iRO Wiki
  2. 11 likes
    After the recent re-emergence and blooming popularity of Critical Rune Knight build. I've decided to share some of the information that newbies keep asking me about. I do not claim myself as the most knowledgeable on this build but I'll do the best I can to pass on the things that I do know. This guide will only encompasses the PvM aspect of the build. I'll be using only two-handed sword EXCLUSIVELY since I never really liked shield, but I may touch upon one-handed weapon + shield builds a bit. Note: This guide has certain game mechanics and equipment that might not yet arrived on other servers. The Multi Hit Critical update and the Runestones Improvement update have been implemented recently and they have immensely improve the viability of this build. Pros & Cons Pros: - Relatively cheaper to gear up compared to the GX/Ranger counterpart. Access to runes that can boosts your RK greatly. Better tanker than GX if geared properly. High Natural MDEF when not using berserk (Immunity to Stone Curse and Frozen status effect). Cons:- Can't match up to the DPS of GX at the highest possible level. Heavy reliance on buffs, foods and runes adds to long term cost. Unable to solo certain High tier MVPs without support. Stats Status: Now to stats allocation. Generally it's similar to DD GX, but It's more flexible aside from the 120 base LUK needed when equipping Temporal LUK Boots and Gambler Seal. The hard part is to get your Crit Rate to at least 110 w/o spending too much on consumables. STR - For damage and weight capacity AGI - For ASPD and Flee VIT - Raises your Max HP and HP recovery, a 100 total VIT will provide immunity to stun status effect INT - Max SP, Cast time and bonus damage to Enchant Blade buff. DEX - Hit Rate and Cast Time LUK - Raises Critical Hit rate and provides other misc attributes like sATK, sMATK, Flee, Hit and Perfect Dodge Allocation suggestion: The stats given below are by no means the only way you should assign the status points. These are just basic guidelines. You can freely fine-tune the stats to your preferences based on the equipment and buffs that you have. Some player would be inclined to focus more on the Critical part while others aims to balance the stats to be more skill oriented as well. STR - 90~120 AGI - 50~120* VIT - 80~100 INT - 1~100** DEX - 9~70 LUK - 120*** *RK has a easier time reaching max Attack Speed than most classes due to various buffs at it's disposal. So you can cut down some AGI and put it elsewhere if you want. The minimum AGI required to reach 193 aspd (with Two-hand Quicken/Berserk, Berserk Potion and Fighting Spirit activated) is around 139 total AGI. With additional AGI Buffs/Foods, aspd % bonus, and flat aspd bonus it's pretty easy to reach top speed. (As for those who are wondering, Flee rate isn't really that important.) **Getting high INT isn't really required but if you are aiming for the highest possible DPS output, pumping some INT will help boost your Enchant Blade damage substantially. ***If you are not going for the Critical path (Why are you even reading this guide? ) It's not necessary to raise LUK to 120 if you are not using Temporal LUK Boots, may choose to use a Temporal STR Boots and raise STR to 120 instead. Your call. Skills I'll be dividing the related skills into two categories based on their importance. I'll be sorting them between the [Lower Priority] skills and the [Must Learn] skills. I'm not saying that you shouldn't learn them all, since you'd pretty much be doing just that. It's just to clarify the difference in significance of each skill. Swordman: Two-Handed Sword Mastery - Provide some Mastery ATK when using a two-handed sword. Magnum Break - Adds 20% ATK bonus for 10 seconds. Best used before using Crush Strike. Auto-Berserk - Cast level 10 Provoke to yourself when your HP is below 25%. Useful during Berserk as you have 0 DEF for the duration anyway. Endure - Adds 10 Hard MDEF, cause why not? One of two skills to provide flinching resistance. Note: Might as well raise them all since you don't have much option for swordsman skill tree. [Lower Priority] Knight/Lord Knight: Auto-Counter - Commonly used in conjunction with Crush Strike to guarantee a Critical Hit if your Crit Rate isn't high enough. You need to be facing the opponent so it needs some practice. Bowling Bash - Not the most useful AoE skill at higher levels as we can easily reach max level here. But has it's uses. Aura Blade - Adds 100 Mastery (?) ATK for 2 minutes. Not that huge of a bonus, but it still helps raise your damage nonetheless. You should just learn it. Charge Attack - Lets you 'blink' to an opponent with some cast time.. Have a lot of practical use, like to rush a MVP or move between targets quickly. Rune Knight: Sonic Wave - The only far reaching Ranged Physical Skill available to this build. There isn't really much use for this skill due to the long cooldown and cast delay. But it may be the only skill that you can use to hit Bakonawa. (Need further testing) Dragon Training - This skill is optional? Yes, it actually is. You won't get any size penalty negating effect like you would with Spear type weapons. But personally I wouldn't pass on the +25% Movement Speed and Weight Limit bonus just to look cool brandishing my sword while on foot. Dragon Howling - Not really useful on solo runs or PvM situations for that matter. But it has it's moments in helping stop the movement of mobs while in parties. Or.. You could simply kill them yourself. Full Throttle - Fully restores HP and places a temporary buff on the user that increases all base stat by 20% and doubles Movement Speed. But the very short duration, long CD, and the terrible rebound after the effect expires really doesn't make this very useful. Berserk is a much better alternative. [Must Learn] Knight/Lord Knight Berserk - The classic LK buff for this build. It hasn't change much from the early days. With two exception. It now adds +200% ATK instead of +100% and the attack speed bonus no longer stacks with Two-hand Quicken's. Please note that it does not increase damage from Enchant Blade. (Currently there's a bug that prevents you from learning this skill before reaching 50 Job Level as Rune Knight) Two-hand Quicken - Temporarily boosts your attack speed by 30% at max level while equipping a Two-handed Sword. Quagmire and Decrease Agility will cancel it's effect. DO NOT STACK with the attack speed increase from Berserk. Parrying - Your main defensive skill. Blocks most incoming physical damage at 50% chance. Lasts for 1 minute. Always recast right before using Berserk as it is your lifeline. Concentration - Increase 25% ATK and lowers DEF by the same amount. The Hit Rate bonus and flinch resist more than make it worthwhile despite the downside. Recast before Berserk. Rune Knight: Rune Mastery - MUST BE MAXED. Rune knights are called what they are for a reason. I've linked a page from our own wiki as the irowiki's article is not yet updated. The rune carrying limit is bugged as of this writing. You still can't carry more than 20 runes. Enchant Blade - One of the most useful skill in your arsenal. Adds Magic Damage on top of your normal ATK. From what I've experienced, this skill makes up between 30-40% of your total normal attack DPS. I've also linked the page from our wiki as the irowiki page is outdated. Ignition Break - Your main Area of Effect Skill. It's functions as a melee attack regardless of the range of the damage. Make the most of it by using a fire property endowed weapon. Old Rune Circlet [1] is the best Headgear to use with this skill. Some players would pick Dragon Breath/Water Dragon Breath instead as their AoE skill, but I don't recommended it. Equipments For the equipment I will only list out what I think is important and not everything that is available. My personal recommended equips will be marked with (R) and be placed at the top of the lists. I might tag them with the price range someday. Weapons Onimaru [2] (R) [Every 1 Base STR increase ATK +1, however it's limited up to 120 only. If base STR is 95 or higher, ATK +40. If base STR is 108 or higher, ATK +80. If base STR is 120 or higher, ATK +160. At +7 refine or more, has a 3% to curse enemies when attacking in 11x11 cells, weapon becomes unbreakable. At +9 refine or more, autocast Level 5 Maximum Over Thrust when using Berserk.] The most sought after weapon for Critical Rune Knights right now. Requires you to raise base STR to 120 for maximum ATK bonus. If possible, upgrade it to +7 and +9 for the unbreakable and the extra +100% during berserk. It's also a hefty level 4 weapon so it's one of the weapon most suitable for using Crush Strike. Crimson Two-handed Sword [2] (R) [ATK increased by (Refine*Refine), up to +15 refine. MATK increased by (Refine*Refine)/2, up to +15 refine. Level 70 or higher:Per 10 Base Level, ATK +5. Has a random elemental Option when dropped by monsters.] If you could get it upgraded to +10 or more it is quite formidable as it has a high ATK bonus and some MATK to go with it. A Fire elemental option would be save you plenty of Flame Elemental Converters for Ignition Break . Gigantic Blade [1] (R) [ASPD -5%. Increases critical damage on targets by 1% per upgrade level of the item. This item is indestructible. If base STR is 110 or lower, ATK - 250] A high ATK level 4 sword that's also unbreakable. We certainly don't have too many of that. It's also the heaviest sword available making it the best weapon for Crush Strike. The Crit Damage bonus is simply wonderful at higher refine level. Too bad it only has 1 card socket. Thanatos Great Sword [1] (R) [INT +6, VIT +6, LUK -6. Has a 5% chance of recovering 5% HP and 1.5% chance of recovering 5% SP from your damage when Physically attacking. MATK +120. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.] This would be the best option for leeching HP and SP while attacking. You will almost never run out of HP and SP while using this weapon. Death Guidance [2] [STR + 5, AGI + 2, Perfect Dodge + 20. Adds a 1% chance of inflicting Hell Power on the target or the user attacking. Adds a 2% chance of casting Level 1 Vampire's Gift on the target when attacking. If upgrade level is +9 or higher, Level 2 Vampire's Gift will be cast instead.] Neat is the word I would use to describe it. It is good for recovering your HP and as well tanking. Getting a +9 upgraded one is actually not that hard. Can be enchanted. Muramasa [2] [Critical +30, ASPD +8%. Curses its user at 1% chance when attacking.] Muramasa is pretty sad choice of weapon.. IF THEY DON'T HAVE CARD SLOTS THAT IS!!! The weapon ATK might be low, but the +30 Critical would help you reach over 100 Critical Hit Rate more easily. On kRO it can be enchanted like it's unslotted variant, but currently it's not applicable on LimitRO. Glorious Claymore [Increase ATK on Demihuman by 70%. Ignore 25% DEF of Demihuman. At +6 refine: Ignore +5% DEF of Demihuman, [Slaughter] Lv 2 (Slaughter bonus is capped +14 refine.) At +9 refine: When physically attacking, has a chance of casting Level 1 Concentration and Level 1 Aura Blade or the highest learned level.] A good weapon to use for Demihuman MVPs. It adds a total of ATK +196% towards Demihuman if you refine the weapon to +14 or higher along with a 30% DEF bypass for Demihumans. If you have it then use it. Avenger Claymore [Increase ATK on Demihuman by 45%. Reduce damage from Demihuman by 10%. At +5 refine: Increase ATK on Demihuman by 25%. Reduce damage from Demihuman by 10%. At +7 refine: Increase ATK on Demihuman by 20%. Reduce damage from Demihuman by 10%. [Slaughter] Lv 2 (Slaughter bonus is capped +14 refine.) At +9 refine: 1% chance of reducing Cast Delay by 100% when attacking. Indestructible.] A total of ATK +211% towards Demihuman if you refine the weapon to +14 or higher. It also provides 30% Demihuman damage reduction at +7 Refine. An alternative to Glorious Claymore with a more defensive property. The unbreakable bonus is certainly a plus though. Credit to @Lex Luthorfor reminding me of it's existence. Katana [4] [... 4 card sockets I guess? XD] No, I have not gotten senile.. That much. Anyway, katana has it's uses. Which is.. Figure it out yourselves. Alca Bringer [2] [Increases ASPD by 1 for every 2 upgrade levels.] It's very difficult to obtain much less refine. Since ASPD isn't really an issue for Rune Knights. Skip this if you can. Weapon Cards Memory of Thanatos Card (R) [Ignore the DEF of target and adds ATK by half of the value of your target's DEF. Each attack drains 1 SP, DEF -30, Flee -30.] Most MVP have really high DEF so.. It's awesome. Pyuriel Card (R) [Critical damage +30%. Damage from all monster types +10%.] Second only to Memory of Thanatos Card in increasing your normal attack damage and might even beat it on low DEF monsters. Worth the risk for Rune Knights IMHO. Randgris Card (R) [ATK +10%. Make a weapon indestructible. Has 5% chance of casting Dispell on the target when physically attacking.] Since both Fighting Spirit and Crush Strike has a chance of destroying your weapon, it's better to have this inserted to your sword unless it is naturally unbreakable. Dispell can be useful against certain MVP's buff that would make your life a mess. Aunoe Card (R)[Critical damage +20%.] Crit Damage bonus would do more damage to an equivalent ATK rate bonus. So this card is better than most ATK cards out there for normal Critical Hits. Turtle General Card [ATK +20%, Has 3% chance of of Casting Magnum Break when physically attacking.] When Magnum Break procs while attacking, the resulting damage is roughly the same as using an Aunoe Card. I personally use this since I use the same weapon for both Skills and normal Critical. Infinite Phreeoni Card [Crit +100] Just like it says on the tin. Can't be more obvious. Would solve all your Critical needs. Period. Golem Card [Make a weapon indestructible. ATK + 5] A more economic substitute for Randgris Card. If you want to risk it while using a normal breakable sword, it's your call. You can also prepare a lot of spare weapons. The Paper Card [Critical damage +20%. Each attack drains 1 SP.] It's just likeAunoe Card but.. Sedora Card/Mobster Card [Critical damage +15%.] If Aunoe Card is out of your budget, use either of these instead. White Knight Card [ATK +15. Increase damage inflicted on medium and large size monsters by 20%] If you are going for a more balanced build between Skills and Critical damage this card would be the best option for you, aside from using Turtle General Card. Daehyon Card [When used on a One/Two-Handed Sword, ATK +100.] Pfft. I don't know what got into those Gravity developers head when they thought of this MVP card. Just use White Knight Card card instead. Timeholder Card [Matk +20%. Increase SP consumption of skills by 10%.] I place this near the bottom because.. While it does affect damage of your normal hit. ... Long story short, just use something else. Hunter Fly Card [Provides a 3% chance to recover 15% of your damage as HP] Use it together with Thanatos Great Sword [1] to augment it's effect. Upper Headgear Snake Head Hat [1]/Baby Dragon Hat [1] (R) [Gives 25% chance of performing Double Attack with each normal hit.] (Double Attack and other similar skills now allow Critical Hits!) The best low cost upper headgears at the moment, both surpasses nearly every other headgear on the market right now. It boosts your overall DPS by an average of 1.25x!! Old Rune Circlet [1] (R) [All Stats + 1. MDEF+ 5. Each refine increase ATK + 4. Each 5 refines increase ASPD + 1. Each 2 refine increase Max HP&Max SP by 1%, adds 20% more damage with Ignition Break and adds 15% more damage with Hundred Spear.] A must have headgear as it enhances IB damage by a huge margin every 2 refine. The attack speed bonus also helps you to conserve stats points and buff foods on raising AGI. If you are planning to go for the autocast IB sub-build, I must really endorse this headgear. Even if you don't, this will help you a lot with mobbing. Wickebine's Black Cat Ears (R) [FLEE +10, CRIT +3, Critical damage +10%. Adds 5 % chance of ignoring a monster's MDEF when attacking with Magic. Set with Whikebain's Black Tail: Critical damage +10%. Refine of Wickebine's Black Cat Ears is +6 or higher, ASPD +3% CRIT +7.] A total of +10 CRIT and +20 Crit damage. I stand corrected. THIS is the go to headgear for this build if the Multi Hit Critical update not arrived. If you prefer higher Critical Damage Boost instead, use this set. White King Tiger Doll Hat [0] [STR + 2, DEX + 2. 10% additional damage to Brute monsters. Has 0.5% chance of turning you into an Edgga and adds 25 ATK. Drains 5 SP per second during transformation. Each additional upgrade of this HG will raise activation chance by another 0.5% and adds another 25 ATK.] Transforms you to an Edgga and gives you a massive ATK boosts when attacking. This would have been the go to HG for this build if the Multi Hit Critical update not arrived. Higher refine is recommended. Indo Warrior Cap [1] [Reduce damage from demihuman by 10%, Crit Rate +10, LUK +5, ASPD +1, ATK & MATK +3%. Increase the healing effect of Red Potion and White Potion by 100%.] Almost all of the effect are useful for this build, even the 10% Demi-human reduction will help you tank against certain Demi-human bosses. Little Feather Hat [1] [Dex +2. Critical Damage +10%.] 10% Critical Bonus. Rune Knights won't get the extra bonus with the Sharp Arrow. So no upgrade needed. Helm of Abyss [1] [Reduce damage from Bosses by 10%. Increases damage from normal monsters by 5%.] For that extra damage reduction from bosses. Be wary of the negative side effect though. Rideword Hat [1] [Provides a 5% chance to recover 8% of your damage as HP and 1% chance to recover 4% of your damage as SP when dealing damage.] If you are hurting for HP, equipping one of this will help you recover HP as you attack. Works well when single targetting MVPs or simply doing crowd control. Black Ribbon [1] [Increase Sonic Wave, Wind Cutter damage by 50%. Refine +7, add ATK +2 for every 5 Base AGI. Refine +9, increases Ignition Break damage by 30%] Just use it for the Sonic Wave effect. The rest of the bonuses are negligible. Old Rune Circlet [1] is better for Ignition Break damage boost. Headgear Card Violent Coelacanth Card (R) [ATK + 2% For each 2 refine, ATK + 1%, Max SP - 1%] The best upper HG card in terms of raw power. But very costly. End-game use only. Fenrir Card (R) [MATK +50. Every refine on the headagear increases MATK by 5. Reduce fixed cast time by 70%.] What? I'm serious. With a +16 HG this card increases 130 MATK which adds to Enchant Blade output. But the real use is for reducing Crush Strike Fixed Cast Time since re-casting CS mid-fight would normally be interrupted by attacks from the MVP and it's spawn. The 1 second fixed cast time would also render it obsolete as you might as well do the same amount of damage during the time needed to cast it, so reducing it to 0.3 second is godsend. Dark Pinguicula Card (R) [Attack +10, When killing a monster, adds a chance to have a poisonous herb drop] The most common upper HG. Recommended for beginners. Angra Mantis Card (R) [Critical damage +2%, ] I'm not certain whether this or a simple ATK card would be the better choice as we don't get the extra Crit damage bonus that the thief classes get. BUT it is true that for this particular Rune Knight build Critical damage bonus is THE BEST for your damage. Duneyrr Card [ATK + 10. When dealing physical damage, there's a 1% chance that for 4 seconds Perfect Dodge +10.] A bit better than Dark Pinguicula Card as it has a low chance to add +10 Perfect Dodge. Phylla Card [DEX + 1, AGI + 1. When dealing physical damage, there's a 1.5% chance that for 4 seconds you will receive CRIT + 20] I pick this card over Vanberk Card due to the fact that unlike GX, we have lower hits per second to activate the it effectively. It has 3 times the chance to proc the Critical bonus compared to Vanberk Card. Best choice if you need that extra Crit. Weakened Fenrir Card [MATK +25] Again, MATK is useful. Vanberk Card [STR +2. When dealing physical damage, there's a 0.5% chance to recieve CRIT +100 for 5 seconds] Adds +100 Crit when attacking with a very low chance. Middle Headgear Gambler Seal (R) [Crit +3 & Critical Damage +3%. Reduce damage taken from Arrow Storm & Gate of Hell. Every 10 base Luk increases Crit +1, Atk +2 and Matk +2. When Base Luk is 108 or higher, Crit +5, Critical Damage +10%. When base Luk is 120 or higher, Crit +10, Critical Damage +17%, reduces damage taken from Arrow Storm and Gate of Hell by 30%. Every 10 Base Dex critical damage -2%.] This has to be one of the most important piece of equipment available for Critical Rune Knights. A potential of +30 Crit Rate, +30% Critical Damage and +24 ATK/MATK at 120 base Luk would put other middle headgears to shame! Despite being a bit costly, it's well worth the effort of getting it. YOU MUST HAVE THIS!!! Sigrun's Wings (R) [If worn by a Swordman, Merchant, Thief or Taekwon Classes, increase ASPD +1] It's cheap and add +1 flat aspd. A good beginner's middle HG. Robo Eye (R) [ATK + 2%, MATK + 2%, Dex + 1] Easily obtainable. Critical Rune Knights benefits equally from the ATK and MATK bonus. Another newbie friendly HG. Crow Tengu Mask [ATK +1%, long ranged attack +2%. When base STR is 108 or higher ATK+1%, long ranged attack +2%. When base STR is 120 or higher ATK+1%, long ranged attack +3%.] Provides ATK+4% at 120 base STR. Adds additional ATK +6% and long range attack +3% when equipped together withTengu Scroll at 120 base STR. Lower Headgear Spiked Scarf (R) [Atk +30 & Max HP -2%] Gives the highest pure ATK for any lower HG. The -2% Max HP can be a turn off though. Golden Fish (R) [All Stat +2, ATK + 10, MATK + 10] A balanced lower HG and one of the most expensive. Father's White Beard [ATK +20] A weaker version of Spiked Scarf but without the HP penalty. Rainbow Scarf [MATK +30 & MaxSP -2%] Yes, since this build benefits from MATK I included this. Blood Sucker [Adds 3% chance to drain 5% of your damage as HP when dealing physical damage. Disables HP and SP recovery.] Similar to Rideword Hat [1] this lower headgear helps you to regain HP when attacking but at much lower rate. Tengu Scroll [Adds 3% chance to drain 5% of your damage as HP when dealing physical damage.] Adds additional ATK +6% and long range attack +3% when equipped together with Crow Tengu Mask at 120 base STR.. Unlike Blood Sucker this HG doesn't disable your HP/SP recovery. Ninja Scroll /Samurai Mask [ATK + 1%] It's okay. Gangster Scarf /Pirate Dagger [ATK +5] The lamest of the bunch. Armor Cursed Mail [1] (R) [Reduces all property damage by 5%, ATK +10%, MATK + 10%. If refine level is +7 or higher, Indestructable, MaxHP +5%, MaxSP +5%] At present time, this is the armor with the best possible bonus available. Pretty expensive stuff. End-game use. Exerion Suit (R) [VIT +6. If base level is over 130, adds VIT +4. Every 3 refine increases MaxHP by 4%. Indestructable (except in upgrade attempts)] A.K.A Excellion Suit. Best if compounded with the STR/Attack/DEF/ASPD/Perfect reactors. INT/Magic/MaxHP reactors are also feasible options. Read more about it here. Boitata Armor [1] [FLEE +5, MaxHP +5%, MDEF + 3. Reduces neutral property damage by 7%. Indestructable (except in upgrade attempts).] It's not a bad fit as it has some decent effect. It is actually indestructable despite the description not saying so. Valkyrian Armor [1] [All Stats +1, Indestructable (except in upgrade attempts). If worn by Swordsman, Merchant or Thief Classes stun resist +50%. Full Valkyrie Set: All Stats +1] The cheapest indestructable armor that zeny can buy. Peuz's Plate [MDEF +10. ATK +20, FLEE +17. Full Peuz Set: Increases damage to all sizes monster by 10%. Increases damage of Wind Cutter and Sonic Wave by 100%. Has a 1% chance of activating Storm Blast and Concentration and adding 2 ASPD while physically attacking. Increases SP costs of skills by 10.] This armor is still practical if you could get the right enchant for it especially the Critical Hit Rate from Mora Enchant at +9 Refine. However it's eclipsed by the new Exerion Suit and honestly.. It might not be worth the trouble. Heroic Plate [1] [MDEF +5. MaxHP +5%, MaxSP +5%. ATK +10, MATK +10, HIT +10, FLEE +10. Hundred Spear damage is increased by 10%. Add 1% chance to cast Level 10 Heal and Level 10 Storm Gust when physically attacking. The chance is increased by 1% for each upgrade level.] I actually don't suggest this for usage. Although Storm Gust helps with with damaging and freezing the slaves when confronting bosses. The cast delay of SG is absurdly long and it can hinder you from casting any skills during the delay. Armor Card Realized Amdarais Card (R) [ATK + 20%, MATK + 20%. Each 6 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.] Best general use card for Physical Rune Knight as you greatly benefit from both the ATK and MATK. You need to be wary of the SP drain though, it can easily bring your SP down to 0. Abundance can be used to lessen the effect to a degree. For the HP drain it's hardly noticeable unless your weight is over 50% at the time. HP/SP leeching equipment and cards would serve you well here. Tao Gunka Card (R) [Maximum HP + 100%. DEF - 50, MDEF - 50] If you are planning on tanking your way out of a one hit KO while on Berserk this is the best card to have. The penalty means nothing for a Critical Rune Knight when he is high on... *drums rolling* BERSERK!! ..... Not funny? Moving on.. Porcellio Card (R) [ATK + 25, DEF - 5] Good card for beginners. Gloom Under Night Card [Increase damage inflicted on Holy Property, Shadow Property, Angel Race and Demon Race by 40%.] VR will be your b***h. Slap a Crush Strike on her and she's yours. Works wonderfully on other monsters with said properties and/or race. Nightmare Amon Ra Card [Increase magic damage inflicted on Shadow Property, Undead Property, Demon Race and Undead monster by 50%.] For any Race Magic Damage bonus it will affect the MATK portion of Enchant Blade. Not exactly sure of the whether Property Magic Damage works similarly (Need further testing). Amdarais Card [ATK + 15%, MATK + 15%. Each 4 seconds lost 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped.] A downgraded Realized Amdarais Card. The drain has much shorter frequency meaning you will lose HP/SP at a much faster rate. If the HP drain starts to bother you Small Life Potion can be used to completely negate it. Elemental Armor Cards Fire, Water, Earth, Wind and Shadow Property Cards are useful. Holy property can be obtained from usingHoly Elemental Scroll. Undead Property for Stone Cure and Frozen Immunity if you are a pure Berserk Crit enthusiast and won't settle for anything less. Garment Fallen Angel Wing [1] (R) [All stats +1, For every 20 base main stats certain status increases.] At 120 Base Luk it will add 6% Critical Damage. It has multiple enchant options. Second and third enchant slots are unlocked at +7 and +9 refine level respectively. The one and only enchant that I would endorse for it is Fatal (Max +28% Critical Damage and +10 Critical Rate). Though you can also go for Fighting Spirit (Max +57 ATK and +15 Hit) if you are not focusing on Critical hits alone. Heroic Backpack [1] (R) [Enables the use of level 1 Greed. If refine level reaches to +7 and +9 will give bonus effect when certain base stats are 90 or more.] A much more inexpensive alternative to Fallen Angel Wing [1] . +7 HBP is already good enough for this build and will be even better with a +9 refine. Even though it's effect can't stand up to to a fully enchanted FAW, you can use it for multiple characters and builds. Nidhoggur's Shadow Garb [1] (R) [Add a 7% resistance to all Elements. Increases SP by Level/3 + (Refine Rate * 10). When dealing physical damage there's a 1% chance that you'll recover 1% of your damage as SP. MDEF + 3] A basic affordable garment with decent elemental resistance. Cloak of Casualty [1] [Each 2 refines increase MaxHP and MaxSP by 1%. Gives out bonus effect when certain base stats are 90 or more for every few upgrade level.] A similar but more advanced counterpart to Heroic Backpack [1] obtained from Nightmare Biolabs. But requires higher refine level to surpass HBP. Preferably +10 or higher refine. End-game use. Hero's Manteau [1] [Increases Neutral property damage resistance by 1%. For every 3 refine, Flee +3, Neutral resistance +3% (Capped at +10). When refined to +10, Flee +20, Neutral resistance +20%. When compounded with Deviling Card, increase damage taken from Neutral attack by 50%.] This garment provides one of the highest Neutral Property resistance in the game, capping at 30% Neutral resistance. Really helpful when you need to soak up more damage from normal hits and certain skills. Compound it with Kades Card for best elemental resistance combo. Etran's Shirt [Max HP + 2%, MDEF + 10. If upgraded to+7, MaxHP + 4%. If upgraded to+8, MaxHP + 6%. If upgraded to +9, MaxHP + 8%. If upgraded to +9, prevent knockback. Set Bonus with Deviling Card: Reduces damage taken from Fire, Water, Earth, Wind, Shadow, Holy, Poison, Ghost and Undead property attackers by 50%.] +20% Max HP bonus at +9 and prevents you from getting knockbacks at +10 upgrade level. It's designed to perfect the effect of Deviling Card. The set bonus with Pantie [1] (Also applies to Pantie) adds INT + 15, Max HP + 5%, Max SP + 5%. But you can get better armors. Garment Card Petal Card (R) [Every 10 point of base LUK increases critical damage by 2%.] Even by late end-game, unless you are going for more reduction I would highly recommend this card. Provide the best boost for your Critical Damage than any other garment cards. Deviling Card (R) [Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks.] If the MVP or mobs doesn't use as much Elemental attacks or Spells, this card would be great for tanking. Using it together with Etran's Shirt will nullify the negative effect. Kades Card [Increase resistance to Fire, Water, Earth, Wind, Shadow, and Undead property attacks by 50%. Receive more damage from Ghost and Holy property by 100%.] Combined with the high MDEF from Hagalas you can pretty much tank most Magic Spells and elemental attacks which isn't Ghost or Holy property. Raydric Card [Increase resistance to Neutral Property attacks by 20%] Basic tanking card. Cheapest on this list. Infinite Chimera Card [Max HP +8%, Max SP +4%. When used together withInfinite Vagabond Wolf Card Atk & Matk +10%.] Even with the ATK and MATK bonus from the card set, it will still not beat Petal Card in terms of damage. Wakwak Card [Every 10 base STR, you gain + 5 ATK] When spamming skills like Ignition Break or Bowling Bash , this card is a good substitute for swapping your main garment when using skills for that minor damage boost if you have at least 100 base STR. Footgear Temporal LUK Boots/Temporal LUK Boots [1] (R) [MaxHP +300, MaxSP +30. For every 3 refine level, MaxHP +100, MaxSP +10, critical damage by 2%. If base LUK is 120 or higher, critical damage +30%. MDEF +5.] One of the only 2 types of boots I would ever use for this build. For newbies it's preferable to get an unslotted one as the slotted variant can be ridiculously expensive due to the advent of Critical Builds. I would suggest enchanting it with Fighting Spirit and Lucky Day/Bear for it and nothing else. Temporal STR Boots/Temporal STR Boots [1] [MaxHP +300, MaxSP +30. For every 3 refine level, MaxHP +100, MaxSP +10, ATK +7. If base STR is 120 or higher, ATK +50.] The other boot that I mentioned. If you aren't going for full Critical all the time, this is a good choice as it adds a good amount of ATK. If you are using a weapon such as Onimaru [2] you'd have both base LUK and STR at 120 so you can simply swap between the two types of boots. Footgear Card Fallen Bishop Card (R) [MATK + 10%, Maximum SP - 50%. Increases damage inflicted on Demihuman and Angel monster by 50%.] Again, I'm dead serious. Apart from the MATK bonus, the racial magic damage increase would also work with Enchant Blade so this card is a splendid choice for normal hits. Infinite Vagabond Wolf Card (R) [ATK +10, Refined to +7 ATK +10, Refine to +9 ATK +15. When used together with Infinite Chimera Card Atk & Matk +10%.] A total of 35 ATK bonus at +9 refine. I won't use the combo though as there are other options. Outrageous Cookie Card (R) [ATK/MATK +1%, Max HP -2%. Every 2 upgrades ATK/MATK +1%, Max HP -2%.] I use this card myself, but.. The HP reduction can hurt your Rune Knight as you need HP to tank. So you decide whether you can live with that. Nightmare Verit Card [MATK + 5%. When refined to +7, MATK +3%. When refined to +9, MATK +3%.] A slightly downgraded version of Fallen Bishop Card. You won't get the extra damage to certain races but you also don't have to worry about running out of SP so much. Needs high refine. Matyr Card [AGI + 1. Max HP + 10%.] A good choice for newbies. Green Ferus Card [VIT + 1. Maximum HP + 10%.] Another good card for newbies. Accessory Sarah's Left Earring/Sarah's Right Earring [Enables use of Level 1 Heal / Teleportation] (R) The real value of this accessory lies on the possible enchants you may acquire. You can get a total of +14% Critical Damage and +5 Crit bonus if you can get the max Fatal enchantment. Pendant of Maelstrom [1] (R) [ATK +6%, MATK +6%. All Stats +1. When magically attacked, there is a 3% chance to activate Level 1 Maelstrom.] The most common accessory for this build. Both ATK and MATK bonus are just fabulous. I'm not quite sure about the usefulness of the autocast, since I can't seem to get it to work on me? Maybe I just missed it. Luk Glove [1] (R) [Max HP +100, Max SP +20. CRIT +1 per 10 points of LUK. Critical damage 1% when LUK is 110 or higher.] If you are in desperate need of more Critical, this is the accessory for you. Getting 12 more Critical with it is easy since you will most likely have 120 Base LUK anyway. Whikebain's Black Tail [ASPD + 3%, Critical + 7. Set with Wickebine's Black Cat Ears: Critical damage +10%. Refine of Wickebine's Black Cat Ears is +6 or higher, ASPD +3% CRIT +7.] If you are already using the headgear, might as well get the accessory for the additional bonus. Heroic Ring [Various enchantments] You can get some good enchants for this accessories. I'll let you see it for yourself here. Bakonawa Agimat Tattoo [ATK +7% and ASPD +10%] I'd prefer Pendant of Maelstrom [1] over this. RK can make do without the attack speed bonus, unless you can't seem to reach max aspd for some weird reason. Provide some good ATK boost nonetheless. Ring of Flame Lord [Str +2, Vit +1, Atk +15. Resistance to Fire damage +10% When dealing physical damage, autocast various skills.] Has a 1% chance of using Level 1 Critical Explosion and 3% chance of summoning a spirit sphere (adds +3 mastery ATK each) via Level 1 Call Spirit Sphere. You can use it to gain the buffs then change it to your main accessory afterwards. You could also use it as it is. Advanced Ring of Flame Lord [Str +3, Vit +2, Atk +20. Resistance to Fire damage +10% When dealing physical damage, autocast various skills.] Just the same accessory but with a meager stats bonus upgrade. If you are just going for the extra buff, don't bother with this one. Accessory Card Gold Scaraba Card (R) [ATK + 20, Max HP - 1%.] Something that almost everyone uses. Owl Baron Card (R) [3% chance of casting Level 1 Lex Aeterna on a target when physically attacking.] I'm not exactly sure how high this scales for your damage compared to Gold Scaraba Card. But it's best utilized if you are the sole damage dealer. Kobold Card [STR +1, CRIT +4] Somehow this completely skipped my mind. Use this for some extra Critical Hit. Scaraba Card [MATK + 20, Max SP - 1%.] Will not help with skill damage, only your normal attack. But it is wayyyy.. cheaper. Essence of Evil Essence of Evil are similar to cards but they can be inserted into ANY EQUIPMENT. Normally they are used on Headgears and Accessories. Essence of Evil Force Lv3 [STR +4, ATK +12, INT -4.] I'm having mixed feeling about this since this build also uses INT to increase the damage as much as STR does. But like I said, if you can forsake INT entirely please go ahead. It'll certainly help with your Skill damage. Essence of Evil Luck Lv3 [LUK +4, CRIT +4, DEX -4.] Some more LUK and Critical Hit won't hurt. Donation Costumes (DPCE) Upper Headgear Costume Mid/Lower/Mask Costume Aura Amulet and Wings/Backpack Shadow Gears Scatter Shadow Set Physical Shadow Set Rune Knight Shadow Set Consumables Runestones HP/SP Recovery Status Boost Elemental Properties Future updates & equipments Episode 16.1: Banquet for Heroes Weapons Lindy Hop [2] Sword once used by berserker Riel. You can feel steady rhythm of enemy movement which passing in your sight. ATK +1% for every 2 refine. ASPD +1% for every refine. Indestructable. Class : Two-Handed Sword Attack : 340 Weight : 340 Weapon Level : 4 Required Level : 170 Usable Job : Rune Knight *Malangdo Enchantable Note: This sword will be THE BEST multi-function weapon for this build. It has high ATK, indestructable and weighty. If Onimaru [2] is the best weapon for Berserk and Gigantic Blade [1] is the best weapon for Crush Strike, this sword sits in between and generally suited for every situation. Two-Handed Sword of Vicious Mind [1] Two-handed Sword imbued with evil spirit. Increase ATK by (refine*refine) up to +15 refine level. Increase MATK by (refine*refine)/2 up to +15 refine level. Class : Two-Handed Sword Attack : 220 Weight : 220 Weapon Level : 4 Required Level : 160 Usable Job : Rune Knight and Royal Guard. Note: A level 4 variant of Crimson Two-handed Sword [2]. Might look shabby at first, but it comes with 3 random Options when dropped that can elevate this sword to the level of top tier two-handed swords easily, depending on your luck that is. Just wait for it's release and you'll know what I mean. Armors Flattering Robe [1] A clothes that was made for no purpose. Enable the use Level 1 Endure. Matk + 50. When character base level is 120 of higher, Matk + 50. When character base level is 140 of higher, Matk + 50. Worn with Cape of Ancient Lord: Max SP + 10%, additional Max SP +1% per refine. Flee + 10, additional Flee +1 per refine. Worn with Survivor's Manteau: Max HP +10%, additional Max HP +1% per refine. MATK +2%, additional MATK +1% per refine. Class : Armor Defense : 0 Weight : 10 Required Level : 100 Jobs : All Abusive Robe [1] Enable the use of Level 1 Attention Concentrate. Bypass defense of Demi-Human, Demon and Undead race by 4 % per refine level. Worn with Morrigane's Manteau: Bypass defense of Demi-Human, Demon and Undead race defense bypass by additional 15%. Luk +3, additional Luk +1 per refine. Critical +10, additional Critical +1 per refine. Worn with Valkyrian Manteau [1]: Bypass defense of Demi-Human, Demon and Undead race defense bypass by additional 15%. MHP +10%, additional 1% Max HP +1% per refine. ATK +2%, additional 1% ATK per refine. Class : Armor. Defense : 0 Weight : 10 Required Level : 100 Jobs : All Note: I would go for Flattering Robe without the full set as the MATK boost is already good enough for this build. The set bonus for it is decent, buuuuut... For more damage or resistance it's better to use other garments. On the other hand, the Abusive Robe bonus is quite dandy by itself but especially useful when equipping it's set combo with Valkyrian Manteau [1]. Applicable Enchants for Armor: Rune of Strength Lv 3 If upgrade level is +7 or higher, STR +7. If upgrade level is +12 or higher, STR +1, ATK +8%. If upgrade level is +13 or higher, STR +1, ATK +2%. Rune of Luck Lv 3 If upgrade level is +7 or higher, LUK +7. If upgrade level is +12 or higher, LUK +1, Critical Damage +8%. If upgrade level is +13 or higher, LUK +1, Critical Bonus +6%. Note: The are also level 1 and level 2 version for the enchants that I listed above, many more in fact. But I won't mention them here as these two are the only relevant enchants for this build in my opinion. You can get 2 enchantment for each Robes (see the Armors above) and I assume you can get the level 3 enchantment twice. Just Imagine it. But hey, I could be wrong. Cards Immortal Cursed Knight Card ATK +10%. Adds a 2% chance of casting Level 5 Ignition Break on the target when performing a physical attack. Set Bonus: Immortal Cursed Knight Card Stephen Jack Ernest Wolf Card ASPD + 1 Compounds On: Weapon Note: What do you mean auto-casting Level 3 Ignition Break isn't enough for you? There you go, Level 5. New Hugel Monster Race Racing Cap (Rune Knight) [1] ATK +10 Per 2 refine rate.Increase ASPD by 2% per 3 refine rate.Refine +8 or higher: Increase critical damage by 5% per level of Two-hand Quicken learned.Refine +11 or higher: Equipped weapon will be Indestructable. Gain Level 5 Double Attack. Class : Headgear. Defense : 10 Weight : 0 Required Level : 100 Jobs : Rune Knight Enchantments Racing Stone (Rune Knight) The following options apply if you are enchanted in a Racing Cap (Rune Knight): Lv 1 When using Two-hand Quicken, increases physical damage for all enemies of all sizes by 5% for 60 seconds. Lv 2 When physically attacking, has low chance to remove the size penalty for 3 seconds When using Two-hand Quicken increases physical damage for all enemies of all sizes by 7% for 60 seconds. Lv 3 When physically attacking, has low chance to remove the size penalty for 5 seconds When using Two-hand Quicken, ATK + 40, increases physical damage to enemies of all sizes by 15% for 60 seconds. Note: ^ Me. Getting started Where should I put this anyway? Videos When I feel like it. FAQ/TIPS Someday. CREDITS/LINKS My good friend @S e n t i m e n t a L a.k.a Grandmaster of GX a.k.a Yowai and his astonishingly detailed and LONG guide (which I shamelessly copied some of the info from. ). He inspired me to write this guide despite me being quite lazy. Another good friend @Caphleo just for being an awesome chap. This dude's channel. He is partly responsible for me to go crazy over this build all over again. blackCROSS's guide on warpportal forum. I'm not sure if he is flattered but, he influences me as well. Artwork by cyborgbanana and edited by @Skillhunter
  3. 9 likes
    Izlude Deepsea City Expedition Team About Explore Uncharted Waters... NPC Archie Location: Byalan Island (izlu2dun 120, 59) Quest Requirement Collection of 5,000 Deepsea Artifacts (the required items will vary each month) Quest Rewards Creation of exclusive Deepsea Equipment Quest Walk Through: Deepsea-Exclusive Equipment (and Requirements) Weapons Various Equipment Aegir Set Headgears *New Equipment Added! 6/27/2016* Gigantic Helm A giant helm of guardians of the ancient temple.STR +3, Physical damage +4%.When Base Lv less than 99, every 2 refine increase STR +1When Base Lv more then 100, every refine increase STR +1+Giant Axe, increase damage of cart termination by 15%, every refine of axe further inrease damage by 5%.+Giant Shield, reduce damage from Large monster by 5%, every refine of shield reduce damage by 2%.+Giant Lance, for every learned level of Joint Beat, increases chance of trigger (lance bonus) and increase damage of spiral pierce by 5%. 1 Enhanced Bone Helm [1] 3 Bison Horn 3 Giant Shield [1] 5 Giant Axe [1] 5 Kraken's Head Fancy Phantom Mask A more lively decorated phantom mask. It is said it's used to hide one's identity of noble birth. After cast delay -1%. +100 MaxHP for each refine. Increases damage by 20% when using skill Mammonite and Throw Zeny. 1 Jaty Crown 3 Opera Phantom Mask 300 Piece of Ivory White Cloth 999 Peco Peco Feather Gambler Seal Crit+3, Critical damage+3%. Reduces damage from Arrow Storm and Gates of Hell by 10%. Every 10 base increment of LUK, Crit+1, atk+2, matk+2. When LUK is 108 or higher, Critical damage+10%. When LUK is 120 or higher, Critical Damage+17%, reduces damage taken from Arrow Storm and Gates of Hell by 30%. Every 10 base increment of DEX, Critical damage -2%. 3 Gambler Hat 3 Petal Card 5 Horn Card 7 Soldier Skeleton Card 100 Manuk Coin 100 Splendid Coin 555 High Energy Crystal 777 Numenume Liquid 999 Limit Merit Badge Blood Sucker Cursed mask inspired by creepy vampire fang. It can drains life. When equipped, there's a 3% chance to 5% of enemy's HP. Disables HP and SP recovery. 1 Cursed Book [1] 1 Rideword Hat 10 Angry Snarl 500 Animal Gore 5 Ancient Rope 5000 Bloodsuck Plant Seed New Armor and Headgears Added (5/29/2017) Clergy's Nursing Cap Ancient Gold Decoration x 1 Dress Hat x 3 Puente Robe x10 Coif [1] x10 Light of Recovery x10 Cobaltblue Dyestuffs x50 Crow Tengu Mask Raven Cap [1] x5 Skeleton Worker Card x7 Minorous Card x10 Desert Wolf Card x15 War Badge x300 Tengu Nose x1000 Ancient Elven Ears Naughty Fairy x5 Beautiful Badges x5 Essence of Evil Luck lv2 x3 Manuk Coin x50 Splendide Coin x50 Tengu Scroll Ninja Scrol x1 Blood Sucker x1 Gray Shard x150 Worn-Out Magic Scroll x1000 Cursed Mail Valkyrian Armor x10 Diabolus Armor x5 Physical Enhancer Ring x3 Magic Intensifier Ring x3 Bloody Coin x50 Crystal of Darkness x1000 Etran's Shirt Undershirt[1] x5 Nidhoggur's Shadow Garb x7 Giant Faceworm Skin (no slot) x15 Darkgreen Dyestuffs x100 Mora Coin x750 Prorocca's Shoes Angel Poring Boots x3 Heroic Nepenthes Shoes x3 Tidal Shoes x30 Ghost Chill x250 Spell Book (Water Ball) x300 Herb of Incantation x500 Jonin Belt Buwaya Agimat Tattoo x1 Feral Tail x10 Tikbalang Belt x15 Tassel of Durumagi x10 Mikatsuki x25 Raksasa Dagger x25 Ring of ArchPriest Bangungot Agimat Tattoo x1 Light of Cure x15 Seal of Cathedral x15 Ring of Archbishop x15 Shard of Gigantes x100 Level 5 Heal x250 Rebel Scarf Gangster Scarf x7 Black Dyestuff x10 Sheriff's Manteau x10 Elite Shooter Suit x15 Battle Boots x15 Gun Powder x3000 Don't forget to check out our very own item database to search for items that you'll need..
  4. 9 likes
    Cap's Noob Guide to Bow SC I've mentioned to a few people before that I'll make a guide on how to build a Bow Shadow Chaser. It's a miracle I wasn't feeling lazy. Before I start, I wanna preface this by saying unless you have 999999999999999 safe ores and cash shop ores, it would still be hard to be competitive in the PVM/MVP scene against those end-game geared Rangers, Genetics, Guillotine Crosses, and other MVP classes out there. This build requires a ton of investment for you to do significant damage. I wouldn't recommend this build to new players. This build is more like a luxury build. Not really for people who are on a tight budget. Now, don't get me wrong, you can still build a Bow SC with budget gears, just don't expect your character to do high damage. Okay, moving on!!!! STATS First, we're gonna talk about your stats. There're only 2 stats that you should be worried about. Those stats directly affects the damage of the two main skills you're gonna be using as a Bow SC. Mainly, Agi and Dex. I recommend to have at least 120 points allocated each for Agi and Dex. Your stats should be like (these are base stats): STR - 30~50 AGI - 110~120 VIT - 60~90 INT - 80~90 DEX - 120 LUK - 40~77 GEARS Now on to Gears... There really isn't that much option for Bow SCs. We get our damage mostly from our Headgear, Weapon, and Shadow Set. Upper: Old Shadow Crown [1] - There really isn't that much choice when it comes upper headgear. This is where our main damage boost will come from. Every 2 refine will increase Triangle Shot damage by 25%. Get this to at least +6 for +75% damage. Not to mention that ATK and MATK bonus you get for every refine. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP consumption. Arc Angeling Card - +100% SP recovery if base LUK is 77 or above. Any status resist cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Good if you're lacking HIT for those high FLEE monsters Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Mid: Robo Eye - There aren't really that much Mid HGs to choose from. Eye of Darkness - Resists Blind Status and gives +1 Dex. It's important to have some blind resist if you're fighting a monster that inflicts the status. Not only is your vision impaired, but your Hit will suffer as well, making you mostly likely miss your attacks. Your Flee will also decrease. Dark Blindfold - Same as Eye of Darkness without the Dex bonus. Black Devil Mask - +2 to all Stats. Not really worth the investment, in my opinion. Sigrun's Wing - +1 flat ASPD. More ASPD isn't a bad thing. Lower: Spiked Scarf - +35 ATK with -2% Max HP penalty. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK. Meh, you can do better really. CD In Mouth - Casts random bolt skills when doing physical attacks. This works on bows too, but you have to be 7 cells or less from your target. This is useful if you're up against instances where you have to kill plant defense protocol monsters (Bakonawa and Bangungot Instances to name a few.) Armor: Excellion Suit - +10 Vit if you're over level 130, Max HP +4% every 3 refines. This is like my go-to armor of choice. STR ATK ATK or STR ATK ASPD are decent choices of enchants. You can also have a lot of this with different elements. Definitely cheaper than other armors if you wanna have multiple elements in your inventory. Not to mention it combos with the Wing for -20% after cast delay. Heroic Hidden Cloth [1] - Max HP/SP +5%, Increases Triangle Shot damage by 10%, and a chance to increase ATK and MATK by 10% with every physical attack. For me, this is like the second best armor you can wear. They're hard to find tho, and expensive AF. Valkyrian Armor [1] - +1 to all Stats, Unbreakable, and +50% resist to Stun when worn by Thief Classes. This is still a good armor to wear. You can have multiple of these and card them with different elements. Porcellio Card - +25 ATK, -5 DEF. A good start-up card. Marc Card - Protects from Freeze. Evil Druid Card - Gives Undead property. This is really the only way you can protect yourself from getting Stone Cursed since you can't wear a shield. Just be careful if you're in a party, your priest won't be able to resurrect you should you die. Ghostring Card - Enchants armor with Ghost property, -25% HP Recovery. Good for tanking neutral attacks (Earthequake, Hell's Judgment, monster normal attacks). Any elemental cards. Essence of Evil Concentration 3 - +4 DEX, +8 HIT, -4 LUK. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT Weapon: Crimson Bow [2] - +(Refine*Refine) ATK, +5 ATK every 10 Base Level above level 70. In my opinion, this is the best bow you can get for your Bow SC. The only downside is you have to refine it to at least +12 for it to shine. iRO peeps have tested damage against Catapult in this thread. Catapult [2] - +2% Triangle Shot damage every refine, +2% increase SP consumption of skill per refine. Not really worth getting imo. The additional SP consumption is also a huge drawback. Not to mention it only adds 2% damage per refine, not like a GXB that adds +5% per refine with Arrow Storm. Well, if you really need a bow and can't get an over-upped Crimson Bow, I guess this could be the better substitute. Infinity Bow [1] - Nothing really special, but the enchants are promising. If you're patient enough, you can get a bow with EA 16 (+32% ranged ... Downside is they're account bound. Upgrade Bow [1] - +7 ATK per refine, +2% ranged damage per refine, +10 ATK per 10 base level when base level 70 or higher. Let's just say you have a +16 Upgrade Bow, you'll have a bonus of +328 ATK from refining it, +0~88 variable ATK per attack, and +32% ranged damage. Is it worth it tho? I don't know, and I don't wanna ever find out because I just made a +15 Crimson Bow... Memory of Thanatos Card - Increases damage based on the target's DEF. Thana is bae. White Knight Card - +20% damage to medium and large monsters, +15 ATK. Archer Skeleton Card - +10% ranged damage. Garment: Fallen Angel Wing [1] - Effects too many to mention lol. Enchant with Expert Archer for additional Ranged damage. Excellion Wing - Awesome combo for Excellion Suit. 3x ATK Enchants are the best option. 3x Reactor 202 for +300% SP recovery if you have troubles with SP and don't wanna consume too much SP items. Cloak of Casualty [1] - I don't even wanna mention this. But think of this as FAWs on steroids. The only thing is you have to over upgrade this garment to really feel its effects. It's expensive AF! Heroic Backpack [1] - Good if you're on a budget. Kinda cheap-ish. Menblatt Card - +1% Ranged damage every 10 base DEX. Cheapest damage card there is. Deviling Card - +50% resistance to neutral property, but -50% resistance to the other properties. Flamel Card - +200% heal from Red, Yellow, Orange, and White Potions. I have a lot of Flamel garments, don't judge. Infinite Chimera Card - +8% Max HP, +4% Max SP, +10% ATK/MATK when compounded with Infinite Vagabond Wolf Card Footgear: Temporal DEX Boots [0]/[1] - Really, I feel like there's no other option. Enchant with Expert Archer and Hawkeye. Applause Sandals [1] - Haven't really tested if this is better than a pair of DEX Boots with Hawkeye enchant. The after cast delay redux is awesome tho. Can't really card this other than with Amon Ra. Verit/Green Ferus/Matyr Card - Depends on you really. I'd go for Verit for that added SP Outrageous Cookie Card - +1% ATK/MATK, -2% Max HP. +1% ATK/MATK, -2% Max HP every 2 upgrades. Infinite Vagabond Wolf Card - +10 ATK, +10 ATK when refined to +7, +15 ATK when refined to +9. Accessories: Pendant of Maelstrom [1] - +1 to all Stats, +6% ATK/MATK, chance to autocast level 1 Maelstrom when magically attacked (basically a 3x3 mini Land Protector). Bakonawa Agimat Tattoo - +7% ATK, +10% ASPD Physical Enhancer Ring [1] - +5% ATK Dex Glove [1] - +1 Hit for ever 10 base DEX, +1% Ranged damage when base Dex is over 110 Gold Scaraba Card - +20 ATK, -1% Max HP I can't really think of any other accessory card that would be beneficial to this build. Shadow Gears: Shadow Chaser Shadow Weapon - +20% Triangle Shot damage, +5% Triangle Shot damage for every refine. Shadow Chaser Shadow Shield - Effects aren't really important. +20% Triangle Shot damage, +2% ATK/MATK, +2% Ranged damage when worn with Shadow Chaser Shadow Weapon. If you have donate costumes, it's up to you which gems you'd like. I have ASPD gems on my donate because I mainly share that with my GX and my Ranger. I also have an all-stat one but I prefer the ASPD one to help with hitlocking if needed to. SKILLS There really is only 1 major skill that you need to worry about, and that's Triangle Shot. The others are mostly for support/debuff that are useful when doing instances alone. I'll highlight my most used skills Triangle Shot - Fires 3 Arrows to a target and has a chance to knock them back. This skill scales with your AGI. That's why it's important to have high AGI, not only for ASPD, but also for this skill. Emergency Escape - Needs 1 Special Alloy trap to cast. You basically backslide from your target and leave a trap behind, rendering them immobile. This is a nice combo if you reproduce Ranger's Aimed Bolt. Aimed Bolt deals multiple hits when the target is trapped. Can deal high damage. Maelstrom - A 3x3 mini Land Protector. Manhole - Traps whoever walks into it for up to 15 seconds. Useful for trapping mobs you don't wanna fight with. Feint Bomb - Just a nice FU skill. You enter into hide status and backs away from your original position, leaving a mirage of yourself that will explode, dealing AoE damage. Bloody Lust - Forces everyone who step on it into Berserk Status. Free LK card lol. I mainly got it just to support other ctrl+click classes. Reproduce - Well, it reproduces a skill. Plagiarism - Copies up to 2-2 skills. Reject Sword - Reduces damage taken and reflects it back. Preserve - Prevents your copied skill from getting overwritten. Notable skills to copy: Severe Rainstorm - Over all, this is the best Ranged AoE you can copy. This deals more DPS than Arrow Storm, and can trigger Hawkeye enchant more frequently. I also prefer this since the target is semi-hitlocked for the duration of the skill and you can then spam Triangle Shot. Aimed Bolt - This is more like a trick shot than anything else. Great for bragging in PVP, but there's really no usage in PVM. You have to trap your target using Emergency Escape, then cast Aimed Bolt. The drawback is the trap will disappear if Aimed Bolt hit. So unless you can 1 shot your target, this is generally a useless combo. You'd get more DPS if you trap your target and spam Triangle Shot. Arrow Storm - Just for the lols, why not. Frost Nova - When you wanna escape. Or Freeze a target and equip Wind Arrows for more damage. Triple Attack - just for the lols. Useful for hitlocking. Not much else. Claymore Trap - I'm really running out of ideas on what useful skills to copy. Here's my current skill build. You can customize your skills as long as you have the important ones. Items Must-haves: Makeover Brush Paint Brush Face Paint Surface Paint Arrows - Every kind and every element lol Bow SCs don't really need that much consumable really. But your main arsenal should be: Berserk Potion - ASPD!!!!!!!!!! Enriched Celermine Juice - MOAR ASPD!!!!!!!!! Guarana Candy - Level 5 Agi Up, Concentration Potion effect. Authoritative Badge - Increases Movement Speed. Speed Potion - VRRROOOOOMMMM!!!!!! Holy Elemental Scroll - Endows your armor with Holy level 1. Undead Elemental Scroll - +25% resistance to Fire, Water, Earth, and Wind. Hwergelmir's Tonic - +10 DEX. Either the normal version or from WPS. WPS is easier to get actually. Since only Lady Tanee drops the normal version, and it's more expensive to make these than just buy the WPS version. Steamed Desert Scorpions - +10 AGI. Dragon Breath Cocktail - +10 INT. Just for cast time in general. Stew of Immortality - +10 VIT. So as to be not so squishy. Anodyne - Grants Endure effect. Resists Potions - +20 Resistance from the corresponding element, -15% resistance from the element it's weak against. At least have every elemental resist potion in your inventory. Cursed Water - Endows weapon with Shadow property. Royal Jelly - Heals HP/SP, cures almost all statuses. I'm addicted to this shit. Those are the items I usually being in my inventory. Other optional items are: Drosera Herb Stew - +20 AGI Siroma Iced Tea - +20 DEX Minor Brisket - +20 VIT Warg Blood Cocktail - +20 INT. If you really wanna get instant cast. But it's a waste really. When Hawkeye procs, you'll have instant cast anyways. Box of Resentment - +20 ATK Box of Gloom - Casts level 1 Improve Concentration for additional DEX and AGI Box of Thunder - Increases movement speed. Distilled Fighting Spirit - +30 ATK. Doesn't stack with other +ATK consumables. Takoyaki - +20 ATK/MATK, +10 LUK. Doesn't stack with +10 LUK food for some reason. This will just override your +10 LUK food, so instead of having +10 LUK for 30 minutes, you'll get only 10 minutes. Aloevera - Casts provoke level 1 on yourself. Yggdrasil Berry - Fully restores HP/SP. Has a 3 minute cool down here in Limit, so use wisely. Yggdrasil Seed - Heals 50% of HP/SP. Also has a long ass cool down. Military Ration B - +33 HIT This my SC currently. I'll post some videos when I record stuff. Idk what to record tho. Maybe some instances runs. I went with an ET run the other day. My bow was only +14 before. I'm happy to say that with my set up, you'll be doing 50K+ damage per hit of Triangle Shot on MVPs. That's 150K+ damage every .5 seconds. And on MVPs that have really beefy defense (like Ifrit and Valk), I did 70K each hit (200k+ total damage). I'm now curious what my damage would be if I have full buffs and full consumables (and if only I have a +16 Old Shadow Crown ). VIDEOS Awakened Ferre Valkyrie Fenris Fenrir (More videos to come. Lel, whenever I can make it tho, and whenever I can find a willing AB slave.) I'm gonna say this again. This is more of a fun character to play. You can out-DPS mid-tier Rangers and Genetics out there, but it's gonna be hard to beat end-game geared Rangers. Unless you have +16 of everything. So there you guys go. That's the gist of building a bow SC. Hope you have fun spending your money on a niche build!
  5. 8 likes
    [Guide] Zohan Ranger Guide: Arrow Storm Build (MVP,PVM) This build is good for MVP Hunting (Solo and or in a party), PVM Instances and Quests, Farming, etc. This build focuses on massive Arrow Storm damage and good hitlock ability. Beginner Setup Type A: Good Set of Starting Gears that can be obtained from the novice training academy (don’t skip the Academy Training guys, there are some good gears and stuffs that are given free if you accomplish the novice academy training), and by purchasing from npcs from Payon Town Weapon Dealer and Archery Shop at VH (Vend Harbour). Novice Academy Rewards: Equipment: Academy Completion Hat [0] (Upper Headgear) Academy Freshman Hat [0] (Upper Headgear) Academy Badge [0] (Accessory) School Backpack [1] (Accessory) Costume Beginner Hat (Low Headgear) Cotton Shirt [0] (Armour) Knife [3] (Weapon) Completion Armour Set Based of Character Build: Endurance Set (Vali) Agility Set (Fricco) – Attack Speed Class Chars Odin’s Blessing [1] Falcon Muffler[0] Fricco’s Shoes [0] Spiritual Set (Morpheus) – Magic, Casters, and Healer Class Chars Critical Set (Morrigan) – Critical Attack Damage Class Chars Vitality Set (Goibne) – Tank Class Chars Consumables: 50 pcs Novice Flywing 10 pcs Novice Butterflywing 5 pcs Novice Magnifier 3 pcs Level 10 Blessing Scroll 3 pcs Level 10 Agility Scroll 300 pcs Novice Red Potions 10 pcs Red Envelope = 100,000 zeny 3 pcs Field Manual + 50% Exp Boost 3 pcs Flame Elemental Converter 3 pcs Frost Elemental Converter 3 pcs Seismic Elemental Converter 3 pcs Lightening Elemental Converter 3 pcs Fire Resist Potion 3 pcs Cold Resist Potion 3 pcs Earth Resist Potion 3 pcs Thunder Resist Potion 10 pcs Little Unripe Apple 1 or 2 pcs Egnigem Cenia Mercenary Contract (Random 0-2 pcs) 10 pcs Apple Juice 1 or 2 pcs Doppelganger Mercenary Contract (Random 0-2 pcs) 1 pcs Bowman 6th Grade Mercenary Scroll 1 pcs Fencer 6th Grade Mercenary Scroll 1 pcs Spearman 6th Grade Mercenary Scroll These items are pretty much a complete starter pack to begin your adventures here in LimitRO. This guide is intended pretty much for new players – starting from scratch is a pain, but with these rewards from the LimitRO Novice Academy you can get up on your feet at a more exciting pace. LimitRO has selected levelling maps via our Warper Babe (available in all towns), go check it out. Added note on levelling, try to loot all your stuffs while letting your mercenary help you up to level using this command: @autoloot 100 you can store them up to your kafra in any levelling map using the command @storage. Sell all those unwanted loots for zeny by making another char most preferably a merchant with level 10 Over Charge and level 10 Weight Limit. For a good guide on farming click this link. Leveling Stats: Up until Level 100/0 Str: Mid 30 Agi: High 90 Vit: Low 10 Int: Mid 60 Dex: High 80 Luk: Low 1 NPC Gear Ranger: Low Cost Headger Top: Academy Completion Hat (Novice Academy) Headgear Mid: none Headgeat Low: none Armour: Odin’s Blessing (Novice Academy – Agility Class) Left Hand: Hunter Bow [0] (Archer NPC Vend Harbor - @go 16) Right Hand: Hunter Bow [0] (Archer NPC Vend Harbor - @go 16) Hunter Arrow (Mora Village Tool Dealer - @go 33) Garment: Falcon Muffler (Novice Academy – Agility Class) Footgear: Fricco’s Shoes (Novice Academy – Agility Class) Accessory 1: Academy Badge (Novice Academy) Accessory 2: School Backpack [1] (Novice Academy) Consumable items to use: Awakening Potion, can be bought from any tool dealer from city maps. Type B: (A little upgrade from the beginner gear that you can acquire at first, these can be obtained one by one by levelling and farming at the same time, for tips on how to make zeny click this link) Stats: At Level 175/60 Str: Mid 45 Agi: High 120 Vit: Mid 74 Int: Mid 80 Dex: High 110 Luk: Mid 83 Skill Points Distribution: 1st Job Skills Basic Skill 9/9 Owl’s Eye 10/10 Double Strafe 10/10 Vulture’s Eye 10/10 Arrow Shower 10/10 Improve Concentration 10/10 Charge Attack 1/1 Arrow Crafting 1/1 2nd Job Skills Beast Bane 10/10 Claymore Trap 5/5 Blast Mine 1/5 Falcon Mastery 1/1 Skid Trap 1/5 Talkie Box 1/1 Blitz Beat 5/5 Flasher 1/5 Land Mine 1/5 Steel Crow 3/10 Freezing Trap 3/5 Remove Trap 1/1 Falcon Assault 1/10 Anklesnare 1/5 Spring Trap 1/5 Sandman 1/5 Shockwave Trap 5/5 Sharp Shooting 5/5 Wind Walk 10/10 Detect 1/4 True Sight 10/10 3rd job Skills Aimed Bolt 5/10 Arrow Storm 10/10 Fear Breeze 5/5 Unlimit 5/5 Ranger Main 1/10 Camouflage 3/5 Wug Mastery 1/1 Tooth of Wug 10/10 Wug Strike 5/5 Wug Bite 5/5 Wug Rider 1 Full Throttle 5/5 Ranger Gears: Headger Top: Ship Captain Hat [1](Low Cost) Sniper Goggles [1] (Mid Cost) (note top and mid are occupied with this headgear) Card: - Vanberk Card (Crit, Low Cost) - Tower Manager Card (Cast, Low Cost) -Phylla Card (Crit, Mid Cost) - Dark Pinguicula Card (Damage, High Cost) -Dolomedes Card (+Dex Stat, High Cost) - other Status Resist Cards (Nightmare, Marduk, etc.) Headgear Mid: Binoculars (Low Cost) Sigurn Wings (Mid Cost) Robo Eye (High Cost) Headgeat Low: Gangster’s Scarf (Low Cost) Bubble Gum (Low Cost) Four Leaf Clover (Low Cost) Armour: Sniper Suit [1] (Low Cost) White Wing Suite [1] (Mid Cost) – to complete White Wing Set Bonus Card: -Venatu Card (Crit, Low Cost) -Ancient Mimic (Aspd, Mid Cost) -Porciello Card (Damage, Mid Cost) - other Elemental and Status Resist Cards (Pasana, Marc, etc.) Left/Right Hand: Elven Bow [1] (Low Cost) - using elven arrow is good for hitlock damage. Great Big Crossbow [2] (Mid Cost) - best for Arrow Storm Build Ranger Card: -Andre Card (Damage, Low Cost) -Zipper Bear Card (Damage, Mid Cost) -Archer Skeleton Card (Damage, High Cost) -Abyssmal Knight Card (MVP Damage, High Cost) Garment: Falcon Muffler (Novice Academy – Agility Class) (Low Cost) White Wing Manteau (High Cost) – to complete White Wing Set Bonus Footgear: Fricco’s Shoes (Novice Academy – Agility Class) (Low Cost) White Wing Boots [1] (High Cost) – to complete White Wing Set Bonus Card: -Male Thief Bug Card (Aspd, Low Cost) -Matyr Card (Aspd and HP Boost, Low Cost) -Sohee Card (SP Boost, Low Cost) Accessory 1: White Wing Brooch (Low Cost) – to complete White Wing Set Bonus Accessory 2: Glove [0] (Low Cost) Glove [1] (Mid Cost) Bow Thimble [0] (Low Cost) Bow Thimble [1] (High Cost) Ring of Flame Lord [0] (Mid Cost) Card: Golden Scraba Card ---------------------------------------------------------------------------------------------------------------------------------------------------------- Farming Gear Setup ---------------------------------------------------------------------------------------------------------------------------------------------------------- Intermediate Setup Stats: Stats: At Level 175/60 Str: Mid 45 Agi: High 120 Vit: Mid 74 Int: Mid 80 Dex: High 110 Luk: Mid 83 Note: you can add more agi to reach max aspd, you can take from int, luk, or str. Skill Points Distribution: (Same as above) Headgear Top: (Higher upgrade better) Low Cost: Ancient Gold Deco [1] Mid Cost: +7 Autumn Headband [1] High Cost: +9 Autumn Headband [1] Card: -Vanberk Card (Crit, Low Cost) -Tower Manager Card (Cast, Low Cost) -Phylla Card (Crit, Mid Cost) -Dark Pinguicula Card (Damage, High Cost) -Dolomedes Card (+Dex Stat, High Cost) -Dunyrr Card (Damage, High Cost) -Essence of Evil STR Level 3 (Damage, High Cost) -Violent Coelacanth (Damage, High Cost) - other Status Resist Cards (Nightmare, Marduk, Evil Snake Lord, etc.) Headgear Mid: Low Cost: Robo Eye (Damage) Low Cost: Blinker (Blind Immune against MVPs) Low Cost: Eye of Darkness (Blind Immune against MVPs) Mid Cost: Advanced Binoculars (Damage) High Cost: Hawkeye (Damage) Headgear Low: Low Cost: Father’s White Moustache (Damage) Mid Cost: Spiked Scarf (Damage) High Cost: Golden Fish (Damage) Armour: (Higher upgrade better) Low Cost: +4 White Wing Suite [1] ex: Luk+ 1 Luk+ 3 Luk+4 {Luk Stat, Str Stat Enchants} Mid Cost: +7 White Wing Suite [1] ex: Sharp1 Crit 5 Luk +3 { Luk Stat, Str Stat , Sharp, and Crit Enchants} High Cost: +9 White Wing Suite [1] ex: EA1 EA1 EA2 {Expert Archer, Sharp, and or Crit Enchants} Card: -Venatu Card (Crit, Low Cost) -Ancient Mimic (Aspd, Mid Cost) -Porciello Card (Damage, Mid Cost) -Ktullunux Card (Damage, High Cost) -Amdarais / Realized Amdarais Card (Damage, High Cost) -Gloom Card (Damage, High Cost) Left / Right Hand: (Higher upgrade better) Low Cost: +10 Elven Bow [1] Mid Cost: +7 Great Big Crossbow [2] ex: EA1 EA2 {Expert Archer, Sharp, and or Crit Enchants} High Cost: +10 Great Big Crossbow [2] ex: EA1 EA2 {Expert Archer, Sharp, and or Crit Enchants} Card: -Andre Card (Damage, Low Cost) -Zipper Bear Card (Damage, Low Cost) -Hunter Fly Card (HP Leech, Low Cost) -Archer Skeleton Card (Damage, Mid Cost) -Abyssmal Knight Card (MVP Damage, Mid Cost) -White Knight Card (Damage, Mid Cost) -Dracula Card (SP Leech, High Cost) -Drake Card (Damage, High Cost) -Turtle General Card (Damage, Dispell, High Cost) -Valkyrie Randgris Card (Damage, Dispell, High Cost) -Infinite Phreeoni Card (Damage, Crit, High Cost) - Memory of Thanatos Card (Damage, High Cost) Garment: (Higher upgrade better) Low Cost: +4 White Wing Manteau {Agi, Dex, Flee, and or Luk Enchants} Mid Cost: +7 White Wing Manteau { Agi, Dex, Flee, and or Luk Enchants Enchants} High Cost: +9 White Wing Manteau {Fighting Spirit and or ATK+ 3% Enchants} Footgear: (Higher upgrade better) Low Cost: +4 White Wing Boots [1] {Agi, Dex, and or Luk Enchants} Mid Cost: +7 White Wing Boots [1] {Agi, Luk, and or Dex Enchants} High Cost: +9 White Wing Boots [1] {Sharp, Crit, Dex and or Luk Enchants} Card: -Male Thief Bug Card (Aspd, Low Cost) -Matyr Card (Aspd and HP Boost, Low Cost) -Sohee Card (SP Boost, Low Cost) -Oduim Thanatos Card (Aspd >+4 refine to get bonus Agi, Mid Cost) -Firelock Soldier Card (HP and SP Boost at +9 refine, Mid Cost) -General Egnigem Cenia Card (HP and SP Boost, High Cost) -Outrageous Cookie Card (Damage, High Cost) -Infnite Vagabond Card (Damage, High Cost) Accessory 1: Low Cost: White Wing Brooch Mid Cost: White Wing Broocch ex: Dex+1 Agi+1 {Dex and Agi Enchants}-good mix for damage and aspd. High Cost: White Wing Broocch ex: Dex+1 Dex+1 {Dex Enchants}-good for max damage. Accessory 2: Low Cost: Bow Thimble [1] (Damage) Mid Cost: Dex Glove [1] (Damage) Mid Cost: Sound Amplifier [1] (Cast) Mid Cost: Bakonawa Agimat Tatto High Cost: Pendant of Maelstrom [1] Card: Golden Scraba Card (Damage, High Cost) ---------------------------------------------------------------------------------------------------------------------------------------------------------- End-game Setup (Higher upgrade better) Stats 1: Pure Damage Stats, need a good party to be effective Str: Mid 40 Agi: Mid 100 (increase if not enough to reach 193 aspd, take from int, str, or luk) Vit: Low 25 Int: High 100 Dex: High 130 Luk: High 80 Stats 2: Hybrid Stats, good for all around solo missions Str: Low 39 Agi: High 90 (increase if not enough to reach 193 aspd, take from int, str, or luk) Vit: Mid 94 Int: Mid 90 Dex: High 115 Luk: High 90 Skill Points Distribution: (Same as above) Headgear Top: +9 Autumn Headband [1] , Essence of Evil STR Level 3/ Violent Coelacanth Card Headgear Mid: Hawkeye Headgear Low: Golden Fish/Spiked Scarf Armour: +16 White Wing Suite [1] EA3 EA3 EA5 Enchant, Gloom Card/Realized Amdarais Left/Right Hand: +16 Great Big Crossbow [1] EA3 EA3, Memory of Thanatos and Turtle General Card/Drake Card Garment: +9 White Wing Manteau FS3 FS4 FS6 Enchant or Atk+3% Atk+3% Atk+3% Footgear: +16 White Wing Boots [1] Sharp1 Sharp2 Sharp3 Enchant, Infnite Vagabond Card/Outrageous Cookie Card Accessory 1: White Wing Brooch Dex+1 Dex+1 Enchant Accessory 2: Pendant of Maelstrom [1] , Golden Scraba Card Donation Gear Stones: (Gemstones, Shards, Star Stones) Headger Top: 3pcs Uranus Gemstone (Damage, Best)/3pcs Mars Gemstone (Aspd, to get max aspd) Headgear Mid: 2pcs Uranus Shard Headgear Low: 2pcs Uranus Shard Mask [Mid and Low]: 4 pcs Uranus Shard Garment: 3pcs Atk Star Stone / 3pcs Long Range Atk Star Stone Aura: 4pcs Atk Star Stone / 4pcs Long Range Atk Star Stone To reach max aspd and damage you may use consumables boost items eg. Awakening Potion, Celermaine Juice, Guarana Candy, +6/+7/+10/+20 Foods, Box of Resentment, Aloevera, etc.. Right now Mars Gemstone on DPHG (Donation Points Headgear) is an awesome gemstone to get because of its versatility with this you can save a lot of Agi Stat points that you can distribute to other stats that can boost damage, however if you really want the max damage output then Uranus Gemstone is the best option – this is if you can reach max aspd with foods and potions, etc. Shadow Armors: Scatter Shadow Gear Set – each gear gives +5 stat (gear specific) -Scatter Shadow Armor – LUK +5 -Scatter Shadow Weapon – DEX +5 -Scatter Shadow Shield – VIT +5 -Scatter Shadow Shoes – AGI +5 -Scatter Shadow Earring – INT+5 -Scatter Shadow Pendant – STR +5 Note: its always nice to have a HP Leech (Hunter Fly or Sniper Cecil MVP Card) and a SP Leech Bow (Dracula Card) they do come handy. Well if you have an RJ Bank or SP Pots then that could work also. A Golden Thief Bug MVP and Medusa Carded Shield is also a must. Here is a sample list of consumables that I always use and it’s included on my BM (Battle-mode Key) List. Abrasive (Crit) Celermaine Juice (Aspd) Gigling Box/Ranked Slim White Potion/WOE White Potion (Regain a decent amount HP) Yggdrasil Berry/Yggdrasil Seed (Emergency HP Recovery, has cool down for usage) Royal Jelly (Remove Status Effects, Regains some amount of SP) Box of Resentment (Damage) Aloevera (Damage) Awakening Potion (Aspd) +20 Stat Foods (Boost STR, AGI, VIT, INT, DEX, LUK Stats by 20 points for a certain time period – 5 minutes) +6 Stat Foods (Boost STR, AGI, VIT, INT, DEX, LUK Stats by 6 points for a certain time period – 20 minutes) Others items on my standard consumable item tab: Elemental Converters (Fire, Wind, Ice, Earth) Aspersio Scroll Elemental Resist Potions Holy Element Scroll Undead Element Scroll Authoritative Badge Guarana Candy Agi Level 10 Scroll Bless Level 10 Scroll HP Large Potion Doppelganger Mercenary Contract Magnifier Most of these consumables and items can be bought from npcs, Vend Harbour Vendo, Vend Harbour Market, and from other players (there are some Merchant Guilds who take orders on special consumables do seek them out). Pets: Orc Warrior – (Damage) Dullahan – (Crit Damage) Smokie – (Camouflage) Incubus – (SP Leech) Succubus – (HP Leech) Miyabi Doll – (Cast) Poring – (Auto-loot mode) Good for Farming Domovi – (Status Symbol) :3 Bacsojin – (Status Symbol) :3 Deluxe Pets (Sorry don’t have any of them, perhaps soon ) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Media Materials: Additional Notes: I’ll try to add some improvements soon. I’ll also post some images and videos for this guide. Due to the volatile nature of current market condition costing notations are subject to change without prior notice. All the information provided in this guide are based on my personal opinions, observations, and from suggestions coming from friends and concerned community personalities. Of course higher upgrade is better; all the upgrade levels I mentioned are just for reference only. Stat and Skill Tree Builds are for reference only, in the end it all depends on your playing style. Feel free to experiment and on the server to get better results from what I have posted in this guide, I only posted this guide a starting reference for those who would want to acquaint themselves of my understanding on the topic. Help me improve this guide by sending me pm about and let’s work it out. I’ll try my best to update this guide whenever I can.
  6. 8 likes
    About Here's an overview of exciting instances that you and your friends can try with rewards up for grabs! We'll update this list with new content as more instances are added to our server. Infinity Space Rewards: Broken Magic Stones Infinite Eddga 50% chance to auto cast Level 10 Provoke on enemy when attacked by physical attack. Class: Card Compound on: Shoes Weight: 1 Infinite Osiris When killing monster with melee physical attack, recover HP by 300. Class: Card Compound on: Accessory Weight: 1 Infinite Phreeoni CRI + 100. Class: Card Compound on: Weapon Weight: 1 Infinite Orc Hero When received magical attack, give 100% chance to stun the attacker. VIT + 3. Class: Card Compound on: Headgear Weight: 1 Infinite Tao Gunka MHP + 10000. AGI - 10. Class: Card Compound on: Armor Weight: 1 Weapons: Each weapon can be obtained by exchanging 50x Broken Magic Stones. Each weapon has one card slot. Each weapon has a base level restriction of 100. Each weapon is account bounded. Infinite Two-handed Sword ATK: 230 Swordman 3rd class Infinite Dagger ATK: 125 MATK: 100 Swordman/Archer/Thief/Merchant 3rd Class, Warlock, Novice, Kagerou, Oboro & Soul Linker Infinite Violin ATK: 150 Minstrel Infinite Axe ATK: 265 Swordman/Merchant 3rd class Infinite Two-handed Staff ATK: 30 MATK: 170 Mage/Acolyte 3rd Class Infinite Whip ATK: 150 Wanderer Infinite Mace ATK: 155 Swordman/Merchant/Acolyte 3rd Class Infinite Bow ATK: 160 Archer 3rd Class, Rogue Infinite Huuma Shuriken ATK: 150 MATK: 40 Kagerou/Oboro Infinite Revolver ATK: 170 Rebellion List of Equipments Each piece of equipment can be obtained by exchanging 50x Broken Magic Stones. Each piece of equipment has a base level restriction of 100. Each piece of equipment has a card slot. Each piece of equipment is account bounded. Rift Ancient Decoration Max HP +1000 +7 Refine = Max HP +400 +9 Refine = Max HP +900 Rift Ancient Armor Max HP +500, Max SP -100 +7 Refine = Max HP +400 +9 Refine = Max HP +900 Rift Manteau Max HP +300, Max SP -50 +7 Refine = Max HP +400 +9 Refine = Max HP +900 Rift Shoes Max HP +300, Max SP -50 +7 Refine = Max HP +400 +9 Refine = Max HP +900 Equipment Bonus Set for Rift Ancient Decoration and Rift Ancient Armor: Equipment Bonus Set for Rift Ancient Armor, Rift Manteau and Rift Shoes: Max HP +1000 Increase healing rate from others by 5% Increase healing rate to others by 5% Max SP +100 Skill casting cannot be interrupted Airship Assault Rewards: Drops: Item ID Item Name Drop Chance 19914 [C]Ferlock's Hat 2.5% 15117 Ferlock's Armor 7.5% 20744 Ferlock's Cloak 7.5% 22047 Ferlock's Boots 7.5% 12072 Whole Roast 100% 12077 Special Royal Jelly Herbal Tea 100% 12097 Assorted Shish Kebob 100% 12087 Steamed Alligator with Vegetable 100% 616 MVP! Old Card Album 100% 617 MVP! Old Purple Box 100% 607 MVP! Yggdrasil Berry 100% Item ID Item Name Drop Chance 1036 Dragon Scale 100% 616 MVP! Old Card Album 100% 617 MVP! Old Purple Box 100% 607 MVP! Yggdrasil Berry 100% Note: Only one MVP drop will be rewarded. Charleston Factory Instance Obtainable Rewards 3 Charleston Parts Instance Boss Charleston Unit 3 Drops: Item ID Item Name Drop Chance 6752 Charleston Parts 100% 16031 Pile Bunker P 15% 16033 Robot's Mechanical Arm 5% 21011 Gigantic Blade 10% 22043 AGI Complement 15% 22044 Reinforced Parts - Booster 15% 28101 Axe Tornado 15% 617 MVP! Old Purple Box 100% 603 MVP! Old Blue Box 100% 732 MVP! 3carat Diamond 100% Geffen Magic Tournament Rewards: Geffen Magic Contest Coin (which you can exchange to obtain quest-exclusive equipment): Magic Reflector [1] Revised Encyclopedia [1] Physical Enhancer Ring [1] Magic Intensifier Ring [1] Anti-Magic Suit [1] Geffen Magic Robe [1] Buwaya Cave Rewards: Boss Drop Buwaya Doll Piece of Buwaya's Spirit Ancient Grudge Buwaya Sack Cloth Clothes tailored from Buwaya's kidnapping sack. Full of vindictive spirits that cannot rest in peace. Healing capacity and healing item effect increases 1% per 3 refinement. 10% damage decrease from Water, Earth, Fire and Wind Converter monsters. Class : Garment Defense : 8 Weight : 20 Jobs : All Jobs Kalasag Sturdy yet light, practical shield made from rattan. 1% damage decrease from boss monsters per 3 refinement. If Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare are obtained, damage decreased by 30%, and MHP increases at +20%, and MSP by +10% by from all monsters within Philippine Localizing. Class : Shield Defense : 40 Weight : 40 Jobs : All Jobs Buwaya Card VIT + 4. Magic attacks from enemies create a high chance of casting Petrification on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Devil's Tower Rewards Evil Slayer Vanquisher Staff This staff was once used for vanquishing an evil slayer and his followers. +10% ATK/MATK against Demon/Undead monsters. MATK +5% when upgraded to +9. MATK +7% when upgraded to +12. MATK +155. Class : Staff Attack : 30 Weight : 80 Weapon Level : 3 Required Level : 100 Job : Novice, Mage, Acolyte, and Soul Linker Evil Slayer Stabber Dagger This dagger was once used for vanquishing an evil slayer and his followers. +10% ATK against Demon/Undead monsters. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. Class : Dagger Attack : 120 Weight : 90 Weapon Level : 3 Required Level : 100 Job : Novice, Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja Evil Slayer Destroyer Hammer This hammer was once used for vanquishing an evil slayer and his followers. +10% ATK against Demon/Undead monsters. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. Class : Mace Attack : 125 Weight : 135 Weapon Level : 3 Required Level : 100 Job : Novice, Swordsman, Acolyte, and Merchant Classes Evil Slayer Piercer Bow This bow was once used for vanquishing an evil slayer and his followers. +10% ATK against Demon/Undead monsters. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. Class : Bow Attack : 115 Weight : 135 Weapon Level : 3 Required Level : 100 Job : Archer and Rogue Classes Evil Slayer Slaher Sword This two-handed sword was once used for vanquishing an evil slayer and his followers. +10% ATK against Demon/Undead monsters. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. Class : Two-Handed Sword Attack : 225 Weight : 200 Weapon Level : 3 Required Level : 100 Job : Knight and Crusader Classes Evil Slayer Ripper Katar This katar was once used for vanquishing an evil slayer and his followers. +10% ATK against Demon/Undead monsters. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12. Class : Katar Attack : 120 Weight : 120 Weapon Level : 3 Required Level : 100 Job : Assassin Classes Nidhoggur's Nest Rewards: Splendide Coin Used to different NPCs in Splendide. To make Yggdrasil Crown ( Clumsy-Handed Laphine NPC in Splendide 219/118 ) Manuk Coin Used to different NPCs in Manuk MvP Drop Nidhoggur's Shadow Garb Mdef +3, Increases resistance to all elemental properties by 7%. MaxSP increases by (Base level / 3) + (refine level x 10). With 1% probablity, recovers 1% amount of given damage to SP. Nidhoggur's Shadow Card INT + 5. When equipped by a High Wizard or Warlock Jobs, Fixed cast of all skills -50%. Armor Card Horror Toy Factory Rewards: Horror Toy Factory cards Bloody Coin Use this coin to exchange for useful items. Sealed Mind Box Open this box to obtain a random item: Old Card Album Old Purple Box Amethyst 3 carat Diamond Gold Manacles Bloody Coin Broken Heart Accessory - Max SP + 300 - Enable use of Level 3 [Scream] Kindly Heart Accessory - Max HP + 500 - Restores 300 HP every 10 seconds. Warm Tea Restores about 100 SP Sweet Pastry Restores about 1000 HP Fresh Rose Upper Headgear - MATK + 20 - Increases MATK depends on refine level - Gains 100 HP each time a monster is killed by Magical Attack. - Drains 50 HP every 5 seconds. Wrapped Gift Box Spawns at the end of the instance, open to obtain random items. Sealed Mind Box Old Purple Box Gift Box Old Blue Box Old Card Album Bloody Coin Mystical Card Album Silver Bullion Red Lantern Max SP - 300 - Enabled to use Level 1 [Signt] - When defeating monster, there is a chance to drop Alcohol, Detrimindextra and Karvodailnirol. Gold Bullion Flower Old Parasol MATK + 80 - Increase MATK depending on refine level. - Enable to use Level 10 [Soul Strike] [C]Red Bonnet Costume Hat. Bangungot Hospital Rewards Pillar of Spirit Drop Bangungot Dol Piece of Bangungot's Spirit Ancient Grudge Bangungot Boots of Nightmare Ominous boots emitting Bangungot's revenge and powerful hatred of humans. MDEF +1 increase per 1 refinement. Speed increased with 14 refinement and above. Class : Shoes Defense : 10 Weight : 60 Jobs : All Jobs Kalasag Sturdy yet light, practical shield made from rattan. 1% damage decrease from boss monsters per 3 refinement. If Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare are obtained, damage decreased by 30%, and MHP increases at +20%, and MSP by +10% by from all monsters within Philippine Localizing. Class : Shield Defense : 40 Weight : 40 Jobs : All Jobs Bangungot Card INT + 4. Magic attacks from enemies create a high chance of casting Sleep on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Nightmarish Jitterbug Rewards: Tooth of Jitterbug Gather those to exchange for reward from NPC Mingmin. Bow of Storm Ranged Physical Attack Strength +30%. Severe Rainstorm cooldown -2 seconds. Severe Rainstorm consumes +15 SP. Class: Bow ATK: 160 Gigantic Bow Ranged Physical Attack Strength +40%. Decreases Attack Speed (+15% post-attack delay). Hit -50. Class: Bow ATK: 195 Pendant of Harmony MATK +6% HP recovery +50%, SP recovery +50%. Holy Resistance +5%. Physical attacks cast Level 1 Auto Spell Renovatio. Physical attacks from enemies cast Level 3 Sanctuary. STR -5. All Stats +5 when equipped with Pendant of Chaos. Magic attacks from enemies cast Level 1 Auto Spell Maelstrom. Class: Accessory DEF: 0 Pendant of Chaos ATK +6% Shadow Resistance +5%. Never affected by the Chaos effect. Physical attacks add a chance of casting Chaos on targets. Physical attacks from enemies create a chance of casting Chaos on all enemies in an 11*11 cell area around you. INT -5. Class: Accessory DEF: 0 Pendant of Maelstorm ATK +6%, MATK +6%. All stats +1. Magic attacks from enemies cast Level 1 Auto Spell Maelstrom. Class: Accessory DEF: 0 Igu's Floral Bracelet Decreases Floating Casting Time for all skills by 25%. Class: Accessory DEF: 0 Igu's Floral Microphone Moonlit Serenade consumes -SP 20. When equipped with IGU's Floral Bracelet, Arrow Vulcan damage +200% Arrow Vulcan increase consumed SP 50. Class: Whip ATK: 160 New Oz Wings Ring Decreases Floating Casting Time for all skills by 25%. Class: Accessory DEF: 0 New Oz Ukulele Windmill Rush reduces consumed SP -20. When equipped with Newoz's Winged Ring. Arrow Vulcan damage +200% Arrow Vulcan increase consumed SP 50. Class: Musical Instrument ATK: 160 Frozen Breastplate The armor is perpetually endowed with Water Property. Class: Armor DEF: 20 Harden Breastplate The armor is perpetually endowed with Earth Property. Class: Armor DEF: 20 Temple of Demon God Rewards: Expedition Award Box (chance to obtain one of the following items when open) These Essences are all Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Darklord Essence Force1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 1 ATK + 3 Darklord Essence Force2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 2 ATK + 6 INT - 2 Darklord Essence Force3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 4 ATK + 12 INT - 4 Darklord Essence Speed1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 1 Evade + 2 VIT - 1 Darklord Essence Speed2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 2 Evade + 4 VIT - 2 Darklord Essence Speed3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 4 Evade + 8 VIT - 4 Darklord Essence Vitality1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 1 DEF + 3 MDEF + 2 AGI - 1 Darklord Essence Vitality2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 2 DEF + 6 MDEF + 4 AGI - 2 Darklord Essence Vitality3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 4 DEF + 12 MDEF + 8 AGI - 4 Darklord Essence Intelligence1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 1 MATK + 3 STR - 1 Darklord Essence Intelligence2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 2 MATK + 6 STR - 2 Darklord Essence Intelligence3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 4 MATK + 12 STR - 4 Darklord Essence Concentration1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 1 Hit + 2 LUK - 1 Darklord Essence Concentration2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 2 Hit + 4 LUK - 2 Darklord Essence Concentration3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 4 Hit + 8 LUK - 4 Darklord Essence Luk1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 1 Critical + 1 DEX - 1 Darklord Essence Luk2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 2 Critical + 2 DEX - 2 Darklord Essence Luk3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 4 Critical + 4 DEX - 4 Faceworm Nest Rewards: Main reward is Giant Faceworm Snake Skin Depends on how fast you kill each Faceworm, the Garment you obtain is a mix of: It can be enchanted. It can be refined. It can be slotted. Giant Faceworm Snake Skin Mdef + 10, if equipped with Time Boots = Max HP & SP + 15 % Giant Faceworm Snake Skin [1] Mdef + 10, if equipped with Time Boots = Max HP & SP + 15 % Faceworm Leg [1] Matk + 50 Creates a low chance of casting the illusion of Faceworm while you are attacking. Faceworm Queen's Leg [2] Int + 3, Matk + 120 Creates a low chance of casting the illusion of Faceworm Queen while you are attacking. Old Glast Heim Rewards: Coagulated Spell Temporal Crystal Boss Drop Amdarais Card ATK +15%, MATK +15%. -666 HP and -66 SP every 4 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Realized Amdarais Card ATK +20%, MATK +20%. -666 HP and -66 SP every 6 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Corruption Root Card ATK +20. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. Class: Card Compound on: Weapon Weight: 1 Realized Corruption Root Card ATK +30. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you. Class: Card Compound on: Weapon Weight: 1 Malangdo Culvert Rewards: Seagod Anger A Class Coin B Class Coin A, B, C, D, E Grade Pocket Poor Coin Bag Morse's Cave Rewards: Able to enter Temple of Demon God Instance Heroic Token Heroic Trophy (Boss drop) Open the Trophy, to obtain one of the following items: Mastela Fruit Condensed White Potion Yggdrasil Seed Yggdrasil Fruit Poison Bottle Condensed White Potion Dragon Breath Cocktail Steamed Desert Scorpions Hwergelmir's Tonic Cooked Nine Tail Yggdrasil Berry Box WoE White Potion Box WoE Violet Potion Box Equipments Heroic Plate [1] MDEF + 5. Max HP/SP +5%. ATK +10, MATK +10, HIT +10, FLEE +10. Banishing Point damage +10%. Storm Blast damage +10%. Physical attacks add a chance of auto-casting Level 10 Auto Spell Healing/Storm Gust. The casting chance increases according to the Upgrade level. Class: Armor DEF: 120 Weight: 400 Required Level: 160 Equip To: 3rd Swordsman Classes Heroic Magic Coat Max HP/SP +5%. MATK +10, FLEE +10. Crimson Rock and Psychic Wave damage +10%. Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption. Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%. Class: Armor DEF: 50 Weight: 80 Required Level: 160 Equip To: 3rd Mage Classes Heroic Judgement Shawl Max HP/SP +5%. ATK +10, MATK +10, HIT +10, FLEE +10. Dragon Combo, Sky Blow, and Earth Shaker damage +10%. Judex and Adoramus damage +10%. Magic attacks add a chance of auto-casting Level 1 Lex Aeterna. Physical attacks add a chance of auto-casting Level 10 Kyrie Eleison. The auto-casting chances increase according to the Upgrade level. Class: Armor DEF: 77 Weight: 50 Required Level: 160 Equip To: 3rd Acolyte Classes Heroic Trade-Mail MDEF +5. Max HP/SP +5%, ATK + 10, MATK + 10. If pure STR is 90 or greater, then STR +1 every 2 Upgrade levels. If pure INT is 90 or greater, then INT +1 every 2 Upgrade levels. If pure VIT is 90 or greater, then VIT +1 every 2 Upgrade levels. If pure AGI is 90 or greater, then AGI +1 every 2 Upgrade levels. If pure DEX is 90 or greater, then DEX +1 every 2 Upgrade levels. If pure LUK is 90 or greater, then LUK +1 every 2 Upgrade levels. Melee Physical attacks add a chance of casting Stun, Poison, Silence, and Curse. The casting chance upgrades according to the Upgrade level. Class: Armor DEF: 100 Weight: 50 Required Level: 160 Equip To: 3rd Merchant Classes Heroic Hidden Cloth Max HP/SP +5%. Fatal Menace and Triangle Shot damages +10%. Cross Impact and Cross Ripper Slasher damage +10%. Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds. The casting chance upgrades according to the Upgrade level. Class: Armor DEF: 70 Weight: 20 Required Level: 160 Equip To: 3rd Thief Classes Heroic Target Suit Max HP/SP +5%. All Stats +1, Ranged Physical Attack Strength +3%, ASPD +1. Physical attacks add a low chance of auto-casting Level 10 Improve Concentration/Double Strafe. The casting chance increases according to the Upgrade level. Class: Armor DEF: 60 Weight: 20 Required Level: 160 Equip To: 3rd Archer Classes Heroic Nepenthes Shoes Made of Nepenthes leaves, a known muscle relaxant, these shoes help you cast skills quickly. Floating Casting Time -10%. Additional -5% when Upgraded to +8. After that, additional -1% every Upgrade level. Additional -3% when Upgraded to +11. After that, additional -3% every Upgrade level (up to +13). Class: Shoes DEF: 10 Weight: 30 Required Level: 160 Equip To: All Classes Heroic Silver Fox Leather Boots These Silver Fox leather shoes provide optimum friction, facilitating safe movement. Ranged Attack Strength +5%. Additional Ranged Attack Strength +1% when upgraded to +8 and above (up to +13). Class: Shoes DEF: 15 Weight: 30 Required Level: 160 Equip To: All Classes Heroic Ungoliant Upgrade Boots Dyed with Ungoliant body fluid that promotes clarity of mind, these boots help you focus. Skills consume -5% SP. Skills consume an additional -1% SP when upgraded to +8 and every Upgrade level after that (up to +13). Class: Shoes DEF: 10 Weight: 30 Required Level: 160 Bakonawa Lake Rewards: Bakowana's Treasure Box (Mob ID 2335) Bakonawa Doll Piece of Bakonawa's Spirit Ancient Grudge Bakonawa Scale Armor Armor made from Bakonawa Scale. Lets off a mysterious moonlight effect. 1% damage decrease from boss monsters per 2 refinement. All stance gains +1. Class : Armor Defense : 55 Weight : 50 Jobs : All Jobs Kalasag Sturdy yet light, practical shield made from rattan. 1% damage decrease from boss monsters per 3 refinement. If Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare are obtained, damage decreased by 30%, and MHP increases at +20%, and MSP by +10% by from all monsters within Philippine Localizing. Class : Shield Defense : 40 Weight : 40 Jobs : All Jobs Bakonawa Card STR + 4. Physical attacks from enemies create a high chance of casting Bleeding on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Sealed Shrine Rewards: Baphomet Horns A headgear made from the horns of Baphomet. Increase physical damage to Demi-Human monster by 12%. As your JOB Level increases, the helm grants additional ATK. Type: Headgear Def: 10 Loc: Upper Weight: 80 Available: All Jobs Large Baphomet Horns A headgear made from the horns of Baphomet. Adds 12% tolerance against Demi-Human monster. Increase certain amount of ATK based on wearers Job level. Type: Headgear Def: 10 Loc: Upper Weight: 80 Available: All Jobs Bios Island Rewards: Heroic Token Heroic Trophy (Boss drop) Open the Trophy, to obtain one of the following items: Mastela Fruit Condensed White Potion Yggdrasil Seed Yggdrasil Fruit Poison Bottle Condensed White Potion Dragon Breath Cocktail Steamed Desert Scorpions Hwergelmir's Tonic Cooked Nine Tail Yggdrasil Berry Box WoE White Potion Box WoE Violet Potion Box Ghost Palace Rewards: Gray Shard Weapons Thanatos Axe ATK: 300 - MATK: 80 - 3rd Job Swordman/Merchant Thanatos Bow ATK: 180 - MATK: 110 - 3rd Job Archer Thanatos Dagger ATK: 100 - MATK: 130 - Swordman/Archer/Merchant/Thief Jobs Thanatos Great Sword ATK: 280 - MATK: 120 - 3rd Job Swordman Thanatos Hammer ATK: 180 - MATK: 120 - 3rd Job Swordman/Merchant/Acolyte Thanatos Katar ATK: 220 - MATK: 80 - Guillotine Cross Thanatos Knuckle ATK: 160 - MATK: 100 - Sura Thanatos Long Spear ATK: 250 - MATK: 50 - 3rd Job Swordman Thanatos Spear ATK: 150 - MATK: 100 - 3rd Job Swordman Thanatos Sword ATK: 150 - MATK: 100 - 3rd Job Swordman Thanatos Staff ATK: 100 - MATK: 200 - 3rd Job Mage/Acolyte - +15% Healing Effectiveness Thanatos Two-handed Staff ATK: 120 - MATK: 250 - 3rd Job Mage/Acolyte - +18% Healing Effectiveness Thanatos Violin ATK: 200 - MATK: 130 - Minstrel - +20% Ranged Damage Thanatos Whip ATK: 200 - MATK: 130 - Wanderer - +20% Ranged Damage Helm of Gray DEF: 35 - Holy Resist: +3% (+1% per 2 refines) - All 3rd Jobs Armor of Gray DEF: 90 - Holy Resist: +10% (+2% per 1 refine) - 3rd Job Swordman/Archer/Merchant/Thief Boots of Gray DEF: 25 - Holy Resist: +2% (+1% per 3 refines) - All 3rd Jobs Cloak of Gray DEF: 45 - Holy Resist: +5% (+1% per 2 refines) - All 3rd Jobs Robe of Gray DEF: 55 - Holy Resist: +10% (+2% per 1 refine) - 3rd Job Mage/Acolyte Shield of Gray DEF: 75 - Holy Resist: +30% (+1% per 1 refine) - All 3rd Jobs Wolfchev's Laboratory Rewards: Ghost Chill S Grade Coin Bag High Weapon Box Octopus Cave Rewards: MvP Drops High Weapon Box (Contains a random weapon including chance to obtain weapons needed for Bio Lab Nightmare Hat Quest) B Grade Pocket (obtain following coins and a chance of random item) B Class Coin C Class Coin D Class Coin Malangdo Sp Can Normal Coin Bag (A chance to obtain following items) Malangdo Sp Can Sapha Certification B Class Coin C Class Coin D Class Coin Splendide Coin E Class Coin Poor Coin Bag (A chance to obtain following items) Malangdo Sp Can Sapha Certification C Class Coin D Class Coin Mora Coin Manuk Coin Splendide Coin E Class Coin Octopus Card Chance to cause *Blind* when using Skills. Giant Octopus Card Max HP + 12% Enable to use Level 5 [Waterball]. Armor Card Hazy Forest Rewards: Chance to do Mora Daily Quests Passage to Bifrost Field 2 Ability to fight Lost Dragon Possible Drops by Lost Dragon Ancient Dagger MATK + 120, Max SP + 100, SP Recovery increased by 5%. Low chance of cursing self with every physical or magical Attack. Rosevine When dealing physical damage, there is a chance to trigger Level 1 Voice of Siren. Int + 2, Agi -2, MATK + 130. Alchemy Glove Int + 2, MDEF + 2. Increase damage of Fire element magic by 10%. When dealing physical damage, there's a low chance to auto cast Level 5 Fire Ball. When dealing magical damage, there's a low chance to auto cast Level 5 Fire Bolt. Decreases damage of Water element magic by 20%. Decreases resistance to Water element attacks by 30%. Loki's Muffler Pendant of Guardian The Last Room Rewards: Suspicious Component (exchangeable for chip equipment) Central Laboratory Rewards: MVP loots from three random mini-boss/boss monsters
  7. 5 likes
    Instance Total Revamp of Faceworm Nest's Instance Reduced LAG in poison mist stage! Better Faceworm's Queen drops when completed in faster time. Faceworm Queen drops 2 Skins. Merchant Prince's treasure boxes. Chaos might appear to help the adventurer damage the Queen.
  8. 4 likes
    The brand new modern Dual Dagger Guillotine Cross now is up to date as and it is following the official KRO Update... Special thank to below for helping up the update :- @Inkfish @Akin @Chester @Lyssky @Caphleo
  9. 4 likes
    This should be in order. Follow through the video guide. If too it's fast, slow it down, pause it, or go back. I tried making it not too confusing Enjoy~
  10. 4 likes
    Shadow Chaser "Shadow Chaser WoE Guide for newbies and bad old players." Quote from the anonymous author. Shadow Chaser as a job Stat builds Skills and Skill Builds Gears Important Buffs Consumables Strategy Good quality SC videos from iRO Prologue First off, this is a WoE guide. So whatever that works in PvP may or may not work here. This guide has been compiled by the author after playing SC for a time and also seeing what other SC are doing on official servers and whatnot. This guide is in no ways complete or comprehensive. Just a start guide since all popular forums are lacking a detailed SC guide. Some of the SC on this server are quite bad and a lot of people are following them in a way so if anyone wants to play the job as to how it is being played should read this guide in detail and try to follow it as much as you possibly can. Shadow Chaser as a job Shadow Chaser or hereby ‘SC’ is the most annoying job to play against. The job has skills which makes you as good as a Poring if they proc on you. Also their chasing potential against enemy ecallers as well has hard disable is quite high. If played well, a single SC can debuff and dispel an entire guild who is waiting to attack the pre cast. And they can do it without any MVP cards (Totally Awesome!!). A lot of people believe that SC are broken in the current patch and I think they are. More details will come to light one we go ahead into the guide. Stat Build To understand the SC stat build, you will need to understand the skill Masquerade first. Masquerade has the following formula: (updated EP 14.1 patch) Success Chance={{Caster Base level/10+ random number between [Caster DEX/12) or (Caster DEX/4)]+(Caster Job level)+(Skill level x10) - < (Target Base level/10)+[Random number between [(Target AGI/6) or (Target AGI/3)]+(Target LUK/10)+[(Target Maximum Weight-current weight)/100%]>] Base Success rate: (Skill level+ DEX/20)% From this you can infer: High DEX to successfully Masq people Max Job level and Base level Decent amounts of STR, AGI, LUK to be having some resistance to Masq (Some SC play with low STR AGI LUK builds so they become food for other SC which is pointless because if the guild loses an SC early on there is nobody to tank and debuff and disturb people anymore and the opposing guild gets a free reign to stomp. Now, the second most important part before we go to the stat build for SC. Instacast, Instacast, Instacast. SC needs to have instacast on his/her spells because you need to debuff people fast and move on to the next target. It will be funny if you take forever to debuff one guy while the other wipes your guild. All the SC who don’t follow this, please do so or else there is no point playing this job. You are a burden to your guild and the job as well. Instacast is obtained in Renewal by the following formula: DEX*2+INT=530 This means total DEX that you have from foods, gears and base stats and INT from gears, foods and base stats should be substituted in that formula to get the magic number of 530. It’s very necessary that you have instacast to be effective in WoE. In the videos that will follow this guide you will see a few SC jumping and disabling one person with instacast and moving on to the next target and so on. So a detailed stat build isn’t possible to be shared or given because the consumables that you will use are varied from player to player. Check the consumables section for more info on this Skills and Skill Builds: Shadow chasers important skills: Chase Walk: 2nd Job Skill. Very very useful with Soul Link as it increases your movement speed. Masquerade Weakness, Gloomy, Ignorance: 3rd Job Skill. The only 3 masquerades that you should ever bother levelling as the other effects are just a weaker version of these. Goes through FCP. Weakness removes HP, weapon and shield. Makes RG a walking punching bag since it removes all shield buffs an RG generally has (reduces 40% redux on support characters, easy life for your killers) Gloomy removes mounts from RK/RG and also Homunculus. No dragon or gryphon on RK/RG means 25% less damage from spear type weapons and no Dragon Breath. Ignorance: Silence the target for 15 seconds. Goes through GTB. Perfect for any job that anyone plays. Silence actually screws them and they just stand there humbled ready to die. Intimidate: Very useful again as it lets you copy FSK or Flying Side Kick which is your mobility skill (Kinda like Blink dagger from Dota2. It can also pass status from equipped status arrow like Sleep, Frozen, etc) Preserve: Preserves the last learned skill from Intimidate for 10 minutes and under Soul Link makes you immune to Dispel without a GTB ( Sick right?) Reject Sword: Reduces sword and dagger damage and reflects damage from that source at 75% chance. (Main reason why killers in server don’t use Dagger or Sword type weapons. The reflect will kill them) Reproduce: This skill allows you to copy 3rd job skills. Best options are Earth Drive or Crazy Weed. Allows you to remove ground targeted spells like Vacuum, GX Poisons, Land Protector, Thorn Traps, Killing Cloud, etc. Earth Drive also allows you to reduce Aspd of the breaker who is trying to break your emperium. Full Strip: The old school disable that all Stalkers used. Removes Weapon, HG, Armor and Shield. Blocked by FCP, so isn’t kinda useful. Strip Accessory: Divests the accessories that are being equipped. Kinda good against chars whose accessories are very vital for their build. (100 Hard Mdef Chars start freezing without their very important Black Roasry[1] Bloody Lust: AoE Circle on the ground which puts al enemies in a Berserk State. Use this while breaking the Emperium to avoid the enemy from casting any spells around you like Cursed Circle of Sura, Suicidal Destruction of Mechanic,etc Manhole: Hardest disable that an SC can get. Makes a hole on the ground which holds the player (ally and enemy inclusive) for the duration. Man-holed player becomes invulnerable to anything except Shadow Form. Shadow Form: Its an SC version of Crescent Elbow and Deathbound but it’s highly dangerous. You can’t use items and skills during its duration and if anyone uses revealing skills on you, it gets removed. Kinda tough to pull off and you don’t define your build around that anyways. Body Paint: The SC revealing skill. Copied Skills: From Intimidate its FSK. Mobility for an SC is highly important. From Reproduce its usually a ground skill remover like Earth Drive or Crazy Weed. ( Crazy weed has point target and Earth Drive is no target AoE. It depends on player to player on what to use) Gears and Cards First of all Maya Purple is the best card and the most important card that an SC can and should have all the time. BoS has a cooldown time and as a Shadow Chaser, you need to see the ones blacked up. Without this card in your HG, you really should quit this game and play Pinball because if you don’t understand the importance of this card, you don’t understand this game and WoE. Listing good choices for gears and their cards: Any items which don’t give buff on refine should never be refined. Period. Headgear TOP: +12 Cat Ear Beret [1] with Bungisingis card 16% redux at +12 so why not? +0 Gigantic Majestic Goat (Def) No slot, 12% Def +0 Abysmal Knight Helm [1] 10% Redux and a slot for your Maya Purple card. Best for those who don’t have Donation Costume Headgear I Love China Dex+3 10% Redux is also a good choice Headgear Mid: Blush of Gloom 3% Redux Headgear Low: Gentleman Pipe 2% Redux or Handkerchief in mouth 3% redux(whenever it gets implemented) Armor: +6 or +9 WoE suit [1] with Marc card. (Evil Druid is also an option but since most of the RK are using fire convertors/endows it is slightly suicidal) +0 WoE Boots [1] with Matyr/Green Ferus card. (You don’t need the +9 Boot with Firelock since an SC has abysmal SP pools and 10% of less is still less. And you take less damage from Tiger Cannon of Sura with a Matyr/Green Ferus so that’s a win-win from a mathematical sense) +0 WoE Manteau [1] with Flamel/Noxious card (Flamel for the Soul Link buff. With ranked White potions it’s possible to heal to full in 4-5 pots. Haven’t tested with regeneration potion from event shop but it will be full HP in 3-4 pots. The Noxious card is kinda unnecessary because the potting helps you to survive more. And even without Noxious its highly unlikely that you die one hit so Flamel is win-win) Garment with Randel Card for swap. Kinda unnecessary but if the Guard procs it will save you from a lot of damage. Weapon is Combat Knife. 10% extra redux makes you to tank a lot of damage from enemies. Best if enchanted with INT or DEX from Malangdo for easier instacast or more masquerade chances Accessories are dependent on player to player. It’s better to use 2 slotted accessories which give DEX or HP. Eg: Upgrade Clip, Orleans Necklace/Glove. Card choices are Erendee Ebecee + Alligator or 2x Alligator or Zerom. Another option is the Evil Spirit Silk Glove which allows an SC to cast Cobweb, the sage spell for another hard disable. That is the best endgame SC Accessory as of now imo. Other options to all this is Glorious Set with 2x Glorious Rings Another build is using a GR card but unless you become freeze immune with 100 hard mdef somehow, there is no point because a frozen SC is a dead SC. Important Buffs Admiral Buffs Soul Link (If an SC is playing without Soul Link, he isn’t playing as an SC) Immunity to dispel, faster movement under chase walk and more healing from ranked white pots, who wouldn’t want that? SC don’t need Sacrament. All of the 3rd job important skills don’t have any fixed cast time which is halved by Sacrament. If you waste the time of your AB to get Sacra you aren’t doing it right because CW and ED are also VCT based skills. The only FCT on the SC skill tree is chase walk, but its cast isn’t high at all to think about reducing it. SC don’t need Odin and Striking. You are a disabler and not a killer. You want to reduce a player to a Poring and not kill him. The humiliation that you do is more important than kill. Dead men tell no tales. Consumables SC is a highly consumable based job. Without eating foods you aren’t amounting to anything on WoE. Listing the following foods to be used on WoE at all times: Siroma Ice Tea (Dex+20) Green Salad (Dex+5) Dropped from plant monsters using Lunakligo Warg Blood Cocktail (Int+20) Honey Herbal Tea (Int+3) Dropped by Dragon Monsters using Draco Egg card Minor Brisket (Vit+20) Immortal Stew (Vit+10) Dropped by Hydrolancer HP Increase Potion Large Undead/Holy Elemental Scroll Redux Potions (Physical and Magical) Speed Potion to chase people who dodge your precast and also to run faster to reach a precast or Emp for breaking. Ranked Slim White potions (Heals at a very high rate, which makes them very useful) Strategy You are the main disabler for your guild. You need to target the following classes: RK: Probably the most easiest class to masq due to them being overweight all the time. And also having moderately low agi and luk. Use Gloomy to equate them to a poring. DB RK fail miserably and so do the SB/IB/HS RK due to spear weapon that they used has 75% damage on medium monsters, and with you running 75% redux that’s even lower damage then you would usually take. RG: Support RG who don’t run a Sacra build are also easy to disable. But its always better to Manhole an RG to prevent him from potting while you kill the players that have been Devoed by the RG Killer RG are tough to masq due to them having high luk if EB type and high str so they don’t usually be overweight. Sorc: Sorc cant dispel SC. (Soul Link Bitch!!) You need to Igno and Weak them to prevent them from dispelling your allies and weak will make them food by removing the default CK and Cranial Valk. Avoid the Arullo and Diamond dust as those statuses make life really bad for you. Geneticist: With the level of redux that you have you won’t die to AD, very easily. A well geared Gene will probably remove like 80% of your HP tops. Ranked slims for the win right? Another tough class to masq due to their high weight. You can dodge AD by shadow forming sometimes and that might not work due to them being Devoed all the time. Sura: Unless its an Asura Strike Sura, you can play around a Sura and his skill delays and to be honest a pure TC sura cant kill you easily, The thing were we loose is the SP drain, but it can be sorted with Royal Jelly. You need to be fast. A sura will use FC after TC to kill. Just keep on potting and you can disable the Sura easily. Again low agi and low luk builds. Pure TC Sura don’t have high strength either so easy target. SC: The SC v/s SC matchup depends on who is faster to Masq. A lot of times I have lost to better SC out there because they had a higher APM then me. You also need to be careful of the SC breaking your emp since its tough to kill that guy since he will cast the Berserk status around the emp to drain your SP. Kagerou/Oboro: Kage removes you from hiding and Oboro can remove your Soul Link(Yes, without Soul Link you become weak then normal) The ninja spells are also kinda irritating due to the mass status spreads all around. There wont be an AB to Lauda you always. Minstrel/Wanderer/Mechanics are kinda easy to masq due to their stat builds focusing on one side of the stat pool on a general basis. When you FSK, you also remove the Soul Link buff from Wanderers and Minstrels. Warlock: Kinda a difficult job to deal with, but also the most easiest class to disable. Shadow Form that class too to reflect the damage and kill them and the Devo as well. These are a few WoE videos from iRO of good SC. This guy is probably the best SC I have seen on all the videos I have seen. Overall, its about the experience from playing WoE day in day out. I learn a lot of new stuff every time I play. Play around my gears a bit here and there. By Anonymous Author
  11. 3 likes
    Cap's Noob Guide to Physical Doram Pussy Power! We've come a long way since the implementation of Dorams here in LimitRO. I think most notable bugs have been fixed in order for us to play some Summoner builds. It's fun to play as a cat. A tiny character that can pack quite a powerful punch! Not to mention it doesn't really require that much investment to deal huge amounts of damage. So get ready to shrink down, and grow some ears and tails!!! STATS Distributing stats for a physical Summoner build isn't really that hard. Your main damage dealer stats are STR and DEX. Others are really up to your preference. STR is for ATK, and DEX is required for the accessories you'll be using for a Picky Peck build. These are base stats and does not include the bonuses from Job levels and equipment. STR - 90~120 AGI - 70~90 VIT - 80~90 INT - 1~30 DEX - 120 LUK - 30~70 Play around with your stats. See what's best for you and your gears. With the new Tengu set, investing 120 points in STR is definitely worth the damage bonus. It's also wise to get at least 100 total VIT for stun immunity. Take advantage of out Admiral's stat reset. You can also use stat calculators available online. Just choose a non-trans 3rd job in the settings to get the correct number of stat points. GEARS Upper: Captain's Hat [1] - The cheapest hat you can get. Adds 7% ranged damage and Dex +1, MaxHP +100. Cat Ear Beret [1] - For Demi-human targets. Also for the rich. Adds 2% damage and redux to/from Demi-human when refine is +6 and above, up to +12. Total of 14% extra damage and redux. Giant Magestic Goat - +12% damage to Demi-humans. Large Baphomet Horns - +12% resistance against Demi-humans. Helm of Abyss [1] - +10% resistance against boss protocol monsters, but -10% resistance against normal monsters. Useful for tanking MVPs. Vanargand Helm [1] - Useful for HP/SP leech. Noticeable effects at +7. With the low SP of Dorams, this helm is preferable than a Rideword Hat since the SP leech proc is higher. White King Tiger Doll Hat - +25 ATK per refine when transformation procs. Higher the refine the higher the chance of transforming into Eddga. Duneyrr/Dark Pinguicula Card - +10 ATK. Pharaoh Card - -30% SP Consumption. Kiel D-01 Card - -30% after cast delay Status resist cards like Nightmare, Deviruchi, Gemini, etc. Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Essence of Evil Force 3 - +4 STR, +12 ATK, -4 INT. I actually prefer using a defensive upper headgear with status resist cards. There's really not that much damage headgear that a Doram could wear. Mid: Crow Tengu Mask - If you have 120 STR, this is the best mid gear you can use. +4% physical damage and +7% ranged damage when STR is 120. Robo Eye - More basic than your average white valley girl. Angel of Ghost - +15 HIT. If you're really desperate for that extra hit. There really isn't much to choose from. It depends on your budget. Lower: Tengu Scroll - Has a chance to absorb 5% of damage dealt to targets as HP. If worn with Crow Tengu Mask, and your STR is 120, +6% physical damage and +3% ranged damage (total of +10% to both physical and ranged). Spiked Scarf - +35 ATK, -2% MaxHP. Father's White Moustache - +20 ATK Pirate Dagger - +5 ATK CD in Mouth - Casts random bolt skills. Only use this when you have to fight plant protocol monsters inside instances (Port Malaya instances). Armor: Excellion Suit - If you wanna go full attack, this is the best armor you can get (at least I personally think so). With STR ATK ATK enchants, you'll get a total of +100 ATK with 120 STR. You can mix and match the enchants you want, depending on your target and use. Elegant Doram Suit [1] - Adds 1 DEX/INT for ever refine. If worn with Manteau and Shoes, MaxHP +4000, -25% Fixed Cast Time, additional fixed cast time reduction per upgrade level of the suit, manteau, and shoes, and uninterruptible cast. These are fairly cheap that you can have multiple of them with different elemental and resist cards. Cursed Mail [1] - +10% ATK/MATK, 5% Elemental resist, 10% resistance from boss and normal mobs, +5% MaxHP/SP. A little bit on the expensive side. I haven't tested this yet, but seems promising. Elemental cards. Basically any card that would benefit you. I would suggest elemental resists for survival. I'm not gonna list the level 100 and level 145 armor set for Dorams because well, why would you dress up a non-maxed character. Weapon: Exquisite Foxtail Staff [2] - For me, this is the best weapon you could use. Adds a crap ton of DEX per 2 refine. +40% base weapon ATK when refined to +7. Additional +20% base weapon ATK per refine beyond that, up to +10. Total of +100% base weapon ATK. Not to mention there are 2 slots. Exquisite Yellow Foxtail Model [1] - Every 2 refine +1% ranged damage and +20 SP. Has a chance to activate Fresh Shrimp when using Picky Peck. Same effect as 2 slotted version when refine to +7, up to +10. I have tested this, and the 2 slotted version does better because of the extra slot. The +1% ranged bonus per 2 refine isn't as good as, let's say, an AK card or WK card. There's hope for this staff tho. This can be enchanted in kRO through Malangdo. So that EA12 might (probably will) outshine the 2 slotted variety. Foxtail Replica [3] - Only use this for ****** around tho. lol. Put status cards, aspd cards, etc. Useful in fighting plant protocol monsters in certain instances. Memory of Thanatos Card. Nuff said. White Knight Card - +20% damage to medium and large monsters, +15 ATK Abysmal Knight Card - +25% damage to boss monsters Archer Skeleton Card - +10% ranged damage Big Bell Card - +10% damage on Formless and Demon Monsters. When worn with Neo Punk Card, ignores 50% of their Defense. Nightmare Minorous Card - Like Nightmare Big Bell but for Brute and Undead race. Combos with Nightmare Arclouse Card. Shield: Valkyrja's Shield [1] - The most flexible shield out there. 20% resistance to Water, Fire, Shadow, and Undead property. Armour Sleeve Guard [1] - Useful for fighting enemies with long range attacks. At least have it at +7 for 20% ranged resistance. Immune Shield [1] - If you want extra neutral resistance. Although tbh, I don't think it's worth investing the money to make this +9. More useful than Valk for tanking monster normal attacks tho, even at +7 (8% neutral resistance). Magical Reflector [1] - More like a troll shield if you compound it with Maya Card. Adds 3% chance to reflect single target magic damage. Statistically increases the chance to reflect magic damage. Adds 3% more at +7, and another 3% at +9. Not really worth investing to make it +9 tho lol Khalitzburg Knight Card - +20 DEF, 25% resistance from medium and large monsters. When equipped with White Knight Card, +5% additional resistance, +15% more damage inflicted to medium and large monsters. Hodremlin Card - 15% resistance from small, medium, and large monsters. Has a chance of adding +30 P.Dodge for 10 seconds when hit by physical or magical attacks. Alice Card - -40% damage from boss monsters, but +40% damage from normal monsters. Neo Punk Card - 25% resistance from Formless and Demon property. When equipped with Big Ben/Big Bell Card, additional 5% resistance. Nightmare Arclouse - Same as Neo Punk but for Brute and Undead. Combo with Nightmare Minorous/Nightmare Mimic Cards. Any Racial cards depending on the situation. Garment: Fallen Angel Wing [1] - Enchant with Expert Archer. Elegant Doram Manteau [1] - +10 Flee, +1 INT/DEX/LUK/P.Dodge every 2 refine, +5% Neutral resistance. Excellion Wing - Enchant with 3x ATK or DEF. Depends on what you'll use it on. If worn with suit, -10% after cast delay. Additional -10% after cast delay when base level 130+. Cloak of Casualty [1] - It's like Fallen Angel Wing on steroids. Too expensive tho. And you have to refine it at god knows how high to feel the effect. Use it if you're rich or you already have it. Heroic Backpack [1] - Like the budget version of Fallen Angel Wing. A +9 Backpack is only a little bit more expensive than a decently enchanted +7 Fallen Angel Wing. And arguably, you'll get more bang for your buck with a +9 Backpack since it's for general use. Not like a FAW where you have to have a designated enchant for a specific build. Menblatt Card - +1% ranged damage every 10 base DEX. Deviling Card - +50% Neutral resist, but -50% resistance to all other element. Flamel Card - +200% heal from Red, Orange, and White Potions. Infinite Chimera Card - +8% MaxHP, +4% MaxSP. +10% ATK/MATK when worn with Infinite Vagabond Wolf Card. Randel Card - Allows the use of Auto Guard level 3. Compound this to any garment you like for switching. Footgear: Heroic Silver Fox Leather Boots [1] - +5% ranged damage. +1% ranged damage per refine at +8 to +13. Elegant Doram Shoes [1] - +10% MaxHP, +5% MaxSP, +100 MaxHP/+20 MaxSP per 2 refine. Applause Sandals [1] - For the rich lol. Haven't tested. But I can see the potential because of the after cast delay reduction, not to mention additional stats. Gotta have an Amon Ra Card tho. Verit/Green Ferus/Matyr - Choose your poison Outrageous Cookie Card - 1% ATK/MATK, -2% MaxHP. +1% ATK/MATK, -2% MaxHP per 2 refine. Infinite Vagabond Wolf Card - +10 ATK. +10 ATK when refined to +7. +15 ATK when refine to +9. Accessories: Chubby Earthworm Talisman [1] - This will be your life and blood if you are a Picky Peck build. Not really sure about the formula. But it adds a crap ton of damage to Picky Peck, and also halves the variable cast time of the skill. Best thing is they stack. Bonus damage scales with base DEX. Gold Scaraba Card - +20 ATK, -2% MaxHP Essence of Evil Concentration 3 - +4 Dex, +8 HIT, -4 LUK. Good for additional hit. Not really gonna list the other Doram accessories you can wear because...well... they suck and adds nothing beneficial to your build. Shadow Gears: Doram Physical Shadow Weapon - +1% ranged damage per refine. There are other effects, but not really notable. Doram Physical Shadow Shield - ATK +3%. There are other effects but meh. When both are equipped, +3 to all Stats, +2% MaxHP/SP, -10% SP Consumption. Donate costumes aren't really that important to a Doram. Of course the gems and star stones are nice to have, but not having them are not really that detrimental to the build. SKILLS Picky Peck - 700% atk, ranged damage at level 5. Deals double damage when target is at 50% or less health. Has a chance to activate again when the user is above base level 30. This basically deals a crap ton of damage when you have the 2 accessories. Scar of Tarou - Has a chance to debuff the target. Drains HP per second. Boss monsters are not affected, but attack rate is doubled. Has a chance of activating again when user is above base level 30. Not really that useful in PVM. Lunatic Carrot Beat - Useless skill. Even with the accessories to boost it's damage, the cool down is unbearable. Arclouse Dash - +10% ranged damage when target is a Doram. Adds a crap ton of AGI depending on the skill level. Power of Life - +20 FLEE/HIT/CRIT. +20% ranged physical damage when more than 20 skill points is used for animal based skills. Recognizes skill points used in new animal based skills. Power of Flock - Causes Fear and Frozen status on all enemies. Still bugged. Spirit of Savage - Kinda like Cannon Spear, but only 1 cell wide. Hiss - P.Dodge +50 for 3 seconds. Increases movement of whole party for 6 seconds. Bugged. Spirit of Life - Arguably the best skill ever. Adds 1% damage when using animal based offensive skills per percentage of current HP. So at full HP, your damage is doubled! Lope - Able to jump through obstacles and escape danger. Although this is disabled on most maps here in Limit. You're still stuck with the skill tho. Stoop - It's alike a mini-Steel Body that lasts for 6 seconds. The major differences are you can't move from your cell or the effect will get dispelled, but you can use skills and attack. This is really useful in tight situations. ITEMS Must-haves: All elemental converters! Aspersio Scroll Holy Water Cursed Water I suggest you hotkey your converters. If you're gonna farm/hunt a place that has mobs with different elements, it's better to change your weapon element instantaneously. Pots: White Slim Potion Mastela Fruit Giggling Box Blue Potion Mora Mandarin Mora Berry Vitata500 Royal Jelly You'll be spending a **** ton of SP pots. More than you'll spend on HP pots. Any way you think of to minimize your SP consumption, do it. All in all, Summoner is really a fun class to play with. Most important thing is you enjoy playing the class. Here's a fun clip from Lasagna Dungeon 3.
  12. 3 likes
    CHANGELOGS 07/10/2017 ⚒️ System 🗯️Critical is now applied on double attack 🎮 Features ⚔️ Battleground update Removed daily quota on all Battlegrounds Added new Battleground Happy Hours schedule 06:00, 09:00, 12:00 & 15:00 server time 50% extra badges Slightly reduced Badges from BG C Merged BG A and BG B into BG Dragon (bg 1) Changed BG C into BG Phoenix (bg 2) Added commands to join BG @joinbg 1 (Dragon) and @joinbg 2 (Phoenix) 👕 Shadow Gear update Reduce cost to reset Shadow Gear enchant to 100 War Badge (with chance to break) Reduce cost to safely reset Shadow Gear enchant to 300 War Badge or 1 VIP Coin Shadow Gears are now tradeable 💸 Vending Harbor Removed spheres ammo and slug shot L, M, and H from NPC Added Shutgun Slug to VH ammo NPC Added Geneticist and Alchemist crafting items 💁 Helpers 💁 Added Shinchou and AndiFate as Helper 🎊 Events 📅 Regular monthly events: Best Guild Record II World Fishing Tournament VII Zodiac Return VII 📆 Summer Calendar event is going on 👍 Facebook event Let's Play Limit RO is going on 🎓 Forum special event Maybe Yes, Maybe No starts 🐞 Bug Fixes 🐞 [RK] Hagalaz/Stone Hard Skin breaks own weapon 🐞 [Sura] Gentle Touch/Cure bug 🐞 [Mecha] Arm Cannon (no animation delay when instant cast
  13. 3 likes
    @Inkfish It's the combination of crit and multi hit packet used simultaneously. For example, the crit shows 700 (the yellow number on red background) and it hits twice, the double attack animation (yellow number stacking) 700+700=1400 also appears at the same time. The vid provided on the report shows that.
  14. 3 likes
    ░░▒▓███ CHANGELOGS 06/26/2017 ███▓▒░░ 🎮 Features Faceworm Instance update Reduced poison map effect to reduce lag. The faster you complete, the better drops from Faceworm Queen.. Faceworm Queen now drops 2 Faceworm Skins. Added Merchant Prince's treasure boxes. Added chance for Chaos appear to help the adventurer to damage the Queen. System Increased the chance of Abracadabra skill to cast "class change". 🐞 Bug Fixes Fixed issues with RODEX mailing service. Fixed issues with Godly Enchanter NPC. 🎊 Events Ketupat Festival and Self Restraint & Endurance event are still ongoing. Check out our Facebook special event >>here<<.
  15. 2 likes
    Drake nullifies the damage penalty of weapons against monster size. Daggers has a -25% damage penalty against medium monsters, and -50% damage penalty against large monsters. It's hard to read 100 crit without consumables. Unless your server has Gambler Seal like ours. If you're still short on aspd, it's prolly best to use Bako Tattoos. If you really want crits, then use Crit/Sharp enchanted Sapha Cloth, Luk Gloves (+12 crit at 120 luk, so +24 crit if you wear two.)
  16. 2 likes
    Hi sentimental, i need you help D: How can I get to a 193 ASPD? I have this equipment so far I'm thinking about tattoos, but I still do not think I'll reach the 193 level. +9 ABP Delay2, Delay2, Delay1 +9 Temp. Luk Delay4, Speed of Light [Otragerous Cookie Card] X2 Maelstrom Pendant [Gold Scaraba Card] Feathers White Mustache +9 Tiger King White Doll Hat Little Devil Horns +4 Brave Hidden Cloth [Ancient Mimic Card]
  17. 2 likes
    ░░▒▓██ CHANGELOGS 07/17/2017 ███▓▒░░ System Server monster spawn rate back to official rate. (no longer +50% more mobs in fields/dungeon) Features Removed Guild Base Ticket(Event) from Genie's Event Point Shop Removed the Monday Maintenance no instance warning. Max Vending per Player is now 3 (normal is 2) Ongoing Events Forum Event - Maybe Yes, Maybe No Facebook Event - Let's Play Limit RO! Summer Calendar 2017 Monthly Regular Events Best Guild Record II World Fishing Tournament VII Zodiac Return VII Bug Fixes Missing Animation Skill Fixed Amulet not working on Normal WoE "Himinn" Fixed House Rental feature - it's been bugged ever since addon. You can now rent the houses.
  18. 2 likes
    💬 Forums Added new option to insert Item links. Examples: Apple, Crimson Dagger [2]
  19. 2 likes
  20. 2 likes
    Because shields also have aspd penalty and your agi is 1...
  21. 2 likes
  22. 2 likes
    1. Autumn headband. There is a small guy beside the hat maker in Asgard who can reset your autumn headband quest for an enchant book. So you can do it twice per character. People just remake characters to make more autumn headbands though. 1.a. essence of evil (EOE) str is obtained from temple of demon god instance. There are a few prerequisite quests before it though, starting from flame basin. EOE acts like a card so you can only have either a card or EOE in your headgear. You can find the EOE for around 60m on the market. 2. Yes you can do the normal enchants which is a risk or you can use VIP coins to have 100% success rate enchant and whatever enchant you want at the godly enchanter in Asgard. Although this is very expensive and generally used for very very very high refined gears. 3. Shadow armor is exchangeable with battleground badges. Join the battlegrounds with @joinbg A/B/C and collect badges to exchange for shadow gear. For farming. Try to get a hunter fly carded bow for lifesteal. Or get a rideword hat for hp and sp leech.
  23. 1 like
    MAYBE YES, MAYBE NO It's back to school time and what's better to celebrate than having a quiz! This time, everyone can participate and it's gonna be fun! How To Play: The GM team will decide 1 secret keyword related to Limit RO, it could be item, skill, npc name, monster, anything! From July 10rd to July 17th 31th, you can only post twice three times; 1 is your question for clue and 1 is your guess of what the secret keyword is. @Hilmir and @Kyouka will answer your question with YES, NO, or MAYBE. Everyone with correct guess at the end of the event will receive 10 Lucky Coin(Bronze). The first person who guess right will receive 10 Lucky Coin(Silver) and 1 [C]Pigeon Hat. Example: Good luck and don't forget to use your chance to post wisely! Post Counts (will be updated every 24 h): 1. DarkNiggaBlack - 2 2. Lian Frey -3 3. Akin -1 4. Lyssky -3 5. nuwebe -1 6. lorder -2 7. mariancross -1 8. Parakins -1 9. ragegriff -1 10. Melodieux -1 11. jcgonz24 -2 12. ChoChoCho -2 13. Mikeila -1 14. Livedrive -3 15. Levistre -3 16. LuminousOrb -3 17. MonsterBarako -1 18. DRoschach -1 19. houhou -1 20. terlik -2 21. ScarletSora -3 22. Lady Tierney -1 23. Razer -1 24. aces15 -1 25. kartja -1 26. MajaBlanca -2 27. Bread -3 28. IcyBanditJing -1 29. Blore -1 30. Alongtheway -2 31. ImSinx -1 32. Lex Luthor -1 33. Jigs -1 34. shamfoo -1 35. Sumikkogurashi -1 36. Rune Buddy -2 37. StarSageVader -1 38. MissYohjong -2 39. Zee -2 40. gheko -1 41. dolfo1028 -1 42. Plaquage -3 43. NekozChan -1 44. Adork -2 45. Agnestxy -1 46. Freemourne -1 47. johncarlo -1 48. Bucket -3 49. Cerrafina -1 50. HungryTaro -1 51. beamay -1 52. Asperitas -3 53. Mark Jay -1 54. Marian -2 55. Alfardan -1 56. Hogar -1 57. Porum -3 Facts: An item A material to make item/hat/quest Weigh between 0-50 Sells less than 200z to NPC More than 1 word Tradeable Required for multiple quests Obtainable from ET Sells more than 30 z Contains 3 in the item ID Sum all digits of item number is odd number Not a headgear Not a place Not Limit Merit Badge Not Red Potion Not consumable Not Limit RO exclusive Not Vitata carded-accessory Not a costume Not material for Epic HG Not Jellopy Not Boarding Halter Not ammunition Not green Not Gym Pass Not Cupid Egg Not Gym Pass Does not change your appearance Not Token of Siegfried Not a card Not Essence of Evil Not Blue Gemstone Not Yellow Gemstone Not Animal Poop Not Ghost Chill Not material to make Deepsea item Not Oridecon Not Heroic Token Not for forging Blacksmith Not white Not an MVP drop Not coin type item Not Shrimp Not Sticky Mucus Not Magic Gear Fuel Not Carrot Not event reward Not Memorialable Not dyestuff Not taming item Not Unidentified Ore Not low drop rate Not grill Not in OBB Not Purified Energy Crystal Not buyable from NPC Not Gray Shard Does not give HP/SP Not Empty Bottle Not exclusively obtainable from an instance or quest Not Rough Elunium Doesn't drop from 8 kinds of monsters Not Loki's Whisper Not Fine Sand Not Star Dust Not Orcish Voucher Not Poison Spore Not Fish Tail Not Stone Heart Not Venom Canine Not Flexible Tube Not Reptile Tongue Maybe: A misc item A healing item 100% drop An equipment Sold on NPC Interesting Blue Red Consumable for skill All job can use it Elunium Has 1 weight Drop from animal monster Animal Gore Name starts from A to E From Pre-renewal Kyou Rainbow Shell Black Dropped by Insect type Rotten Bandage This event's deadline is pushed back to July 31st and everyone gets 1 extra chance to guess, means everyone can post 3 times (including final guess).
  24. 1 like
    CHANGELOGS 07/24/2017 🎉Ongoing Events 🎉 Facebook Event - Let's Play Limit RO! 🎉 Forum Event - Maybe Yes, Maybe No 🎉 Ingame Event - Summer Calendar 🎉 Monthly Events: Best Guild Record (season 2) World Fishing Tournament VII Zodiac Return VII 🐞 Bug Fixes 🐞 Missing cast delay timer/indicator 🐞Glt. Cross Shadow weapon and shield set 🐞 Flame launcher no animation delay 🐞 ATK and MATK buff food should give equip ATK/MATK
  25. 1 like
    Hi, It appears you are from another server. Anyway, have you used an awakening potion on that screenshot? Try to use 2 bakonawa agimatt tattoo for additional 20% ASPD. As well as enriched celermine juice (+10% aspd) and +20 Agi food. Assuming you follow the same renewal content. Also try to find out if theres anything else in your server that could raise agi/aspd.
  26. 1 like
    Changed Status to Fixed autocast was affected by cooldown and it shouldn't
  27. 1 like
    Owh yeah avenger the weapons. Yeah I kinda rushed the guide so missed a few stuff, gonna add them now. Thanks for reminding.
  28. 1 like
    @Akin you forgot Avenger Two handed Sword.... gg Does Bakonawa Tatto would be applicable for Crit Build? I recently watch kRO Videos
  29. 1 like
  30. 1 like
  31. 1 like
    Okay, this will be my first (and only?) guide. There's lot more to add later on.. If you find any mistakes in the guide please feel free to point it out. If you disagree or have some opinion of your own, do comment. If I find it significant, I'll include it in the guide and credit you for it. If anyone wants to share the PvP build you can pm me. This guide is far from completion. So that's it for now. @S e n t i m e n t a L Ow, bloody hell mate. Wait for me to comment 1st will ya?
  32. 1 like
    Okay guys follow my lead xD Is the weight for it at 0 to 50?
  33. 1 like
    NPC Event Genie no longer sells Guild Base Ticket(Event) Server Config Server monster spawn rate back to official rate. (no longer +50% more mobs in fields/dungeon)
  34. 1 like
    Changed Status to Fixed what i fix this the item not your character.
  35. 1 like
    Get Airship and Ferlock's armor set from Airship Assault! https://www.limitro.com/wiki/Airship_Assault
  36. 1 like
    Have you tried Octopus Cave instance? https://www.limitro.com/wiki/Octopus_Cave
  37. 1 like
    The thing about some of those MVPs mentioned in the link your provided is that they're coded to spawn the regular monsters you can find in fields and dungeons, when the MVPs first spawn. Then they have a separate skill that summons slaves that have different mob IDs. Valkyrie Randgris, for examplem summons regular Valkyries (ID 1765) when she first spawns, then when they die, she will use the same skill, but with different conditions to summon special Valkyries (ID 1891), which don't give exp and drops. Turtle General, summons special slaves no matter the condition. Even if it first spawns on the map. Owl Marquis is the same. It doesn't have an onspawn skill where it summons the regular Owl Viscount (ID 2921), it always summons the special slave which doesn't drop anything (ID 2922).
  38. 1 like
  39. 1 like
  40. 1 like
  41. 1 like
    Changed Status to Fixed
  42. 1 like
    do you have any vid of this? is it only a damage change? does it look like criticial damage (damge number in red background ) or does it look like double attack?(damage is yellow color) or it has a unique new look? if it's the last, we need to wait. otherwise. i can implement it right away
  43. 1 like
    anyone willing to donate to comodo hat quest
  44. 1 like
    Providing me videos of other skills and saying just like this or just like that means they dont understand especially after i said: they just told me just like AD?WTF? purple color and damage number yellow aura and throwing gesture damage packet casting packet damage packet: explosion effect, raising arms casting packet: yellow aura, rasing arms here, when using arms cannon, and having cast time, mechanic raises arms twice when instand cast, there is no casting packet. even for arms cannon, mechanic just raises arms once. but damage packet is the same. does genetic throw things twice? no, so how are they alike???!!!! on official server. the damge packet doesn't have rasing arms/swing fist animation. so what's sent? as a player, you already done your part? yes. you proved limit's behavior is different from iro. if you just leave it here that's fine. but you did moer. when you said it's just like AD and i should copy AD's packet? i should reply to this, right? and "am i talking to a wall" is a reply to this. that means no, they are not alike and i said that more than once
  45. 1 like
    You might be talking to the wrong Lime then. The correct NPC for the delivery doesn't even have a script that pops up when you click on him.
  46. 1 like
    Best Guild Record (Season 2) What is Best Guild Record (BGR)? BGR or Best Guild Record is a seasonal or periodical event related to WOE that has been adapted by several servers with different touches. The main concept is to hold ownership over a castle for the longest period. We will have 2 BGR winners each season, Silk and Normal BGR. How Does It Work? At the end of every month, guild who own a castle with the longest streak wins (only the last castle count), Let's use our current Silk setting as example. Here are the facts we have for this example: We have 3 available castles Vidblain, Fadgrinh and Neush Each castle has 8 period each month (2x each week) Now let's study this table below: The result of the table above is: Guild B wins with 3 period count Guild A holds only 1 period count Guild C holds 2 period count But what if 2 guilds have the same period count? Let's check out this table below: The result of the table above is: Guild B wins with 3 period count and 6 ownership count Guild C holds 3 period count but only 5 ownership count Guild A holds only 1 period count and 5 ownership count Ownership count is how many times the guild own that specific castle during the season. Ownership count only taken into count when there is a tie in period count. What if two guilds have the same period count and ownership count?? We will take conquer count, Conquer count is how many times the guild own castles during the season globally (all castles). Conquer count only taken into count when there is tie in period count and ownership count. What's The Reward? Crown of Dominion for guild leader (30 days rental headgear) 36x Amulet of Dominion (30 days custom aura) 10x Guild Base Ticket (1 month rental)
  47. 1 like
    Event Zodiac Return #7 is here ~~ Horse pins ~~ Fishing Tournament ~~ A Clockwork Hat as reward! Summer Presents are here ~~ 2017.07.03 until end of July ! ~~ Feature Sushi making ~~ create different sushi plates as bonus supply ~~ You need "Combination Kit" buy it from HQ. Has chance to "Fail". Small Sushi A = Sea Squid x4, Fire Octopus x2 Small Sushi B = Red Snapper x2,Tiny Trout x2 Medium Sushi A = Small Octopus x3,Alligator Shark x2,Large Tuna x2 Medium Sushi B = White Shark x3,River Sickleback x2,Grass Carp x2 Large Sushi = Baby Whale x4, Winged Fish x3,Flower Koi x2,Prickly Salmon x2 NPC You can socket enchant Mad Bunny Shield at Leablem (10% success chance) Items Mora Coins are not tradeable. Other Uploaded new fresh LimitRO Full Installer 2017.07.02 (1.7GB) Removed lite installer.
  48. 1 like
    Fill your storage with Yellow Gemstones now!
  49. 1 like
  50. 1 like
    SELF RESTRAINT AND ENDURANCE June 19th to July 3rd Ramadan is about self restraint and endurance, and we're bringing this into Limit RO. This event will teach you how to control yourselves and stay calm during any situation. Daily Quest You can start the quest by talking to the NPC Man in White in the middle of Morroc once a day from June 19th to July 3rd. He will teleport you into a quest map where your gears will be stripped. In this map skills and item usage will be disabled. All you need to do inside this quest map is to walk to the end of the map. You're not allowed to kill any monsters or else you will fail. Upon finishing, you will be rewareded 1 Orb of Perseverance. Reward You can exchange 10 Orb of Perseverance with Costume Ketupat.