Popular Content

Showing content with the highest reputation on 09/06/2020 in all areas

  1. 1 point
    Rebellion Tripping and Dancing Guide It is recommended to read this guide first for starter equipment and such! >> Sven Mq, Xueren and VIOLET ALETH bring to you, the second chapter of Rebellion -- Rebellion Tripping and Dancing Build! Round Trip and Fire Dance build excels in taking down a horde of mobs. The two builds are pretty much the same, with differences being Round Trip requires 5 bullets, but generally deals more damage and knocks targets back (and if they hit a wall more damage), whereas Fire Dance requires 3 bullets in a slightly smaller AoE but is easier to spam. Both have potential for greatness. 《 E Q U I P M E N T 》 Generally, the starting gears are the same as the Critical build, only the endgame set up is slightly different. Most changes usually involve the Luk/Fatal/Critical bonuses to be changed to Dex/ExpertArcher/LongRange bonuses. Let's focus on the end, which are different. Headgear Upper Rideword Hat Vanargand Helm +/ Fancy Feather Hat (higher refine it, both for those endgame cards which require it as well as the Fancy Feather Hat bonus) Vanargand Helm is the secondary hat. Switch to it for leeching purposes. Alternatively, if you're not familiar with switching equipment, the Vanargand Helm could still be your main. Mid Sunglasses slotted (combo with Mob Scarf) Lower Tengu Scroll Mob Scarf (combo with Sunglasses) Armor Excellent Dextrous Armor get the ATK or Long Range % Illusion Armor A, For modules, 2x Power with 1 ACD Garment Fallen Angel Wings with ExpertArcher (EA) enchants Illusion Engine wing B-type (can be combined with Illusion Armor A to get 10% ACD reduction) Temporal STR Manteau (get max ACD which is 15% and Long range enchants) Shoes REVISED Temporal DEX Boots with EA4 + Hawkeye enchants or Illusion Leg A-type For modules, 2x Vital, Firing Shot Accessories Blacksmith's Gloves + Rebel Scarf Guns Calf Diamondback / Calf Deathadder Best Gun: The Black for Round Trip and Illusion Gold Lux for Fire Dance Both these bois are enchantable. Generally get Long Range % / ATK % or Increase damage to Boss Monster Final set up would look like this: 《 C A R D S 》 Headgear Jitterbug Card Ancient Tao Gunka Card Kiel D-01 Card Armor Boitata Card Gloom Under Night Card (popular card) Chaotic Baphomet Card (Boitata is good for instances like Faceworm Nest/FWN and Infinity Space/IS. Again if you have the luxury, you could have multiple armours with different cards to choose from depending on where you're hunting.) Garment Menblatt Card Shoes Blut Hase Card (as always, lol) Accessory [Please make sure to slot the cards in the right locations or they won't work!] Dancing + Singing Pere Card (for Jitterbug Set) or Revolver Buffalo Bandit + Gigantes Card Jitterbug set is good for the HP leech and damage to neutral property. But generally Vanargand Helm leeches too, so if you don't want that you could opt to put Ancient Tao Gunka on your head and the Revolver Buffalo and Gigantes for accessories. Weapon Corrupted Wanderer Card + either Greater Bellare for Round Trip / Bellare for Fire Dance Rebel can farm Bio5? да. 《 T H E L U X U R Y S T U F F 》 Destruction Lv3 x4 (for a total of Damage +12%) Gunslinger Stone (1st) + Rebellion Stone (Epic) for Round Trip damage bonus +15% Lord Knight Stone (3rd) + Rune Knight Stone (Epic) = - 15% After-cast delay After-cast Delay (ACD) Reduction [At about 94% you're spammy af. Possibly slightly lesser required if you're using Fire Dance build. Use @battlestats to see how much ACD reduction you got] Kiel Card = 30% Job Stones Lord Knight Stone (3rd) + Rune Knight Stone (Epic) = 15% Illusion Armor A's ACD enchant at +9 = 15% Temp STR Manteau max ACD enchant = 15% Rebel Scarf = 10% Blacksmith Gloves = 10% Total: 95% Stats [The stat range is up to your preference. But this is generally what it looks like:] DEX LUK STR 120~130 AGI 70~90 VIT 50~80 INT 1~20 Skills Round Trip Fire Dance 《 S H O O T I N G T I P S 》 Equip Purifying Bullet and Rich Coin and Platinum Altar at all times! Use Elemental Scrolls to change element. This doesn't disrupt your Platinum Altar buff. Personally, I always found Bound Trap to be useful in buying some time by slowing down them mobs. But you could always choose not to learn the skill, or learn it lvl 3 only, to give way for other skills that you may want. For Round Trip, Gatling Fever helps to increase some damage too, just do it when you are within range of the enemy and disable it when you're done. For Fire Dance, Fallen Angel skill is your best friend to get somewhere fast or to run from weird shit. Just be sure to always have Rich Coin enabled for any skill usage. Keep Rebelling!
  2. 1 point
  3. 1 point
    Bumping just because pure awesome sauceness XD Damn. That 1.8m at the end. I can imagine how OP it would be if the transform would always proc! 1.8m damage per sec got me like...
  4. 1 point
    Sven Mq & Xueren's Rebellion Crit/Auto-Hit Basic Guide A very specific guide for very specific people. Each category is arranged from beginner to higher end equipment. This guide is brought to you by Xueren and I (Sven Mq). For Round Trip and Fire Dance build, please view this >> 《 E Q U I P M E N T 》 Headgear Upper Rideword Hat Vanargand Helm (better HP/SP leech than Rideword) Tiger king doll hat (slotted) / White Drooping Eddga (better, but unslotted) Mid Sigrun's Wings / Robo eyes Tengu Mask Gambler Seal Any slotted mid headgear for cards (sunglasses, monocle) Lower Father's White Beard (it's a moustache btw!!) / Spiked Scarf Tengu Scroll Heart Poker in Mouth (combo with Gambler Seal) or Mob Scarf (combo with Sunglasses) Armor Glittering Jacket or anything with some slot to put in cards Airship Armor / Ferlock set (Ferlock set is better when refined +9 and above, but Airship set is lighter) Fire Dragon Armor Unexpected Fortune Armor, get the ATK , Long or Crit % Illusion Armor A (the set bonus is good for mid-gear too) For modules, 2x Power or 2x Shooter, with 1 ACD because nothing else is cool Garment Airship Manteau/Ferlock's Manteau Adventurer's Backpack Giant Faceworm Skin (join parties for instances) anything Dex, Luk or Agi is good Lesser Temporal Agi Manteau (again, join parties, temporal crystals are some of the loots there, or buy it for cheap) Fallen Angel Wings with Fatal enchants (EA is fine too, but Fatal's better) Illusion Engine wing A-type (buy from others, relatively cheap, or do the quest) with ASPD, Crit, Above All enchants Temporal STR/AGI Manteau (get Crit or Long range enchants) Shoes: Airship Boots/ Ferlock's Boots Spurred Boots (Rockridge goods; SP and speed but needs refinement) REVISED Temporal LUK Boots (Revised ok) with EA4 Hawkeye enchants Illusion Leg A-type For modules, 2x Vital, Firing Shot Accessories Morrigane's Belt/Pendant or whatever the heck they give you in school Heroic Ring (quest stuff, can be enchanted, ATK and HP are good) Sheriff's Left Badge, a Rockridge favourite Physical Enhancer Ring (Atk% or Crit% enchant) Bakonawa Agimat Tattoo Illusion Booster (EA, Fatal, ASPD or last one is drain life / drain soul. Note: enchant Fatal EA and hp drain on right side, and EA fatal drain soul on left side) Blacksmith's Gloves (optional) Rebel Scarf x2, The truest Rebellions wear these. Take note on the scarf skill bonuses) Guns [These are highly dependent on which gun you choose as your main. Just remember: every gun has its uses depending on the situation. My personal favourite is a Rifle, for its good damage, natural Crit bonuses, beautiful sound... and of course skills -- ahem -- Hammer of God] If you're new to the class or have no clue on which gun to choose, I recommend Gatling guns, for reasons: speed (+Gatling Fever), higher damage than a Revolver, bigger AoE (Round Trip). Revolver is nice for easier to get max ASPD, more spammable but smol AoE (Fire Dance) and you don't have to use Eternal Chain; some Revolvers have pretty decent damage, though not as good as Gatling and Rifle. Whatever guns you can buy at shop or are given as start Crimson Revolver (the best gun you can equip as Gunslinger) Minigun/ Tempest for Gatling gun Calf guns from Rockridge (Deathadder, Kingcobra, Diamondback) Heart Hunter guns from instance (Dark Rose, Finisher, Burning Rose) But the final ones would probably be something like: Crimson Rose for revolver Calf Kingcobra for rifle Calf Diamondback for gatling (Optional: Illusion Butcher) 《 C A R D S 》 Headgear Dark Pinguicula Card Furious Hero Card Deep Sea King Dramoh Card (combo with Deep Sea Merman) Purple Ferus Card Violent Coelacanth Card Jitterbug Card (Rebel favourite) Armor [Generally, anything that increases damage, who even cares about anything else. (Actually, you should have some armor with elemental specific cards at ready for different occasions)] Evil Druid Card (for the unfrozen-ness and cannot be stone cursed) Living Dead Card Miner Pitman Card Furious Nine Tail Card Corrupted Raydric Card (bonus with Raydric card for reduce Neutral damage by 10% and increase WATK +5% not bad for start) Realized Amdarais Card (kinda deadly hp/sp drain, but what I do is switch to Vanargand Helm and shoot for a few seconds and it quickly heals) Jewgoliant Card (Increases physical damage against formless race and plant race monsters, fire property and water property enemies by 40%) Gloom Under Night Card (specific damage increment, but good) Chaotic Baphomet card Morocc's Minion Card + Despair God Morocc Card (on foot) = 10% WATK + dmg against Demi-human and Angel by 30% but HP- 20% Reginleif Card (looks painful though) Garment Petal Card Optional: Deviling Card (Reduces damage from Neutral by 50% but also increases from other elements by 50%) Shoes Deep Sea Merman Card (combo with Deep Sea King Dramoh which gives +15% critical) Blut Hase Card (or Geffen Bully, Odoric, which have similar attributes) Faceworm Queen Card (Endgame goods, needs high refine to be lit) Accessory [Please make sure to slot the cards in the right locations or they won't work!] Revolver Buffalo Bandit + Shotgun Buffalo Bandit Card combo (which totals up to STR +7 AGI +7 WATK +7% HIT+7) Gigantes Card Chaotic Mantis Card Dancing + Singing Pere Card (for Jitterbug Set) Weapon Powerful Archer Skeleton Card (better than your average Archer Skel) Corrupted Raydric Archer Card Corrupted Wanderer Card Turtle General Card & Thanatos Card (So far probably the best card combination for us) 《 T H E L U X U R Y S T U F F 》 Shadow Equipment [Try to get Long, Crit or Atk% enchants] Rebel Shadow set - made by Rebels for Rebels. [Armor, Shoes, Weapon, Shield ] Thief Shadow Earring and Pendant (For a set bonus of WATK +3% and HP +3% when total refine is at least +10) Gemstones / Jobstones Destruction Lv3 x4 (for a total of Damage +12%) Assassin Cross Stone II (1st) + Guillotine Cross Stone II (3rd) combo = 30% crit damage and WATK + 5% Stalker stone II + Shadow Chaser Stone (Epic) combo = 10% long range [Although I say these, my personal preference is all of the Rebel stones because I like to switch builds -- budget option -- but you can always have different costumes with different jobstones for different situation.] Starstones Max CRIT, ATK or LONG! STATS [The stat range is up to your preference. You could cut down on AGI a bit and if you need ASPD, Heat Barrel helps ya as well as Gatling Fever, Berserk Potion, etc] STR DEX LUK 120 AGI 80~100 VIT 50~80 INT 1~20 SKILLS Just follow the guidance of the Rebellion Scarf! Example (for Gatling users): 《 S H O O T I N G T I P S 》 Our style is to take em out from afar so by the time it gets close to us, it's already dead. Remember to use skills like Increase Accuracy, Adjustment, Magic Bullet, etc. My general flow is: Rich Coin > Increase Accuracy > Magic Bullet > Adjustment > Eternal Chain > Rich Coin > Heat Barrel > Rich Coin > Crimson Marker (the target) > Shoot > spam Quick Draw Shot But ofc it depends on what you're shooting. Sometimes I do without the Gunslinger Buffs. If you can get your hands on a Royal Guard Shield to use the Shield Spell buff that's good too. Don't forget Pets have their function too! Domovi's good for base ATK+100. But I love my Hodremlin ( DEX + 2, HIT + 2, Critical Damage + 9% ) Always Crimson Mark the target first if you're using Rebel Scarf. This is to trigger the auto-Dragon Tail skill which helps a lot to wipe out the nearby mobs and gives good extra damage. Bound Trap + Flicker is underrated af. Not detonating the trap works fine too to slow down the mob. I generally detonate stuff which have a big chunk of HP. Don't be deterred by the 100z for Rich Coin. We are the Rebellion, Zeny is easy to farm. Just 1 Limit Group Coin ensures 100 times Rich Coin. As a Rebel, you should be no stranger to Rockridge and Geffen Magic Tournament. That being said, if you've no clue where to start farming, those two are good. Experiment with the builds (save it to your L-phone for faster build switch) and try every gun!! Enjoy playing the class. That's it, no one else can tell ya how to have fun! Special thanks to: My pal Xueren for brainstorming with me the gears and such, my pal Aleth the beautiful Fire Dancer who's helped me in-game a lot, my broski @YEEZY BOOST for sparking that Rebellion fire in me and of course my mentor @Farlhart who's taught me a lot about the skills and combat training, and all other Rebels out there who keep fighting the good fight. Yeehaw! The world needs Rebellion!
  5. 1 point
    Thank ya. I hope to make the continuation of the parts))
  6. 1 point
  7. 1 point
    I tried this on 2 different device with 2 different IPs after over 24 hours. It is bugged. Please check before closing report.
  8. 1 point
  9. 1 point
    YooOOooo~ This guide looks wickeddd!! Explosssssiivvee~
  10. 0 points
    He dead with RG sometimes lol Then back to town and told me FAK REFLECT 🤣😂 Btw NICE GUIDE collab!!