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  1. 6 points
    Bug Fixes Fixed Deep Mines 8 to 10 Ores bug. Fixed calf deathadder effect. Fixed Shiny  teddy bear card bug. Fixed variable cast minor bug. Fixed minor issue with LP skill. Gladiator Updates Retired Valkyrie and added Vesper. Deep Mines Updates Added new craftable accessories: Blacksmith's Gloves [1] and Elven King Ring [1] Mr Wise Hat Maker Updates Added Wing Headphone [1] Limit Group HQ Updates Iris has reduced her egg scroll costs. Added new egg scrolls: Digital Egg Scroll 2 Lava Egg Scroll Deepsea Updates Added Valkyrie Knife [4] Added Medical Boots Added Einherjar Armor [1] Biolab Nightmare Updates Increased drop chance of Fragment of Vicious Mind to 25%. 16.1 Quests Updates Honor Token is now storageable. The daily quests now gives more token rewards.
  2. 5 points
    For the most update guide you can check it on LimitRO Wiki here (including the new Class Stones Build) : https://www.limitro.com/wiki/Roe's_Guide_for_Sharp_Shooting_Rangers PS: I'm not updating these thread anymore, pls refer to wiki. 1. Introduction Hi, Roe here :D, you can find me in LimitRO as Roe Iceburst. So some of you might have noticed, that ever since the hunter skills update, the rangers’s sharp shooting damage has become “usable” now, compared to before the update. If you want to feel something different with ranger gameplay (aside from the AS and Crit type), you might want to try this Sharp Shooter type. This is Roe again btw lol. Here, I will assume you have reached level 185 now, and have all the 65 skill points ready. Now let’s get to the point. Sharp Shooting Skills Description. At level 5 it gives +1150% damage. It has a 0.5 second fixed cast time and 1 second variable cast time. The current level also affect the damage dealt. Be reminded that this is a Critical Rate and Critical Damage affected skill, so any Critical Damage% Bonus is a plus for this build. Pro : - Damage output is high, clear mobs very fast. - A friend to AB’s Lex Aeterna skill. - Can be insta-casted with the right gear and stats. - Can kill all type of monsters with various elements. (Yea, including the holy 4 monsters) - No dependency on Lord Knight Card. - Easy to switch, even if you are previously AS or Crit Type. - Can clear many instances faster. Yea, I know that AS type and Crit type can clear them fast, but this is even faster. - Have several type of playstyle : semi-burst continuous damage type, full burst damage type, fast after cast delay type. - Since it's a critical hit, it can hit the agi-up targets easily, like the Khalitzburgs in OGHH. - It is a 3x12 AOE….. you should see that forest wave monsters lining up just to be shoot by this skil lol. - And of course, you can play it with style!! Cons : - To hit the targets with sharp shoot, rangers need to stay quite close (9 cells). - Quite soft a.k.a. glass cannon. - Can’t wear too much strong defensive gear / cards, because it will tone down the damage dealt. - Quite expensive on end-game build. Well every class do… - Some equipments need very much patience to get, by only being rich won’t let you get them. 2. Skills 2.1. Archer Skills : As usual, just put all 10s on all skills : Double Strafe 10 --> you will be needing this to lv10 if you will use the Emerald Ring Arrow Shower 10 Owl’s Eye 10 Vulture’s Eye 10 Improve Concentration 10 2.2. Hunter Skills Beastbane 10 Falcon Mastery 1 --> you will need this to finish Bakonawa and Bangungot faster Blitz Beat 5 Sharp Shooting 5 --> of course, put this to max since we are making the Sharp Shooting Build. Wind Walk 10 True Sight 10 Claymore Trap 1 --> to unlock Trap Mastery Remove Trap 1 --> to unlock Trap Mastery Put the rest of the hunter’s points to other skills. 2.3. Ranger Skills These skills are my preference as my ranger main skills. Arrow Storm 10 --> I told you later why I still use AS 10 Fear Breeze 5 Unlimit 5 Warg Bite 5 --> useful to stop the target Warg Rider 3 --> to move faster Camouflage 5 --> useful in some instances And then, there are some options here : 2.3.1. The Pure SS-AS (Sharp Shoot – Arrow Storm) Build Trap Research 10 --> since we are using SS a lot, more INT and SP would be very useful. Ranger Main 10 --> situational, but it gives more damage to Brute, Plant, and Fish monsters. You can put the rest of the skill points to other skills. 2.3.2. The SS+Auto-Crit+Warg Strike Build Well, this type is when you still want to switch to Crit Gears without resetting skills set. Warg Strike 5 Tooth of Warg 10 Trap Mastery 9 2.3.3. Other Builds Well, there are also options to put some points to Cluster Bomb and other trap skills. So it’s all up to you here, because our main skills will still be the Sharp Shooting. 3. Stats Now, as for the stats, it is quite tricky. Depending on your equipments and your regular party members, the stats may vary. Here’s the stat range in my opinion. STR 40 - 120 AGI 60 - 120 VIT 1 - 100 INT 40 - 90 DEX 100 - 120 LUK 100 - 120 Now you see, there is a very large gap between min and max stat required, and that’s mostly because of the equipment options. I’ll explain it later on the Equipments section. But the main point, in my opinion, it is to make the Sharp Shoot insta-cast, while making ASPD at minimum of 190. Instacast means you need to achieve 530 from (2xDEX )+ INT. 4. Equipments and Cards I will list down some of the equipments that got my attention here : 4.1. Head-Top Item Name Description Remarks Captain’s Hat DEX +1 MaxHP +100 ------------------------ Increases long range physical attack by 7%. Starting Gear Laser of Eagle DEX +2 ------------------------ Increases long range physical attack by 10%. ------------------------ Adds a chance when dealing Physical Damages for 5 sec transform wearer into 'Cecil Damon'. Increasing the refine level will increases the probability. During transformation you will gain: Reduces after cast delay by 100%. Randomly autocasts Level 2 True Sight or Level 3 True Sight if you master the skill when dealing physical attack. Randomly autocasts Level 1 Lex Aeterna on target when dealing long range physical attacks. The Cecil Transformation for reducing 100% ACD. Try to continuously cast sharp shoot when this proc. Autumn Headband Increases ATK by 2 for every 5 base DEX. ------------------------ Reduces the variable casting time for Arrow Storm by 100%. ------------------------ Adds a small chance of restoring 1% of damage as SP when performing a physical attack. ------------------------ Refine Level +9: Increases Arrow Storm damage by 1% for every 5 Base Level. Still strong at AS, and can leech SP too. Use this if you are migrating from AS type. Rideword Hat Randomly absorbs 8% physical damage inflicted into HP. ------------------------ Randomly absorbs 4% physical damage inflicted into SP. ------------------------ Drains 10 HP every 5 seconds while equipped. For farming Old Camouflage Rabbit Hood All Stats +1 ------------------------ Each refine increase ranged physical damage by 1%. Each 3 refine increase Perfect Dodge +1. Each 2 refine increase MaxHP, MaxSP 1%. Each 2 refine inflict 15% more damage with Cluster Bomb. Each 2 refine inflict 10% more damage with Warg Strike. Recommended. Current best headgear for SS type. Aim for the Acute/Mettle enchant. And this is my preference too. PS: Even Magic lv3/4 can be useful too. You can keep your highly refined Temporal LUK Boots if you get this enchant. Dolomedes Card DEX +2 When equipped by Archer classes: DEX +1 for every 3 refine levels. Starting Card Violent Coelacanth Card Weapon ATK Power +2% For each 2 refine, Weapon ATK Power +1%, MaxSP -1% Add lots of WATK% Kiel-D-01 Card Reduces after cast delay of all skills by 30%. +[Kiel-D-01 Card] If stack with another Kiel-D-01, it says that it will enable a curse! Increase skill's after-cast delay by 100%. Faster SS Jitterbug Card Reduces physical and magical damage taken from Neutral elemental monsters by 10%. MaxHP +500. When combined with Playing Pere Card and Singing Pere Card: Randomly transforms user into Awaken Pere for 6 seconds when dealing physical or magical attack. During transformation: Restores HP by 2000 Increases physical and magical damage inflicted on Neutral elemental monsters by 200%. For survivability because of its HP leech, but interrupt your SS spam when just transformed. Fenrir Card MATK +50 Every refine increase MATK +5. Reduce Fixed Cast Time by 70%. It cut the FCT of Sharp Shooting Skill. But as far as I tested it with the Temp LUK Boots, it’s not satisfying. 4.2. Head-Mid Item Name Description Remarks Robo Eyes DEX +1 Weapon ATK Power +2% MATK +2% Starting Gear Sigrun's Wings When equipped by Archer or Gunslinger: Increases long range physical attack by 2%. Starting Gear Crow Tengu Mask Weapon ATK Power +1% Increases long range physical attack by 2%. ------------------------ If base STR at least 108: Weapon ATK Power +1% Increases long range physical attack by 2%. If base STR at least 120: Weapon ATK Power +2% Increases long range physical attack by 3%. Budget version of Mob Scarf set, have lower output, but can keep using this till you got the Mob Scarf Set / Gambler Set. Sunglasses Increases resistance against Blind status by 5%. Pick the slotted one, it will be combined with the Mob Scarf to gain tremendous effect. New Wave Sunglasses Reduces after cast delay by 10%. Faster ACD, but not by much, there are better head-mid gear. Gambler Seal CRIT +3 Increases critical attack damage by 3%. ------------------------ Reduces damage taken from Arrow Storm and Gate of Hell by 10%. ------------------------ Every 10 base increment of LUK: CRIT +1 ATK +2 MATK +2 If base LUK at least 108: CRIT +5 Increases critical attack damage by 10% If base LUK at least 120: CRIT +10 Increases critical attack damage by 17% Reduces damage taken from Arrow Storm and Gate of Hell by 30%. ------------------------ Every 10 base increment of DEX: Critical damage -2%. The alternative of Mob Scarf, with better critical damage% addition if combined with Heart Card in Mouth. The minus thing is that it doesn’t has a slot. Hawk Eyes DEX +1 ------------------------ Increases long range physical attack by 3%. Better than Sigrun's Wings 4.3. Head-Low Item Name Description Remarks Spiked Scarf ATK +30 MaxHP -2% Starting Gear Tengu Scroll Adds a chance to drain 5% of physical attack inflicted on target as HP. When combined with Crow Tengu Mask: Increases physical attack by 1%. Increase long range physical attack by 1%. If base STR at least 108: Increases physical attack by 2%. Increase long range physical attack by 1%. If base STR at least 120: Increases physical attack by 3%. Increase long range physical attack by 1%. Budget version of Mob Scarf set. Mob Scarf Enables use Level 2 Spell Breaker. ------------------------ When combined with Glasses or Sunglasses: Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base AGI and VIT: MaxHP +5% Reduces after attack delay by 5%. Reduces damage taken from Demihuman monsters by 2%. Every combined sum of 80 base STR and LUK: Weapon ATK Power +6% CRIT +5 Increases critical attack damage by 10%. Every combined sum of 80 base INT and DEX: MATK +120 Reduces variable cast time by 3%. Increases Healing skills by 10%. Recommended. I like this the best for head-mid gear, it gave tremendous effect on both WATK% and Crit Damage %. The cons is…. It’s still very expensive / long to make up to today (May 7th, 2019). Heart Card in Mouth Increases critical attack damage by 5%. ------------------------ When combined with Gambler's Seal: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. Reduces damage taken from Critical Slash by 100%. Every 10 increment of base DEX: Increases critical damage by 2%. If base LUK at least 108: ASPD +1 Increases critical attack damage by 2%. Reduces critical damage taken from Player by 2%. If base LUK at least 120: ASPD +2 Increases critical attack damage by 4%. Reduces critical damage taken from Player by 4%. Normal attack will inflict splash damage. This is one of the latest update in LimitRO, it has ASPD+4 at 120 LUK, which means you can allocate the AGI to other stats. And also, the great thing is that it nullify the Gambler Seal penalty for high DEX. 4.4. Body Armor Item Name Description Remarks Sniping Suit MDEF +5 ------------------------ CRIT +6 with additional Critical bonus determined by LUK stat. ------------------------ Reduces after cast delay by 23%. Starting Gear. It did reduce a lot of after cast delay. Excellion Suit VIT +6 If base level at least 130: VIT +4. ------------------------ Every 3 refine levels: MaxHP +4%. ------------------------ When combined with Excellion Wing: Reduces after cast delay by 10%. If base level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. ------------------------ Indestructible The enchant of STR and 2 ATK, can make a bonus of 110 ATK at 120STR. The main point of using this is only to get the faster after cast delay. Damage wise, it’s not too good. White Wing Suit Increases long range physical attack by 2x refine level. ------------------------ Increases Flee by 1 per refine level. ------------------------ [White Wing set] White Wing Suit White Wing Boots White Wing Brooch White Wing Manteau ASPD +2 Increases Arrow Storm damage by 50%. Increases long range physical attack by 30%. Randomly autocasts Level 3 Double Strafe when attacking with long range physical attacks. Recommended. Yea, our old White Wing Suit is still at its best for our Ranger. At +16, it gives 32% more ranged damage. Our main target here, is to make the enchant to Sharp 1, Sharp 2, and Expert Archer 5. The one came from the Critical Build will find this easier. The combo of WWS with S1 S2 EA5 and Blue Lumi Stone will produce maximum output. And with this, you can safely remove the beloved White Wing Boots, and replaced it with other better boots. Porcellio Card ATK +25 DEF -5 Starting Card Marc Card Prevents Frozen status. Reduces damage taken from Water elemental attack by 5%. We will need this, like Bakonawa, and Morroc's Necromancer. Tao Gunka Card MaxHP +100% Reduce physical and magical defense by 50%. Better HP Pool. Gloom Under Night Card Increases physical damage inflicted on Holy element, Shadow element, Angel and Demon monsters by 40%. Now, since much of the endgame monsters are demons and shadows, this one is always a good in armor. Powerful Amdarais Card Every refine increase DEF +10, decrease Flee -2. If Base Level at least 100: MaxHP +500. Well, if you have high refined armor, it can increase the DEF by a lot. 4.5. Weapon Item Name Description Remarks Big CrossBow Base ATK : 160, Lv 4 Weapon Increases Arrow Storm damage by (refine level*5)%. ------------------------ Increases SP cost by (refine level*5)%. ------------------------ If base AGI at least 120: ASPD +1. ------------------------ My Preference. Very big Arrow Storm bonus damage, and have 2 slots. Can be enchanted with max Expert Archer 6. I prefer this one, because I like to AS from far and SS from short. And the two slots can be filled with weapon card variations better. Gigantic Bow Base ATK : 195, Lv 4 Weapon HIT -50 ------------------------ Increases long range physical attack by 40%. ------------------------ Increases after attack delay by 15%. Bigger Sharp Shooting and Critical Damage, much lower Arrow Storm. Only 1 slot, which makes it trickier whether we want a Thanatos Card or the Turtle General Card. At the same refine level, gives around 10-15% more damage than the Big Crossbow. Bow of Vicious Mind Base ATK : 170, Lv 4 Weapon Increases ATK by (refinelv*refinelv). (up to +15 refine level) This, with the perfect enchant (ex : Long 15%, Atk 15%, Boss 15%), gives the ultimate damage at the same refine level with other bows. With my personal calculator, it produces around 25% more damage than the Big Crossbow. Bow of Crimson Base ATK : 120, Lv 3 Weapon ATK increased by (RefineLv*RefineLv), up to +15 refine level. ------------------------ If Base Level at least 70:Per 10 BaseLevel,ATK +5. Starting Gear. Have 2 slots, but it has lower base damage, and only lv3 weapon. The plus side is it is cheap and drop easily. Archer Skeleton Card Increases long range physical attack by 10%. Starting Card Aunoe Card Increases critical attack damage by 20%. Starting Card, this is preferable for SS build. Powerful Archer Skeleton Card Increases long range physical attack by 10%. If Base Level at least 100: Increases long range physical attack by 2%. Better than Archer Skeleton Card by a bit. Pom Spider Card Increases physical damage inflicted on Undead monsters by 20%. So you like OGHH, this one is perfect card combined with White Knight Card. Remember that 2 Pom Spider is 1.4x damage to Undeads, but 1 Pom Spider and 1 White Knight, become 1.2*1.2=1.44 damage to medium and large Undeads. Strouf Card Increases physical damage inflicted on Demon monsters by 20%. White Knight Card ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. When combined with Khalitzburg Knight Card: Increases physical damage inflicted on Medium and Large size monsters by 15%. Reduces damage taken from Medium and Large size monsters by 5%. One of the best starting card, gives 15 ATK and 20% more damage to medium and large monsters. Abysmal Knight Card Increases physical damage inflicted on Boss monsters by 25%. More damage against bosses. Turtle General Card Weapon ATK Power +20% Randomly autocasts Level 10 Magnum Break on enemy when dealing physical attack. Recommended. This one is good to trigger the auto Magnum Break, and thus increase the damage dealt by 20% for 10 sec. Memory of Thanatos Card DEF -30 Flee -30 Enchants compounded weapon with the Investigate skill effect. Each attack drains 1 SP. Recommended. One of the must card for Rangers. For target with higher defense is better. It is like this, target with 400 DEF (ex : Randgris 588, Bangungot 411) will give you 200 more ATK. Target with 30 DEF only gives you 15 ATK. So against porings, it got almost zero effects lol. Pyuriel Card Increases critical attack damage by 30%. Increases damage taken from all monsters by 10%. Bigger than Aunoe. 4.6. Garment Item Name Description Remarks Exerion Wing Perfect Dodge +8 ------------------------ If Base Level at least 130: Perfect Dodge +2 ------------------------ Every refine increase Flee +2. ------------------------ When combined with Excellion Suit: Reduces after cast delay by 10%. If Base Level at least 130: Reduces after cast delay by 10%. Perfect Dodge +6. With full ATK enchant (ATK+60), and combined with Excellion Suit, it will get an extra 20% after cast delay. That means higher cast rate. White Wing Manteau AGI +2 FLEE +10 ------------------------ Randomly increases Flee by 20 for 7 seconds when dealing physical attack. From White Wing Set Adventurer's Backpack Enables use of Level 1 Greed ------------------------ If base STR at least 90: Refine Level +7: ATK +20 Refine Level +9: ATK +10 ------------------------ If base INT at least 90: Refine Level +7: MATK +30 Refine Level +9: MATK +20 ------------------------ If base VIT at least 90: Refine Level +7: Reduces damage taken from Neutral elemental attack by 5%. Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%. ------------------------ If base AGI at least 90: Refine Level +7: Reduces after attack delay by 8%. Refine Level +9: ASPD +1 ------------------------ If base DEX at least 90: Refine Level +7: Increases long range physical attack by 5%. Refine Level +9: Increases long range physical attack by 5%. ------------------------ If base LUK at least 90: Refine Level +7: Increases critical attack damage by 10%. Refine Level +9: Increases critical attack damage by 5%. This garment, at+9 surprisingly very good for Rangers / other ranged class. It only fall behind by 12ATK, 1% Ranged and 6% Critical Damage. Price wise, this is one of best garments. Notes : it might not be that great for melee class, but that ranged % bonus makes it great for ranged class. Fallen Angel Wings All Stats +1 ------------------------ [Every 20 base STR] ATK +1 ------------------------ [Every 20 base INT] MATK +1 ------------------------ [Every 20 base VIT] Reduces damage taken from Neutral elemental attack by 1%. ------------------------ [Every 20 base AGI] Reduces after attack delay by 1%. ------------------------ [Every 20 base DEX] Increases long range physical attacks by 1%. ------------------------ [Every 20 base LUK] Increases critical attack damage by 1%. You can always opt for the Max Fatal 10, or Max EA 10. Max EA means better AS, max Fatal means better SS and Critical Hit. Damage wise, it is only a bit higher than ABP+9. Cloak of Casualty Each 2 refines increase MaxHP and MaxSP by 1%. ------------------------ If base STR at least 90: ATK +10 Each refine, ATK +2 ------------------------ If base INT at least 90: MATK +20 Each refine, MATK +3 ------------------------ If base VIT at least 90: Reduces damage taken from Neutral elemental attack by 3%. Refine level +8 additional resistance by 3%, Refine level +10 additional resistance by 4%. ------------------------ If base AGI at least 90: Reduces after attack delay by 3% Each 2 refine, Reduces after attack delay by 1%, Refine Level +10: ASPD +1 ------------------------ If base DEX at least 90: Increase ranged damage by 3%. Each 2 refine increase ranged damage by 1%. ------------------------ If base LUK at least 90: Increases critical attack damage by 5%. Each refine increase critical damage by 1%. Ah this, the garment of dream for Critical Ranged classes, it gives the max output for Critical hit. Yoichi's Shawl MDEF + 10, ASPD + 5% Increase Aimed Bolt damage by 5% when Aimed Bolt Lv10 is learned. Increase Sharp Shooting damage by 60% when Sharp Shooting Lv5 is learned. Increase Blitz Beat damage by 15% when Blitz Beat Lv5 is learned. ------------------------ When refined to +7 or above, ASPD + 3% Increase damage of Sharp Shooting by 1% for every 3 Base Levels. Increase damage of Blitz Beat by 1% for every 5 Base Levels. Increase damage of Aimed Bolt by 1% for every 30 Base Levels. ------------------------ When refined to +9 or above, ASPD + 3%, MaxSP + 5% ------------------------ When equipped by Ranger class, MaxHP + 15%, reduce long range damage received by 20%. When refined to +7 or above, reduce long range damage by an additional 15%. When equipped with Armoured Sleeve Guard or Horn Card, increase long range damage received by 35%. Recommended. While the CoC at +16 still the best at dealing critical hit, this Yoichi’s Shawl bring the Sharp Shooting skill to another whole level. Up to 121% damage increase, which means a lot of number the higher your base damage. The one came from AS type, can see this bonus damage like the when you experience the GXBow +0 compared to GXBow at +16. PS : this is, afaik, the hardest ranger’s equipment to get by now. Ranger Cecil Card If base class is Ranger: CRIT +20, Bow damage +15%. If base level is 175: All Stats +10. When refine level +10: All Stats +10. When combined with True Cecil Damon Card: Adds 3% chance for 6 seconds to possess the user with Cecil Damon spirit when dealing physical attack. During possession, the user granted with +100 ATK. This, I don’t really know the effect. AFAIK the Bow Damage only affect to the Normal Attack, but the bonus of All Stat+20 and Crit +20 is interesting. One of the rare card. Menblatt Card Every 10 base points of DEX: Increase long range physical attack by 1%. Good for overall ranged damage. Ancient Wootan Shooter Card Every 10 base DEX: Bow Damage +1% Reduces after attack delay by 1%. ------------------------ If base DEX at least 120: ATK +40 Petal Card Every 10 base points of LUK: Increases critical attack damage by 2%. Recommended. Personal reference, I like it to have better damage at Sharp Shooting. The 12% ranged damage from Menblatt can’t be compared to 24% critical damage from Petal for Critical Attack, Petal is still better by quite large. Giant Faceworm Skin MDEF +10 ------------------------ When combined with any type of Temporal Boots: MaxHP +15% MaxSP +5% Since we are using Temporal Boots a lot, this HP/SP bonus will help. 4.7. Shoes Item Name Description Remarks White Wing Boots AGI +2 ------------------------ Reduces SP cost of Aimed Bolt by 10. If you came from the AS build, and have the Sharp 1 and 2 enchants, you can still use this combined with Blue Lumi Stone for max effects. Temporal LUK Boots MaxHP +300 MaxSP +30 MDEF +5 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 Increases critical attack damage by 2%. ------------------------ If base LUK at least 120: Increases critical attack damage by 30%. With 120 LUK, the 30%++ Critical Damage increase is nice. It have better burst damage than the DEX Boots, but lower cast rate. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. You might want to use this only if you have a party member that have Sacrament buff. Slow.... it's slow. Temporal DEX Boots MaxHP +300 MaxSP +30 ------------------------ Every 3 refine levels: MaxHP +100 MaxSP +10 DEX +3 ------------------------ If base DEX at least 120: Reduces fixed cast time by 0.5 sec. Increases long range physical attack by 5%. Recommended. This one at 120 DEX, combined with 0% variable cast time, could make Sharp Shooting insta-cast. I like this the most for daily use. The insta-cast can make really big difference with the non insta-cast. Recommended to have an Expert Archer, and Hawk Eyes / Lucky Day Enchant. Infinite Vagabond Wolf Card ATK +10. Refine Level +7: ATK +10. Refine Level +9: ATK +15. Big ATK damage at refine level +9. Geffen Bully Card Increase attack speed (reduces delay after attack by 3%). Increases critical damage by 5%. Recommended. Good card in increasing critical damage. Cheaper than Blut Hase, but a bit lower output. Geffen Gang Member Card Increases critical damage by 3%. Increase attack speed (reduces delay after attack by 5%). Black Devil Card Reduces variable casting time by 3%. Increase [Wind Blade], [Freezing Spear], [Flaming Petals] damage by 5%. Increases long ranged physical damage by 5%. Good card in increasing overal ranged damage. Cheaper than Blut Hase, but a bit lower output. Blut Hase Card Weapon ATK Power + 3%. Increases long ranged physical damage by 5%. Recommended. The best damage card around for Shoes, for Rangers. 4.8. Accessory Item Name Description Remarks White Wing Brooch DEX +2 ------------------------ Increases long range physical attack by 3%. Our old basic WW Brooch. Pendant of Maelstrom All Stats +1 Weapon ATK Power +6% MATK +6% ------------------------ Randomly autocasts Level 1 Maelstrom when receiving magical attack. Yea, our PoM are still usable. This is a great starting gear since the PoM already very cheap now. Physical Enhancer Ring Weapon ATK Power +5% ------------------------ When combined with Anti-Magic Suit: Reduces after attack delay by 5%. ------------------------ When combined with Geffen Magic Robe: Reduces after cast delay by 5%. Reduces damage taken from Demihuman monsters by 5%. The best enchant would be the ATK +3% x2 or the Crit +8%x2, or the combination Blue Luminous Stone AGI +2 CRIT +5 After attack delay -5% Increases critical attack damage by 2% ------------------------ Enables use of Level 1 Sight. ------------------------ If base LUK at least 100: CRIT +10 Increases critical attack damage by 10% ------------------------ When combined with Sharp1: Increases critical attack damage by 10% ------------------------ When combined with Sharp2: Increases critical attack damage by 10% Recommended. Best if you have the equipment with Sharp 1 and 2 Enchants. Such as the WW Boots, or the WW Suit. Emerald Ring AGI +5 DEX +5 VIT +5 ------------------------ Reduces SP cost of Improvised Song by 18. ------------------------ Every 1 Base Level: Increases Double Strafe damage by 1%. Increases Arrow Shower damage by 1%. ------------------------ Every 10 Base Level: Increases Severe Rainstorm damage by 2%. ------------------------ Every 2 level of Double Strafe: AGI +1 , VIT +1, DEX +1 ATK +20 Recommended. It helps you, easier to achieve instacast, and maxing the damage. Even usable for AS. The Blue Lumi Stone + Emerald Ring, wins by much compared to Blue Lumi Stone x2. Revolver Buffalo Bandit Card STR + 4, Weapon ATK Power + 4%. ------------------------ Right Acc I like this one, WATK% addition always good for rangers. Shotgun Buffalo Bandit Card AGI + 7, HIT + 7. ------------------------ When equipped with Revolver Buffalo Bandit Card STR + 3, Weapon ATK Power + 3% ------------------------ Left Acc Good for achieving the better ASPD, even tho the SS type won’t be using to much ASPD…. Marine Sphere Card Enables use of Level 3 Magnum Break. Use the Magnum Break for extra 20% damage before using other skills / attack. Playing Pere Card Increases physical damage inflicted on Neutral elemental monsters by 20%. When combined with Singing Pere Card: Increases Metallic Sound damage by 50%. Right Acc Use the Playing Pere, Singing Pere, and Jitterbug Set to maximize the effect on Neutral Monsters. Ex: Tao Gunka, Phreeoni, Dummy Eggs Singing Pere Card Increases magical damage inflicted on Neutral elemental monsters by 20%. When combined with Playing Pere Card: Increases Metallic Sound damage by 50%. Left Acc Gold Scaraba Card ATK +20 MaxHP -1% Beginner Card Gigantes Card ATK + 20. If base Str is 120 or higher, additional Atk + 20. Reduces attack speed (increases delay after attack by 3%). Left Acc Quite good if have 120 STR 4.9. Shadow Equipments Item Name Description Remarks Ranger Shadow Weapon Increases Cluster Bomb damage by 20%. Every refine level increases Cluster Bomb damage by 5%. Complete these 6 shadow equipments to get a very nice bonus of : All Stat+10 All Normal Monsters Def -50% All Size +3% WATK +3% Ranger Shadow Shield Reduces SP cost of Aimed Bolt by 20%. Every refine level reduces SP cost of Aimed Bolt by 5%. ------------------------ When combined with Ranger Shadow Weapon Increases Cluster Bomb and Aimed Bolt damage by 20%. ------------------------ When combined with Archer Shadow 2pcs, Hunter Shadow 2pcs or Ranger Shadow 2pcs. All Stats +10 MaxHP +5% MaxSP +5% Ignores physical and magical defense of Normal monsters by 50%. Hunter Shadow Armor Increases Claymore Trap and Land Mine damage by 20%. Every refine level increases Claymore Trap and Land Mine damage by 5%. ------------------------ When combined with Hunter Shadow Shoes When equipped by Hunter: Increases physical damage inflicted on all sizes monsters by 3%. Reduces SP cost of Claymore Trap and Land Mine by 20%. Hunter Shadow Shoes Increases Blitz Beat damage by 20%. Every refine level further increases Blitz Beat damage by 5%. Archer Shadow Pendant Increases Arrow Shower damage by 20%. For every refine level Increases Arrow Shower damage by 5%. Make it +5 Archer Shadow Earring Adds 20% chance when using Double Strafe, for 5 sec ATK and HIT increase by 30. ------------------------ Every 1 refine level increase the ATK and HIT bonus by 1. ------------------------ When combined with Archer Shadow Pendant: Weapon ATK Power +1%, MaxHP +1%. If total refine levels of entire set at least +10: Weapon ATK Power +2%, MaxHP +2%. Make it +5 4.10. Pet Item Name Description Remarks Incubus Egg If pet intimacy is Loyal: MaxSP +5%, low chance of gaining 1% of the damage inflicted to an enemy as SP. Very useful for SP Leech. Hodremlin Egg If pet intimacy is Shy/Awkward, DEX +1, HIT +1. If pet intimacy is Neutral, DEX +2, HIT +1. If pet intimacy is Cordial, DEX +2, HIT +2, increase critical damage by 7%. If pet intimacy is Loyal, DEX +2, HIT +2, increase critical damage by 9%. Dullahan Egg If pet intimacy is Loyal: CRIT +8. Though the description says CRIT+8, but actually it is Crit damage+8%. Easy to get loyal. Domovi Egg When intimacy is Loyal : Base Attack +100 When equip with Tare Domovi bonus +50 Def. My favorite pet for max damage. Smokie Egg If pet intimacy is Loyal: AGI +2, Perfect Dodge +1 One of my favorite. If the pet has accesory equipped, then it will be a perfect camouflage against non-boss monsters. For example, in OGHH you can camou, and then kill them from your sweet spot. Very recommended for beginners or for safety players. Metal Dragon Egg When intimacy is loyal: 8% damage reduction against Neutral element. Low chance of gaining 5% of the damage inflicted to an enemy as HP. Low chance of gaining 3% of the damage inflicted to an enemy as SP. For more survivability. Thanks @erpy for adding. 4.11. Gemstones (LimitRO exclusives) Item Name Description Remarks Destruction Lv3 Damage +3% A must, it can max your damage. Tempest Lv3 Variable Cast -5% Fixed Cast -0.05 Second Well this is funny. If you happen to have a Magic lv3++ enchant on your Old Camouflage Rabit Hood, you can use these stones to keep your Temporal LUK Boots. Meaning you can keep the 30%++ Crit Damage from your Temporal LUK Boots. Speed Lv3 ASPD +1. ------------------------ Can be enchanted into your Costume Headgear. More ASPD is better to reduce the animation delay. Almighty Lv3 All Stats +3 To help you achieve instacast. Reload Lv3 CastDelay -3% For faster cast rate. If you have fast fingers, this even will help out-dps the burst type. 4.12. Star Stones (LimitRO exclusives) Item Name Description Remarks Star Stone(Long) Long Range Attack Power + 3% Since we are rangers, more ranged attack is always good. Star Stone(Crit) Critical Attack Damage + 3% SS is based on the Crit Damage. Star Stone(Atk) Attack Power + 3% The best stone. 4.13. Class Stones Item Name Description Remarks Sniper Stone (1st) ATK +2 for each level of Steel Crow user learned. Be reminded for these class stones, there are restrictions of combining these. Please refer to the LimitRO Items Database for more information. Sniper Stone (2nd) Reduces fixed casting time of Sharp Shooting by 0.5 second. Recommended. This will be the best stone you can get for the Sharp Shooting build. If you got it, the Temporal LUK Boots become the boots of choice, replacing the Temporal DEX Boots. :D Sniper Stone (3rd) Increases Arrow Shower damage by 20%. Sniper Stone II (1st) Reduces delay after attack by 1% for 2 levels of Wind Walk user learned. Sniper Stone II (2nd) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (3rd) ATK +2 for each level of True Sight user learned. Get this, and combine it with the Ranger Stone II Epic to get the 45 sec reduce of Unlimit cooldown. Ranger Stone (Epic) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (1st), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (2nd), reduces variable casting time by 10%. When equipped with Sniper Stone (3rd), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. If you got this one, the increase for Arrow Storm's damage is also nice. Ranger Stone II (Epic) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (1st), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (2nd), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (3rd), reduces cooldown of Unlimit by 45 seconds. This is also my stone of choice. Combine it with Sniper Stone II (3rd), and equip the costume with these two stones before you use Unlimit skill. Then switch back to your Sniper Stone (2nd) for the Sharp Shooting FCT cut. This way, you get the benefit of Unlimit CD cut. 5. Equipments And Stat Build Sample Here, I will give some examples of the equipment set and stat for many stages. So with only the sniping suit, which we will use for quite much, it will enable us rangers to hit 3x in 2 sec. And also remember that the second Accesory card, you can replace it with Marine Sphere for all build. It gives 20% extra damage for 10 sec when you use the Magnum Break skill. All damage tested on Lv50 dummy eggs, and without AB / other class buffs. Thank you eggs for your sacrifice. All sets excluding the exclusive gemstones and pet from LimitRO, except the last build. 5.1. Beginner Set Head-Top : Captain's Hat + Dark Pinguicula Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~7 + Aunoe Card ; Yes, Aunoe, it is bigger for SS than the Archer Skeleton or Turtle General or White Knight Card. Garment : Giant Faceworm Skin + Petal Card ; Pick the slotted version of this GFS. Shoes : Temporal DEX Boots+4 with EA Enchant ; Pick the non slotted for beginning, it is cheap, don't mind with the last enchant, just stick to Expert Archer. Accessory : Pendant of Maelstorm x2 + Gold Scaraba This will give you roughly, 79-80k per hit, meaning 240k per 2 sec. We can compare it to AS rangers that hit 90k per 3 sec. Those equipments are quite cheap, and gives lots of damage. But notice that its ASPD is slow, so there will be some noticable animation delay. I prefer Gigantic Bow for almost all SS build for max damage, and Big Crossbow for hybrid AS+SS. The Big Crossbow gives you +1 ASPD tho at 120 AGI. The Scatter Shadow Set is optional, it doesn't give you lots of damage, but it can help to have faster cast time. For the shadow acc, you can pick the scatter earrings for INT+5 each. 5.2. Become Stronger Set There are actually many combinations to upgrade the SS damage, like Bloody Muffler+7 with Critical Ring[1], or Wickebine's Ears and Wickebine's Tail. But they don't give really much damage increase compared to our beginner set, and also those equipment will be forgotten soon. So we'll skip them. Head-Top : Autumn Headband+9 / Laser of Eagle + Dolomedes Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : Sniping Suit + Porcellio Card Weapon : Gigantic Bow +4~9 + Aunoe Card ; Yes, we can still use the Gigantic Bow+7, upgrade it more if you want. Garment : Adventurer Backpack+7~9 + Petal Card Shoes : Temporal DEX Boots+4~6 with EA Enchant, Slotted + Geffen Bully Card; Pick the slotted one, as for card Geffen Bully is far cheaper than Blut Hase Card. Accessory : Physical Enhancer Ring x2 with ATK% / Critical % enchant + Revolver Buffalo Bandit Card + Shotgun Buffalo bandit Card This one, can give you around 106k per hit, so it's around 318k per 2 sec, around 30% higher than the previous build. As for the Buffalo Cards on Acc, it's actually more or less the same damage with Gold Scaraba Card in this stage. But the Buffalo Cards have the extra AGI which helps a lot in achieving higher ASPD. Also notice, I changed some stat, to get all bonuses from the ABP+9. No need to upgrade the Temporal DEX Boots to extreme like +12 +15, the damage change is insignificant, +6 and +9 are OK. Expert Rings also can be used for Acc for faster cast rate, but it gives lots of damage dealt decrease. Since you're already here, you might consider to get a pet too to boost your damage, Dullahan is my recommendation (Crit damage +8%). At this stage, the pet can gives you around 10k more damage. 5.3. Thirst for More Power Set Head-Top : Autumn Headband+9 / Laser of Eagle + Kiel Card Head-Mid : Hawk Eyes Head-Low : Spiked Scarf Body : White Wing Suit+9~16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card ; since we have used the WW Suit, we need to put Kiel in the head card slot for faster cast rate. Weapon : Gigantic Bow +9~16 + Thanatos Card / Big Crossbow+10~16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card Here you will be exchanging / adding your Scatter Shadow Set to your Archer, Hunter, Ranger Shadow Set for even extra stat and damage bonus. When you see this, you must have realized that those are some of the AS build rangers' equipments. You can deal around 165k damage per SS, which is 495k per 2 sec. Yeah!! It's more than 50% increase from the last build. 5.4. Addicted to Upgrades Set Head-Top : Old Camouflage Rabbit Hood+16 with Acute or Mettle Enchant (lv3 are common, lv4 and 5 are rare) + Violent Coelacanth Card Head-Mid : Sunglasses + Kiel Card Head-Low : Mob Scarf Body : White Wing Suit16 Sharp 1 Sharp 2 EA5 Enchant + Gloom Under Night Card Weapon : Gigantic Bow +16 + Thanatos Card / Big Crossbow+16 + Thanatos Card + Turtle General Card Garment : Adventurer Backpack+9 + Petal Card Shoes : Temporal DEX Boots+6 with EA Enchant, Slotted + Blut Hase Card Accessory 1 : Emerald Ring + Revolver Buffalo Bandit Card Accessory 2 : Blue Lumi Stone + Shotgun Buffalo bandit Card So here you are, almost the max phase, you are addicted to upgrades and want the best equipments around for your beloved ranger. Oh, the stat even changed again :D, with the endgame gears here, there are lots of flexibility to assign your stat. With that build above you can deal 250k per hit, which is 750k per 2 sec, that's another around 50% increase again. You can always change the stat to 120 STR and 120 LUK the get the max benefit of the Mob Scarf Set, but that would make your ASPD suffer. 5.5. Completing the Final Garment Umm, so yeah, no difference from last build, only replacing the garment with the Yoichi's Shawl+7. This garment enable you to deal around 475k per hit now, which means... 1.425m per 2 sec, increasing the damage for almost 100%. Funny thing is, you can also try to get this garment in the beginning from Deepsea Expedition to get the tremendous boost lol. And there you are, you are at the endgame gear for Sharp Shooting Build Ranger. Have fun in trying these builds on the field!! 5.6. Special LimitRO Gemstones, Star Stones, and Pet Build I used a 4x Destruction Gemstones (Final Damage +12%), 2x Speed Gemstones (ASPD+2), and 2x Almighty Gemstones (All Stat+6). And also Costume Garments and Amulet with 6 ATK Star Stones (ATK +18%) and 1 Long Star Stone (Long +3%). I used those to achieve max ASPD, and insta-cast. The reason why I put the INT as low as 40, is for triggering the Shield Spell effect easier. And, I used a Domovi Pet, and also Shield Spell Lv1 using the Royal Guard Shield + White Gold Shield, and by those I got and extra 240ATK. With this one, it is 850k per SS, so it is around 2.55m per 2 sec. And thus, that's what so special about those special stones and pet for. There are also this build which utilize the 4x Reload Gemstones and still using the Sniping Suit for faster cast rate (30% Kiel + 12% Reload + 23% Sniping Suit), which makes it a total of 65% ACD reduction. This build can cast up to 5-6 per 2sec for 560-600k per SS, meaning up to 2.8m - 3.6m per 2 sec. You can pick one that suits your style better, the full burst (very slow, very high damage), the semi-burst (this is my build), or the fast caster. Now, pay attention, that all the damage test above is not using elemental benefit, the Unlimit Buff, Magnum Break, etc. So yeah, in the actual usage, the damage dealt could be bigger, example vs undead / shadow monsters using holy arrows. Now I think that conclude this guide, have fun in experimenting. I dunno how many times I've said "Have fun" lol. 5.7. New Ranger / Sniper Class Stones Build With the arrival of Sniper and Ranger Class Stones, we can make our rangers deal even more damage. One of the most useful class stone here is the Sniper Stone (2nd) which gives 0.5 second reduction in fixed cast time of Sharp Shooting. So..... if you ever get that stone, be ready to build a Sharp Shooting Ranger lol. The idea, which doesn't take a genius to guess, is to replace our Temporal DEX Boots with the Temporal LUK Boots, and adjust some stat, mainly to achieve 120 LUK. That way, get ready to get the major damage boost with that 30%++ critical damage addition. The 120 LUK and 120 STR combination also gives maximum bonus from Mob Scarf set, so another good thing here. This build can give you a fresh 990k - 1.1m damage per Sharp Shoot (2.97m - 3.3m per 2 sec). And yeah.... this is around 20%++ more damage than our last build with Temporal DEX Boots. You can also adjust it to 40 STR and 120 LUK, and allocate other stat for better cast time (insta-cast), higher ASPD, higher HP, etc. Adjust it accordingly to your own playstyle. And on the side notes, Ranger's Arrow Storm Build, which mainly use the White Wing Set could also use this stone, and add the Sharp Shoot into the arsenals. So, once again, if you ever to get that Sniper Stone (2nd) stone, try to play this ranger's build, it's fun. 6. Info Source o LimitRO Website – Item Database o LimitRO Games 7. Author’s Message Thanks for reading, and thanks for LimitRO for providing place to play this awesome old games. It is a refreshing update for Rangers, because it brings the gameplay to another experience. Now, have fun in mix and match your build, that’s the fun in Ragnarok. And enjoy the new experience with this Sharp Shooter build. ~ Roe ~ Bang!! PS : Got Odin, Impositio Manus, Laudas, and Oratio from AB, while the Ranger in Jitterbug state, Temporal Hawkeye proc, using Unlimit, Magnum Break, Box of Resentment, Food Stat+6, and Aloe Vera.
  3. 5 points
    Old Glash Helm Challenge Mode Challenge Mode - Its hidden mission , if you complete the mission, additional rewards maybe rewarded. The monster inside more difficult than hard mode. You can challenge a higher level of difficulty depending on the clear. New Powerful monsters. These is the area where the MVP will appear as a distorted dimension. 2 New MVP's Amdarais's Phantom and Himmelmez's Phantom Additional Items will implement in Challenge Mode such as weapons and helmets. Various Items are updated and enchant will be added. New Cards Himmelmez's Phantom Card Increases holy and neutral property magical damage by 100%. Increases damage taken from all property by 30%. Compounded on : Garment Suffix : of Fallen Angel Prime Corruption Root Card Atk + 30, Matk + 30. When Equipped With Realized Corruption Root Card, increases fire and neutral property magical damage by 30%. Compounded on : Garment Suffix : of Creep Amdarais's Phantom Card MaxHP + 10%, MaxSP + 5%. When Equipped With Amdarais Card, increases physical damage against all type enemies by 5%, Matk + 5%. When Equipped With Realized Amdarais Card, increases physical damage against all type enemies by 10%, Matk + 10%. Compounded on : Shoes Suffix : of Relax Mutated White Knight Card Matk + 15. Increases magical damage against medium and large size enemies by 20%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by 5%. Compounded on : Weapon Prefix : Magical Knightage Mutated Khalitzburg Card Mdef + 10. Reduces physical and magical damage taken from medium and large size enemies by 25%. When equipped with Mutated Khalitzburg Card, reduces physical and magical damage taken from medium and large size enemies by additional 5%. Increases magical damage against medium and large size enemies by 5%. Compounded on : Shield Prefix : Magical Knightage Cursed Raydric Card Increases physical damage against undead race enemies by 5%. When equipped with Cursed Raydric Archer Card, increases physical damage against undead race enemies by additional 5%. Compounded on : Accessory (left) Prefix : Exorcist's Cursed Raydric Archer Card Increases physical damage against demon race enemies by 5%. When equipped with Cursed Raydric Card, increases physical damage against demon race enemies by additional 5%. Compounded on : Accessory (right) Prefix : Undead Slayer's Cursed Servant Card Increases HP recovery rate by 30%. When equipped with Zombie Card, MaxHP + 15%. Compounded on : Accessory Prefix : Strong Recovery New Weapons Guardian Knight Axe [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Power Swing damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Axe Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Magician Staff [2] Can't be destroyed, Matk + 270, Matk + 5%. Matk + 5 per refine rate. If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Two-handed Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Guardian Knight Bow [2] Increases long ranged physical damage by 15% Atk + 4 per refine rate. If refine rate is 9 or higher, increases Triangle Shot damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Bow Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Guardian Knight Claymore [2] Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%. If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight Royal Cleric Staff [2] Can't be destroyed, Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Staff Attack: 100 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop Royal Magician Wand [2] Can't be destroyed, Matk + 180, increases fire property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Staff Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock Royal Whip [2] Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Whip Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer Royal Katar [2] Atk + 5%. Atk + 5 per refine rate. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Guardian Knight Battle Axe [2] Atk + 5%, reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Two-handed Axe Attack: 270 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Sage Book [2] Can't be destroyed, Matk + 170, increases wind and water property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Book Attack: 90 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Sorcerer Royal Gladius (R) [2] Atk + 5%. When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross Royal Gladius (L) [3]Has no effect. Used for combo with Royal Gladius (R).Class : DaggerAttack : 100Weight : 100Weapon Level : 4Required Level : 170Usable Jobs : Guillotine Cross Royal Magician Dagger [2] Matk + 170, Matk + 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Dagger Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser Guardian Knight Spear [2] Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Spear Attack: 205 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Royal Cello [2] Can't be destroyed, Matk + 180, increases neutral property magical damage by 5%. Matk + 4 per refine rate. If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces cooldown of Metallic Sound by 1 second. If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. Class: Musical Instrument Attack: 90 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel Guardian Knight Jewel Sword [2] Matk + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. If refine rate is 9 or higher, increases Shield Press damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. Class: Sword Attack: 130 Weight: 400 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard Royal Pillar [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 220 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic Royal Syringe [2] Can't be destroyed, Atk + 5%. Increases long ranged physical damage by 1% per refine rate. If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic Royal Alchemy Staff [2] Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Crazy Vines damage by 30%, reduces cooldown of Crazy Vines by 1 second. If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau, Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. Class: Mace Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic New Headgears Temporal Circlet (Rune Knight) [1]MaxHP + 250 per 2 refine rate.MaxSP + 2% per 3 refine rate.Increases Dragon Breath and Dragon Breath - Water by 15% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Rune Knight Temporal Circlet (Royal Guard) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Cannon Spear damage by 15% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Royal Guard Temporal Circlet (Mechanic) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Arm Cannon and Knuckle Boost damage by 10% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Mechanic Temporal Circlet (Genetic) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Genetic Temporal Circlet (Guillotine Cross) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Rolling Cutter and Counter Slash damage by 20% per 3 refine rate.Atk + 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Guillotine Cross Temporal Circlet (Shadow Chaser) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate.Atk + 2% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Shadow Chaser Temporal Circlet (Archbishop) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Adoramus damage by 20% per 3 refine rate.Increases holy property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Archbishop Temporal Circlet (Sura) [1]Atk + 15 per 2 refine rate.MaxHP + 2% per 3 refine rate.Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Sura Temporal Circlet (Warlock) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.Increases wind and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Warlock Temporal Circlet (Sorcerer) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 3% per 3 refine rate.Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate.Increases neutral and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Sorcerer Temporal Circlet (Ranger) [1]Atk + 15 per 2 refine rate.Increases critical damage by 5% per 3 refine rate.Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 1 second.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Ranger Temporal Circlet (Wanderer & Minstrel) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 5% per 3 refine rate.Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate.Increases neutral property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Minstrel, Wanderer Temporal Circlet (Star Emperor) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Falling Star damage by 30% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Star Emperor Temporal Circlet (Soul Reaper) [1]Matk + 15 per 2 refine rate.Reduces variable casting time by 5% per 3 refine rate.Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate.Increases shadow property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Soul Reaper Temporal Circlet (Rebellion) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Rebellion Temporal Circlet (Oboro) [1]Matk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.Increases wind and water property magical damage by 5% per 4 refine rate.If refine rate is 11 or higher, Matk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Kagerou, Oboro Temporal Circlet (Kagerou) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.Increases physical damage against all size enemies by 2% per 4 refine rate.If refine rate is 11 or higher, Atk + 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Kagerou, Oboro Temporal Circlet (Super Novice) [1]Atk + 10 and Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Super Novice Temporal Circlet (Summoner) [1]Atk + 15 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.If refine rate is 11 or higher, reduces delay after skill by 5%.Class: HeadgearDefense: 10Location: UpperWeight: 0Required Level: 170Usable Jobs: Summoner (Doram) ------------------------------------------------------------------------------------------------------ New Enchant System Temporal Jewel (Str) lv.1Atk + 2 per 2 refine rate of headgear.Hit + 3 per 2 refine rate of headgear.Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Str) lv.2Atk + 4 per 2 refine rate of headgear.Hit + 5 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Str) lv.3Atk + 7 per 2 refine rate of headgear.Hit + 7 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. Temporal Jewel (Agi) lv.1Increases attack speed (reduces delay after attack by 1%) per 2 refine rate of headgear.Flee + 4 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Agi) lv.2Increases attack speed (reduces delay after attack by 3%) per 2 refine rate of headgear.Flee + 5 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Agi) lv.3Increases attack speed (reduces delay after attack by 5%) per 2 refine rate of headgear.Flee + 7 per 2 refine rate of headgear.ASPD + 1 per 5 refine rate of headgear. Temporal Jewel (Vit) lv.1Def + 5 per 2 refine rate of headgear.MaxHP + 200 per 2 refine rate of headgear.MaxHP + 1% per 5 refine rate of headgear. Temporal Jewel (Vit) lv.2Def + 7 per 2 refine rate of headgear.MaxHP + 300 per 2 refine rate of headgear.MaxHP + 2% per 5 refine rate of headgear. Temporal Jewel (Vit) lv.3Def + 10 per 2 refine rate of headgear.MaxHP + 500 per 2 refine rate of headgear.MaxHP + 3% per 5 refine rate of headgear. Temporal Jewel (Int) lv.1Increases heal effectiveness by 1% per 2 refine rate of headgear.Matk + 2 per 2 refine rate of headgear.Matk + 1% per 5 refine rate of headgear. Temporal Jewel (Int) lv.2Increases heal effectiveness by 3% per 2 refine rate of headgear.Matk + 4 per 2 refine rate of headgear.Matk + 2% per 5 refine rate of headgear. Temporal Jewel (Int) lv.3Increases heal effectiveness by 5% per 2 refine rate of headgear.Matk + 7 per 2 refine rate of headgear.Matk + 3% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.1 Increases bow damage by 1% per 2 refine rate of headgear. Hit + 2 per 2 refine rate of headgear. Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.2Increases bow damage by 2% per 2 refine rate of headgear.Hit + 5 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Dex) lv.3Increases bow damage by 3% per 2 refine rate of headgear.Hit + 7 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.1Increases critical damage by 2% per 2 refine rate of headgear.Cri + 1 per 2 refine rate of headgear.Atk + 1% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.2Increases critical damage by 4% per 2 refine rate of headgear.Cri + 2 per 2 refine rate of headgear.Atk + 2% per 5 refine rate of headgear. Temporal Jewel (Luk) lv.3Increases critical damage by 6% per 2 refine rate of headgear.Cri + 3 per 2 refine rate of headgear.Atk + 3% per 5 refine rate of headgear. New features of Temporal Boots enchantment will be updated. 1. Slotted Temporal Boots enchantment no longer destroyed the boots on failure, only lose enchant material. 2. Adds the function to reset enchantment. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3947572&curpage=1 Sigma Translation: https://www.divine-pride.net/forum/index.php?/topic/3862-kro-changelog-may-08-2019/
  4. 4 points
    Thank you all for participating in Easter event I hope it brought fun time for you ❤️ Next upcoming event will be......
  5. 3 points
    Changelogs Players: More content please. Me: Bug Fixes Fixed Deep Mines 8 to 10 Ores bug. Fixed calf deathadder effect. Fixed Shiny  teddy bear card bug. Fixed variable cast minor bug. Fixed minor issue with LP skill. Fixed some biolab mvp card bugs. Fixed Cursed magic boots. Gladiator Updates Retired Valkyrie and added Vesper. Deep Mines Updates Added new craftable accessories: Blacksmith's Gloves [1] and Elven King Ring [1] Mr Wise Hat Maker Updates Added Wing Headphone [1] Limit Group HQ Updates Iris has reduced her egg scroll costs. Added new egg scrolls: Digital Egg Scroll 2 Lava Egg Scroll Deepsea Updates Added Valkyrie Knife [4] Added Medical Boots Added Einherjar Armor [1] Biolab Nightmare Updates Increased drop chance of Fragment of Vicious Mind to 25%. 16.1 Quests Updates Honor Token is now storageable. The daily quests now gives more token rewards. Cash Shop Updates Added 4 new gemstone boxes, those boxes gives random Gemstones, which you can enchant into your Costume Hats. Gemstone Box(1st) (5CP first 2 weeks) Gemstone Box(2nd) (5CP first 2 weeks) Gemstone Box(3rd) (5CP first 2 weeks) Gemstone Box(Epic) Mato Mato now offers Safe unattachment of gemstone from Costume headgears! New Donation deals, more info on donate page. Old Glast Heim Updates Hugin's Associate has arrived. Offering to exchange 20 Temporal Crystals into a mantaeu of choice. Note: Those mants has been nerfed in LimitRO, double check description ingame or our web db. Temporal Str Manteau [1] Temporal Agi Manteau [1] Temporal Vit Manteau [1] Temporal Int Manteau [1] Temporal Dex Manteau [1] Temporal Luk Manteau [1] PvP Room Updates PvP God Arena You can enter thru PvP NPCs or @gopvp It's a Normal mode PvP Arena. Each player kill grants you 1 point and Limit Group Coin. Points resets every Maintenance! 4 NPCs inside PvP God Arena PvP Configure You can configure the sound effect and see ranking. PvP Reward Reaching certain points will grant you x amount of God Egg Scroll. 10 points = 10x 100 points = 50x 500 points = 100x PvP Craftsman Can craft following equipments Note: some items have been nerfed in LimitRO, double check description ingame or our web db. Sword Master Crown [1] Tatenashi Armor [1] Holy White Scrubs [1] Fafnir Scale Imperial Boots Enforcer Shoes Royal Guard Necklace Keraunos [1] Undead Army Dog Tag [1] Arena Guard Pay to leave this place ^^ Solar Temple Updates Switched out all "Player look alike" monsters with brand new set of monsters ~~
  6. 3 points
    Hey. I don't really draw much these days but I just had to draw Rookie. It's my interpretation based on his sprite and personality. I love Rebellions.
  7. 3 points
    Player has been banned for 1 day for being stupid.
  8. 3 points
    Rune Knight : Dragon Breath, Dragon Breath - Water Royal Guard : Vanishing Point, Cannon Spear Mechanic : Axe Tornado Arm Cannon. Genetic : Cart Cannon, Cart Tornado. Guillotine Cross : Rolling Cutter, Cross Ripper Slasher. Shadow Chaser : Triangle Shot Feint Bomb Archbishop : Adoramus Sacrament Sura : Rampage Blast Tiger Cannon Warlock : Summon elemental ball (4 skills) Tetra Vortex Crimson Rock Sorcerer : Psychic Wave Diamond Dust Ranger : Arrow Storm Performers : Severer Rainstorm
  9. 2 points
    Why farm this? for eggs, lucky ticket some of the awesome things you can get and the prices as of writing this fallen angel wings around 3vips, golden angel wings around 5 vips, adventurers backpack around 100m , invisible costumes around 3 vips, heart card in mouth around 20 vips and rising, boitata armor material for immune manteu, cursed mad bunny shield [1] around 9 vips, ancient sandals refine to +9 to make applause sandals, refine tickets, you can also choose to create gambler seal which is around 6vips etc best ways to farm LMB based from my tests thanks a lot @Mavne so the bestest method so far is forest wave gave me 1,240 lmb in 60minutes. i didnt even finish all the waves coz some monsters escaped. bounties a and b, doing all of them gives 66 lmb in all - can repeat a bounties in 15 minutes, b bounties in 30 minutes. what i do is switch accounts while the other account is on cooldown. i would do 1 run of bounties a and b, then sometimes if i take too long on b. i can go for another round of bounty a before switching. newbie friendly, some of the bounty stuff might take a while for newbies but not impossible. plus you can max out to 185 by doing these. catering lady gives 35 lmp, easiest food for me is the fried sweet potato, which u can farm in thana 10/11 buy equiping an accesory with baroness of retribution card. i do this once for 2 accounts im using. sky wave, last time i tried i gave 65 lmbs. its a luck thing you can get more or less by chance. plus you might want to do this coz there are free eggs. you might get lucky and get a cursed mad bunny shield [1]. you can run this once per account per day. you can do it in several accounts. takes around 30mins to finish tho. can be hard if your not that equipped. forest wave havent tried yet delivery give 15 lmp, i usually skip this eve natalia - trades items for 20-40 lmb. easiest to get is ring [1], drops from thana 10/11 monsters. next is valk armor which u get free on achievement. pipe from eddga is also quite easy. pet egg, i tried too slow. so good luck lemme know if you have questions and/or suggestions to improve this guide
  10. 2 points
    200 Status atk. Status atk is multiplied by 2 when final atk is calculated. Might be a simple explanation to this. 30799.66% of 400 is 12318.64 With softdef/hard def reduction it seems like it became 12200 https://irowiki.org/wiki/ATK (StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK
  11. 2 points
    I honestly loved the 16.2 story myself. The new introductions to the cast were really fun and I can't wait to see what will happen in 17.1! Very impressive linework and overall character body language! Keep it up ^^
  12. 2 points
    Reflect and Magic Mirror and Defender all permanent
  13. 2 points
    Changelogs Been a stable week, not much of changes. Mostly bug fixes as high priority! Bug Fixes Fixed hiding duration bug. Fixed Volcano removing insignias. Fixed Explosion Spirit SP regen bug. Fixed Weapon blocking duration bug. Fixed Espa element not changed by Mild Wind. Silk WoE Updates Fixed the max member of 24 bug, where ppl can have more than 24 members. Prontera Normal WoE is now Silk WoE. Battleground Updates BG 1 games will now reward 200 Battle Coin each game. Limit Group HQ Updates Forest Wave mode instance will now reward 20% to obtain 20x Limit Merit Badge each champion wave. Patch Updates Removed the Green aura from regular MvPs. Added new item description fix patch. Helper Updates New helper Ziemniak Attack Formula Updates New Pets Updates Added 6 new pets to LimitRO, all evolved from other pets.
  14. 2 points
    Char Name : Magui (the sorcerer is Rin Shimuka) Describe the bug : So, as the topic name says, Varetyr Spear's damage is going EXTREMELY down under specific conditions When the sorcerer is under Runaway Magic buff (enchants from temporal boots) When the sorcerer is under Mystical Amplification buff (scroll from HQ) Thing apart, the damage with and without Lex Aeterna on an egg still remain the same Usually Rin is dealing ~6m+ Varetyr Spear with only his own buff (ventus, blessing, insignia), but once RM proc or use the Mystical Scroll, damage goes 6m to 20k around. Asked how much MATK Rin got when RM proc and it's 1601 + 1661 MATK (I doubt you deal 20k damage with that much magic attack), also even in the battlelog, there's a 20k damage shown. I don't know if it's because of a damage cap number that can be shown at a certain point but that's what Rin thinks about (if you can enlighten us about that). EDIT : didn't tried to check egg's life when he's doing that 30k damage to see if it's really 30k or a wrong number shown, I'll try next time when I'll have the chance to test again -> I've tried to check egg life and so it's really a 30k damage, not a bug showing wrong number, with 6m+ Varetyr Spear, egg's life should go down at least of 3% around but when RM/Mystical trigger, it is really a 30k damage. Give your source : can't find a single thing on any website about Varetyr Spear damage bugged when RM proc (a first time probably). I do remember before (long time ago tho) with my own sorcerer my varetyr's damage was doing well with RM activated. Test proof gifs Here we have Varetyr's damage with Mystical : 30k damage (cause of jittebug too) Varetyr's with RM : 5-14k damage Usual damage (7m) but also damage not increased with Lex Aeterna (remains 7m with Lex) When there's only jitterbug proc tho, everything looks fine (can look at gif number 3 with the first varetyr spear of 19m damage) Also when Rin is under RM + Mystical Scroll, damage is even worst (don't have gif of that)
  15. 1 point
    Hello and meow. I have returned after cuddling hats. Back in meow [Royal Politics] post, we see that I got caught in "something bigger than all me hats from all universes combined." I shamefully ran away because the Intruders kicked my butt. Today, I return to kick their butts back. I attended the coronation ceremony, the Ritual of Blessing which takes place in a secret room where representatives of all seven royal families will attend. They will give the royal Norman a crown called Terra Gloria... or something like that. Meow not understand much. Sadly, the one named Peter... he dead. And then Intruders came pouring in but this time, I will not flee. I deal with them, hewhewhew. Knocker Kronecker Heine and I look at dead Peter. After kicking Intruder butts, we all met up in the Room of Records. Knocker and his Librarian show me book, talk of going to the past... so OK. Guess who excited? Mage Nillem. Look at this man. That is his self-proclaim title. He even calls meow darling. He prepared the portal that would take us to the Ritual Hall of the past Prontera so we could see what happened to the Heart of Ymir. I say to him, "WAIT! If we gonna fight, we must eat first." So, I picnic next to him. Once inside, I met two people. Iris Irene and Fenris Fenrir. Their name funny but who am I to talk. Then this even-funnier witch Bijou came and say we disturb her party so she want to torture us. I (miraculously) defeated Bijou and her Amdarais thing (wearing newbie EQ, using Arclouse Dash and Bunch of Shrimp) with Iris and Fenrir's help! Then, this woman comes in and she is Iris' sister, Sarah Irene. Sarah Irene say Bijou playing too much so she must die. Everybody just killing everybody these days. What to do? I just sit and eat, watch live drama, nyaa~ (left) Bijou appears before Iris, Fenrir, and me (right) Me, Iris, and Fenrir listening to Sarah Irene, the culprit of it all. After that, I exit the ritual room and met up with Nillem once more. We went back to our time, to present day Prontera's Room of Records. This chapter was done with... NOT! It does not end there! The Nerius family… Spica, Skia, even Crux… together with Nyhil of the Heine family... Skia, Nyhil, me, Barry. Sorry, a chandelier in the way. Yeah, these people make me go on wild goose chase before arriving to Lighthalzen Hotel where we meet what is his name... Tess. Tess then asks me to go nyaa-gotiate with some military people... The Rebellion. But that is another story. So OK... bye!
  16. 1 point
    When I use Kiel card + Bragi buff, I should get a total of 60% after cast reduction. But when I'm using both at the same time, I'm getting a total of 51% instead of 60%.
  17. 1 point
    EDDA: Biotechnology Research Institute Guide
  18. 1 point
    Land Protector Blocking non Magical Skills not dealing with that im dealing with Land Protector Blocking Dragon breath don't make conclusions ever
  19. 1 point
    I was doing my bounty hunting mission in the Scaraba Hole. Scaraba, the one-horned and two-horned, they are small like me. Cute like me, too, hew-hew-hew. But not the ones in this pic. They too big. And then guess who I saw while waddling through: the Scaraba Queen herself. x_x Not a good picture but meow, I am lying in my pool of blood OK... And Porings are all over me to get to my picnic basket... x'D
  20. 1 point
    Sonic Shadow Armor Increases Sonic Wave damage by 5%. Increases Sonic Wave damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Sonic Shadow Shoes Reduces SP consumption of Sonic Wave by 2%. Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Weapon Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead) If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%. If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%. When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Pendant Increases Ignition Break damage by 5%. Increases Ignition Break damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Ignition Shadow Earring Reduces cooldown of Ignition Break by 0.2 seconds. Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Armor Increases Dragon Breath - Water damage by 5%. Increases Dragon Breath - Water damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cold Breath Shadow Shoes Reduces SP consumption of Dragon Breath - Water by 2%. Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set. When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Pendant Increases Dragon Breath damage by 5%. Increases Dragon Breath damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Fire Breath Shadow Earring Reduces SP consumption of Dragon Breath by 2%. Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Rune Knight Cluster Shadow Armor Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shield Increases Cluster Bomb damage by 3%. If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%. If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%. When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Cluster Shadow Shoes Increases Cluster Bomb damage by 5%. Increases Cluster Bomb damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Pendant Increases Aimed Bolt damage by 5%. Increases Aimed Bolt damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Aimed Shadow Earring Increases physical damage against all size enemies by 3%. Increases physical damage against all size enemies by additional 2% per 3 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Armor Increases Arrow Storm damage by 5%. Increases Arrow Storm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set. When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Ranger Arrow Shadow Shoes Reduces SP consumption of Arrow Storm by 2%. Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set. When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Pendant Increases Focused Arrow Strike damage by 5%. Increases Focused Arrow Strike damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Ranger Shooting Shadow Earring Reduces SP consumption of Focused Arrow Strike by 2%. Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Ranger Tornado Shadow Armor Increases Axe Tornado damage by 5%. Increases Axe Tornado damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shield Increases physical damage against all size enemies by 3%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%. When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Tornado Shadow Shoes Reduces SP consumption of Axe Tornado by 2%. Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Pendant Increases Axe Boomerang damage by 5%. Increases Axe Boomerang damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Boomerang Shadow Earring Reduces cooldown of Axe Boomerang by 0.1 seconds. Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Armor Increases Vulcan Arm damage by 5%. Increases Vulcan Arm damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Armor Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shield Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon. Class: Shadow equipment Location : Shield Weight: 0 Required Level: 99 Usable Jobs : Mechanic Vulcan Shadow Shoes Reduces SP consumption of Vulcan Arm by 2%. Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate. Class: Shadow equipment Location : Shoes Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Weapon Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the sum of refine rate of set. When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield. Class: Shadow equipment Location : Weapon Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Pendant Increases Arm Cannon damage by 5%. Increases Arm Cannon damage by additional 2% per 2 refine rate. Class: Shadow equipment Location : Pendant Weight: 0 Required Level: 99 Usable Jobs : Mechanic Arm Shadow Earring Reduces SP consumption of Arm Cannon by 2%. Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate. Class: Shadow equipment Location : Earring Weight: 0 Required Level: 99 Usable Jobs : Mechanic
  21. 1 point
    Hello and meow. Otto and I, we visiting the New World~ This is the entrance of Allied Forces Expedition camp in Jotunheim. Good place for Chocolate Pies, they said. So here we are, basket in hand! Hewhewhew~ Off to find Alix. He is the cook who makes these pies. Aha, found him! Well, do not be distracted by that thing in his paw-- I mean, hand. I have already received his chocolate pies. They look... weird. I have eaten one. It tastes OK. Maybe Norman taste bud really like this thing, but for me... no. Not a lot, at least. OK bye.
  22. 1 point
    It's Easter Time! Intro First, big appologize for not making many events in the past few months. We have missed the Chinese New Year event and the Valentines event due to busy schedule... This year's easter, we have brought some exciting hunting game Many Easter eggs ingame for you to hunt! ^^ Event Time: 2019.04.15 to 2019.04.29! Field Easter Egg On many field maps, you will be able to find this Easter Egg being there undisturbed. Ofcourse, if you find it, you are welcome to disturb it by hitting on it. Be careful, it may turn out ugly... If you hit it tooooo hard, it may break and vanish... but worry not, because a new one will respawn pretty quickly! Each time you hit on it, you have a chance to obtain one of the following items: Reward: Melon Pudding Choco Icecream Creamy Pancake Granma's Lunch Box French Macaron Kex Bar Snowman Cookie Mango Parfait Flower Token (For Eason) Orange Rabbit (0.01%) Maps: Dungeon Easter Egg In many dungeons, there are also this special Easter Egg which breaks very easily! Although the egg itself seems to be empty, but it has an invisible curse... if you break too many, you will be warped to a secret map... The bunny dream land full of TREASURES!!! Each treasure you break drops this brand new... Flower Easter Egg Scroll Pigtail Red Hood (Very Rare) Nine Tail Fox Wig (Very Rare) Blinking Red Eyes (Rare) Picknic Basket (Epic) Maps: Eason needs your help! Eason is back! Yep, she helped creating Easter Bunny Scroll, make sure to bring her what she needs! Happy Easter!
  23. 1 point
    Changed Status to Fixed
  24. 1 point
    Let's break the market lol I think mob scarf farming is a good way for new players to farm. but warning though if mob scarf price goes down around 30vips thanatos farming will be better. as of writing this mob scarf sells for around 50 vips you will need many characters of same class in one account that you have decent enough gears to kill rockridge monsters you can use your main account or create an other account just for farming maobscarf entertainment to listen to or watch while farming can be quite boooorrrring i use rangers i think basic for me is thana card+ jitterbug set, then i go for aspd crit stats coz i dont want to be clicking so much by using skills i also suggest using ferlock set to walk even faster of course do the starter quests https://www.limitro.com/wiki/Fistful_of_Zeny on step 7 you have to let the npcs talk and wait clear the area from monsters they can kill you while npcs busy talking for step 15 aspd build will help you a lot in hitting those stones step 27 getting the scarf and muffler can take a while but once you get it on step 28 you can get it all back and use for your next character coz Albert will drop them https://www.limitro.com/wiki/Spotty_stole_from_her_%26_him! this one is tricky i just usually look for pictures 2,3,4,5 and its there usually https://www.limitro.com/wiki/More_Coyotes this one can also be a bummer but most of the sand mould are near the big rocks you can see in the mini map then once that is all set up the flow for farming is do this https://www.limitro.com/wiki/Contract_with_the_Exotic_Merchant then the sea anemone https://www.limitro.com/wiki/Pipe_Cleaning:_Sea_Anemones (edit: sir sephylon added this guide to wiki:) then this https://www.limitro.com/wiki/New_Continent's_Food_Supplier what i do is buy bunch of the items here with a merchant class then storage so easy access then this https://www.limitro.com/wiki/Pipe_Cleaning! then these https://www.limitro.com/wiki/Guardian_of_Rockridge just trigger dont do yet then go inside the pipe area optional: you can trigger this quest https://www.limitro.com/wiki/Prepare_the_Fireworks why i say optional coz my style is to skip the rockridge cave quests coz they take a lot of time the style is to do all the quests outside the cave on as many characters as you can then on the final stretch include the cave quests if you want or if i manage to finish the easy quests fast then i do the cave quests then go outside the desert flywing to trigger these https://www.limitro.com/wiki/Collecting_Ore_Fragments https://www.limitro.com/wiki/More_Coyotes while kiling cayotes and gathering ores go to these locations to get the ring and also dont forget to kill at least 3 shotgun buffalo go to locations of picture 5,4,3 and 2 on step 4 of this guide https://www.limitro.com/wiki/Spotty_stole_from_her_%26_him! usually you will get ring from those aldy once finish ores and coyote gather reward then go next map kill 3 of each buffalos or depends if you have one of them on vigilante hit list manually count 3 coz sometimes quest counter dont come up then go back to rockridge to get rewards you will get 140 rockridge tokens each character if you dont do the caves will take around 15 mins each character so depending on the number of characters you have you can take around 10 days to complete the 30,000 rockridge tokens needed for mobscarf for doing the cave quests trigger fireworks from pipe area go asgard talk to cactus near warper go out cave trigger ghasts quests hunt gasters and the vigilante buffalo then go asgard cactus warper again go out claim gasters quests go rockridge claim vigilante and fireworks i usually skip filling up the 10 poisonous powder part i wait until it fills up naturally from doing it with many characters but just trigger the fireworks so its ready when i fill then farm explosive powder many but only put 1 in inventory in turn in coz npc will get all if you put more than 1 some things i dont understand: i see some people farming with dual i tried it but its confusing for me maybe because i already established my farming routine but i guest you can try it i think it works
  25. 1 point
    For every 2 STR you'll get 1% more base wATK of your equipped weapon. So the calculation is simple, the higher your character's STR the better Lindy Hop will be. Let's say you have 250 STR with 120 base STR and other stats boost considered, you'll have a +125% increase of your base wATK. So it goes something like this.. Onimaru: Base damage: 75 wATK + 400 eATK Extra STR bonus: 75*1.25 = ~94 wATK Total: 169 wATK + 400 eATK (around 569 ATK in general) Lindy Hop (FS5+FS6): Base damage: 340 wATK + 39 eATK Extra STR bonus: 340*1.25 = 425 wATK Total :755 wATK + 39 eATK (around 794 ATK in general) So its already 794-594=225 ATK difference. Combined with ATK % boost from equip and such, it'll be more noticeable. Lindy already has 1% ATK increase for every 2 refine. I didn't include the refine bonus and the variance since both are level 4 weapons so the variables are pretty constant. Since getting 250 or more STR for RK is quite possible especially if you have Bear's Power enchant. You'll get 155 STR with 120 base stats+GG+job bonus alone. The gap between Lindy Hop and Onimaru will only continue to widen the higher it goes even with the MO bonus from Onimaru when you are doing berserk. Do consider that wATK is susceptible to size penalty on Medium and Small mobs (most MVPs - excluding Biolab's - are Large anyway). Overall Lindy Hop is still the better weapon without the stats restriction or the refine requirement for certain bonuses IMO.