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    Changelogs - EXT Skills Update

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    Lai

    Changelogs

    I kinda forced Inkfish to do maintenance today with me :P
    We are on the same Iceland, he cant escape! A little vacation ;D

    Bug Fixes

    Hugel Race Updates

    Monster Updates

    Cash Shop Updates

     

    185/65 Extended Class Updates

    • Star Emperor
      • Solar Burst - increased level from 7 to 10.
        • Spoiler

           

          • Increase splash range from 5x5 to 7x7
          • Level 1: ATK 1220% / 7x7 AoE
          • Level 2: ATK 1440% / 7x7 AoE
          • Level 3: ATK 1660% / 7x7 AoE
          • Level 4: ATK 1880% / 7x7 AoE
          • Level 5: ATK 2100% / 7x7 AoE
          • Level 6: ATK 2320% / 7x7 AoE
          • Level 7: ATK 2540% / 7x7 AoE
          • Level 8: ATK 2760% / 7x7 AoE
          • Level 9: ATK 2980% / 7x7 AoE
          • Level 10: ATK 3200% / 7x7 AoE

           

           

      • Full Moon Kick - increased level from 7 to 10.
        • More info ingame desc
      • Falling Star - increased level from 7 to 10.
        • More info ingame desc
    • Soul Reaper
      • Spoiler

        Soul Energy (Souls) do not disappear anymore when logging out/reconnecting.

         

        Espa

        Increase level from 5 to 10 Level 10 skill does not consume any Soul

        • Level 1: Magic Damage 750%
        • Level 2: Magic Damage 1000%
        • Level 3: Magic Damage 1250%
        • Level 4: Magic Damage 1500%
        • Level 5: Magic Damage 1750%
        • Level 6: Magic Damage 2000%
        • Level 7: Magic Damage 2250%
        • Level 8: Magic Damage 2500%
        • Level 9: Magic Damage 2750%
        • Level 10: Magic Damage 3000% / Does not consume Soul

         

         

        Curse Explosion

        Increase level from 5 to 10

        • Level 1: Magic Damage 500% / Cursed Targets 1700%
        • Level 2: Magic Damage 600% / Cursed Targets 1900%
        • Level 3: Magic Damage 700% / Cursed Targets 2100%
        • Level 4: Magic Damage 800% / Cursed Targets 2300%
        • Level 5: Magic Damage 900% / Cursed Targets 2500%
        • Level 6: Magic Damage 1000% / Cursed Targets 2700%
        • Level 7: Magic Damage 1100% / Cursed Targets 2900%
        • Level 8: Magic Damage 1200% / Cursed Targets 3100%
        • Level 9: Magic Damage 1300% / Cursed Targets 3300%
        • Level 10: Magic Damage 1400% / Cursed Targets 3500%

        The effect of "Curse" is changed to "Commander's Curse" In the Commander's Curse state, resistance to Shadow property damage is reduced by 100%. Boss monsters's resistance to Shadow property damage is reduced by 20%

         

        Evil Spirit's Curse

         

        Eswhoo

        Increase level from 7 to 10 Level 10 skill consume 1 Soul Damage slightly increased

        • Level 1: Magic Damage 1700% / 3x3 AoE
        • Level 2: Magic Damage 1900% / 3x3 AoE
        • Level 3: Magic Damage 2100% / 3x3 AoE
        • Level 4: Magic Damage 2300% / 5x5 AoE
        • Level 5 : Magic Damage 2500% / 5x5 AoE
        • Level 6: Magic Damage 2700% / 5x5 AoE
        • Level 7: Magic Damage 2900% / 7x7 AoE
        • Level 8: Magic Damage 3100% / 7x7 AoE
        • Level 9: Magic Damage 3300% / 7x7 AoE
        • Level 10: Magic Damage 3500% / 9x9 AoE

         

         

    • Rebellion
      • Spoiler

        Fire Dance

        Increase level from 5 to 10 Change damage formula to reduce Desperado skill level effect Increase skill damage Increase damage by caster's base level

        • Level 1: ATK 300%
        • Level 2: ATK 400%
        • Level 3: ATK 500%
        • Level 4: ATK 600%
        • Level 5: ATK 700%
        • Level 6: ATK 800%
        • Level 7: ATK 900%
        • Level 8: ATK 1000%
        • Level 9: ATK 1100%
        • Level 10: ATK 1200%

         

         

        Round Trip

        Increase level from 5 to 10

        • Level 1: ATK 350% / Effect Range 7x7
        • Level 2: ATK 700% / Effect Range 7x7
        • Level 3: ATK 1050% / Effect Range 7x7
        • Level 4: ATK 1400% / Effect Range 9x9
        • Level 5: ATK 1750% / Effect Range 9x9
        • Level 6: ATK 2100% / Effect Range 9x9
        • Level 7: ATK 2450% / Effect Range 11x11
        • Level 8: ATK 2800% / Effect Range 11x11
        • Level 9: ATK 3150% / Effect Range 11x11
        • Level 10: ATK 3500% / Effect Range 13x13

         

        Dragon Tail

        Increase level from 5 to 10 Reduce skill cool down from 5 seconds to 3.5 seconds. Reduce after cast delay from 2 seconds to 1 second Change skill to target skill. Can be used without Crimson Marker Deals additional damage to targets with Crimson Marker and targets around them. Increase damage by caster's base level

        • Level 1: ATK 700% / With Crimson Marker 1400%
        • Level 2: ATK 900% / With Crimson Marker 1800%
        • Level 3: ATK 1100% / With Crimson Marker 2200%
        • Level 4: ATK 1300% / With Crimson Marker 2600%
        • Level 5: ATK 1500% / With Crimson Marker 3000%
        • Level 6: ATK 1700% / With Crimson Marker 3400%
        • Level 7: ATK 1900% / With Crimson Marker 3800%
        • Level 8: ATK 2100% / With Crimson Marker 4200%
        • Level 9: ATK 2300% / With Crimson Marker 4600%
        • Level 10: ATK 2500% / With Crimson Marker 5000%

        Increase level from 5 to 10 Reduce skill cool down from 30 seconds to 20 seconds. Reduce after cast delay from 2 seconds to 0.5 seconds. Skill mechanics changed. Changed to self-target skill. Will automatically hit targets with Crimson Markers. If there are no Crimson Markers around the caster, the skill will land on a random cell. Targets with Crimson Marker will receive increased damage, along with targets near the targets with Crimson Marker. 7x7 splash damage at level 6 or higher Increase damage by caster's base level

        • Level 1: ATK 100% / Splash area 5x5
        • Level 2 ATK 200% / Splash area 5x5
        • Level 3: ATK 300% / Splash area 5x5
        • Level 4: ATK 400% / Splash area 5x5
        • Level 5: ATK 500% / Splash area 5x5
        • Level 6: ATK 600% / Splash area 7x7
        • Level 7: ATK 700% / Splash area 7x7
        • Level 8: ATK 800% / Splash area 7x7
        • Level 9: ATK 900% / Splash area 7x7
        • Level 10: ATK 1000% / Splash area 7x7

         

        Hammer of God

         

        Vanishing Buster

        Increase level from 5 to 10 Reduce Fixed Cast Time from 1 second to 0.7 seconds. Variable Cast Time 1 second. Reduce Skill Cool Down from 2 seconds to 1.5 seconds. Reduce after cast delay to 0.5 seconds. Increase damage by caster's base level

        • Level 1: ATK 1200% / Dispel chance 55%
        • Level 2: ATK 1400% / Dispel chance 60%
        • Level 3: ATK 1600% / Dispel chance 65%
        • Level 4: ATK 1800% / Dispel chance 70%
        • Level 5: ATK 2000% / Dispel chance 75%
        • Level 6: ATK 2200% / Dispel chance 80%
        • Level 7: ATK 2400% / Dispel chance 85%
        • Level 8: ATK 2600% / Dispel chance 90%
        • Level 9: ATK 2800% / Dispel chance 95%
        • Level 10: ATK 3000% / Dispel chance 100%

         

         

    • Ninja/Kagerou/Oboro
      • Spoiler

        Throw Shuriken

        Damage Increase SP consumption increased from 2 to 5

        • Level 1: ATK 105%
        • Level 2: ATK 110%
        • Level 3ATK 115%
        • Level 4ATK 120%
        • Level 5ATK 125%
        • Level 6ATK 130%
        • Level 7ATK 135%
        • Level 8ATK 140%
        • Level 9ATK 145%
        • Level 10: ATK 150%

         

         

        Shadow Warrior

        Increases damage of Kunai Explosion, Kunai Splash, Cross Slash, and Swirling Petal by 20%

         

        Kunai Explosion

        Increase splash damage area from 3x3 to 5x5 Change from ground skill to target skill Damage increases with caster's base level

         

        Cross Slash

        Increase level from 5 to 10 Skill cooldown at level 10 is 3.1 seconds Damage increases with caster's base level

        • Level 1: ATK 200% / Range 4 cells
        • Level 2: ATK 400% / Range 4 cells
        • Level 3: ATK 600% / Range 4 cells
        • Level 4: ATK 800% / Range 4 cells
        • Level 5: ATK 1000% / Range 4 cells
        • Level 6: ATK 1200% / Range 4 cells
        • Level 7: ATK 1400% / Range 4 cells
        • Level 8: ATK 1600% / Range 4 cells
        • Level 9: ATK 1800% / Range 4 cells
        • Level 10: ATK 2000% / Range 4 cells

        Kunai Splash

        Reduce Kunai requirement from 8 to 2

         

        Swirling Petal

        Increase level from 5 to 10 Reduce cool down from 1 second to 0.5 seconds. After cast delay is reduced to 0.5 seconds. Variable Cast time is 1.5 seconds regardless of skill level Change from ground skill to target skill. Changed bonus damage based on Agi and Dex to based on Str.

        • Old: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's AGI + Caster's DEX
        • New: Damage Formula In %: (Base Damage + (100 * Throw Huuma Shuriken)) + Caster's STR*2

        Damage increases based on caster's base level.

        • Level 1: ATK 150% / Range 11 cells
        • Level 2: ATK 300% / Range 11 cells
        • Level 3: ATK 450% / Range 11 cells
        • Level 4: ATK 600% / Range 11 cells
        • Level 5: ATK 750% / Range 11 cells
        • Level 6: ATK 900% / Range 11 cells
        • Level 7: ATK 1050% / Range 11 cells
        • Level 8: ATK 1200% / Range 11 cells
        • Level 9: ATK 1350% / Range 11 cells
        • Level 10: ATK 1500% / Range 11 cells

         

        Wind Charm

        Increases Lightning Jolt damage from 15% to 20% per 1 charm. Increases First Wind damage from 10% to 100% per 1 charm. When 10 Wind Charms are summoned, endows weapon with Wind property, and increases physical damage to Water property monsters by 30%.

         

        Earth Charm

        When 10 Earth Charms are summoned, endows weapon with Earth property, and increases physical damage to Wind property monsters by 30%.

         

        Ice Charm

        Increase Freezing Spear damage from 5% to 20% per 1 charm. Increase Snow Flake Draft damage from 15% to 100% per 1 charm. When 10 Ice Charms are summoned, endows weapon with Water property, and increases physical damage to Fire property monsters by 30%. Increase Blaze Shield damage from 10% to 20% per 1 charm. Increase Exploding Dragon damage from 15% to 100% per 1 charm. When 10 Fire Charms are summoned, endows weapon with Fire property, and increases physical damage to Earth property monsters by 30%.

         

         

        Kagero / Oboro

         

        Fire Charm

         

        Snow Flake Draft

        Fixed cast time 0.8 seconds regardless of skill level Variable cast time is reduced from 3.2 seconds to 2.5 seconds at level 5 Reduced after cast delay from 2 seconds to 0.5 seconds Added 0.3 seconds skill cool down

         

        Exploding Dragon

        Increased fixed cast time from 0.6 seconds to 0.8 seconds Reduced variable cast time from 2.4 seconds to 2 seconds After cast delay reduced from 2 seconds to 0.5 seconds Added 0.3 seconds skill cool down

         

        First Wind

        Reduced fixed cast time from 0.8 seconds to 0.3 seconds Reduced variable cast time from 3.2 seconds to 1.2 seconds Damage is divided into 5 hits

         

        Lightning Jolt

        Reduced fixed cast time from 0.8 seconds to 0.3 seconds Reduced variable cast time from 3.2 seconds to 1.7 seconds Damage increase. Damage is divided into 3 hits

        • Level 1: MATK 200%
        • Level 2: MATK 300%
        • Level 3: MATK 400%
        • Level 4: MATK 500%
        • Level 5: MATK 600%

         

        Wind Blade

        Remove 1 second after cast delay

         

        Throw Huuma Shuriken

        Fixed cast time reduced from 0.6 to 0.5 seconds Variable cast time reduced from 2.4 seconds to 1 second Change from ground skill to target skill Damage increase Skill level 4 and 5 is changed to 5x5 splash area SP consumption is reduced

        • Level 1: ATK 200% / Splash area 3x3
        • Level 2: ATK 450% / Splash area 3x3
        • Level 3: ATK 700% / Splash area 3x3
        • Level 4: ATK 950% / Splash area 5x5
        • Level 5: ATK 1200% / Splash area 5x5

         

        Shadow Slash

        Removed 2 seconds after cast delay Damage increase Damage is divided into 3 hits SP consumption 14 at level 5

        • Level 1: ATK 200% / Critical Chance 30%
        • Level 2: ATK 350% / Critical Chance 35%
        • Level 3: ATK 500% / Critical Chance 40%
        • Level 4: ATK 650% / Critical Chance 45%
        • Level 5: ATK 800% / Critical Chance 50%

         

        Throw Kunai

        Damage increase SP consumption is 10 regardless of skill level Remove 1 second after cast delay Add 0.2 seconds skill cool down

        • Level 1: ATK 100%
        • Level 2: ATK 200%
        • Level 3: ATK 300%
        • Level 4: ATK 400%
        • Level 5: ATK 500%
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